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ManuxKerb

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Everything posted by ManuxKerb

  1. Hi I use fusebox to stay on top of my electrical needs in the game. Unfortunatelly for monopropellant i always have to check the Resource panel while flight and in the VAB. Does something like Fusebox exist for Monopropellant too ? Fusebox is available here: http://forum.kerbalspaceprogram.com/threads/50077-0-90-0-Fusebox-electric-charge-tracker-and-build-helper-1-3-released-7th-Feb-15 Thanks
  2. Hi I love this mod!!! Its the only tech tree im using as it is quite balanced!! :-) I just wanted to suggest to add these mods into the tree: - Solar Science - P.E.S.T. - KDEX - KIS - VDSHullCam This give mostely more science. Also I can confirm, that "automation" fixes the mechjeb problem for me too. AdvMechanic and unmand did not work! I changed it directly in the tree config and in the fix_file. It i just did one, it would not work! Thanks again for the mod! Hope for an update Thanks
  3. Hi Ferram, I did some testing with the new dev version and the docking error did for now not reapear. I docked 5 times and it work. Could be luck but it seems more likely that one mod did not initialize properly or so. Thanks for putting the work into this!
  4. It works, it was just my own stupidity. Great work by the way! These chutes are mutch much better than stock!
  5. Hello Guys, Thanks for answering so quick! First off, this could not be a bug, more my stupidity. I did not test: cut the chute and then repack it. i thought this was not possible as the chute was cut. But now it makes more sense like this. Ok so i tried: The the altitude to cut it so -1. I set that in the VAB in the config dialog of the chute. Then i cut the chute with the kerbal evaing and repack did not appear only attach and grab (propably from KAS). So is the normal process like this ? 1. Set altitude to cut at something (not -1) 2. let chutes be cut of 3. eva with kerbal 4. go to the "empty" chute and click on repack ??? I'm still not convinced this is a bug and claim for now my not understanding how this works neurons in my brain.... Thanks for clarifying.
  6. Hi Guys, Can anyone give me detailed instructions on how to repack a chute ? I installed the new version and deactivated the "only engineers" can do it option. Also i set the cut chute paramter to -1. So for now the chutes stay attached but when i eva with my pilot on kerbin to repack them the right click context menu does not have repach only "cut" as an option. So how to repack them ? Thanks
  7. Hi to all, Here is my modlist: 000_Toolbar 000_USITools ActiveTextureManagement BetterBuoyancy BoulderCo Chatterer CIT CollisionFX CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks Contracts Window CrowdSourcedScience CustomBiomes Diazo DistantObject DMagicOrbitalScience dockingtube EditorExtensions EnhancedNavBall EnvironmentalVisualEnhancements ExtraplanetaryLaunchpads Firespitter ftmn_new FuelTanksPlus Fusebox JSI KAS KAX KerbalEngineer KerbalFoundries KerbalJointReinforcement KittopiaSpace KSPRC MagicSmokeIndustries MechJeb2 MissionControllerEC ModRocketSys ModuleManager.2.5.10.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleRCSFX MP_Nazari NASAmission NavBallDockingAlignmentIndicator NavyFish NEAR NehemiahInc OPT PartIconFixer_1_2.dll PEST Pilot Assistant PlanetShine PreciseNode RcsSounds RealChute Regolith RLA_Stockalike Romfarer SCANsat ScienceAlert ScienceFunding ScienceFunding.version ShipManifest SirDargon smallsnack SmartParts snackpak Snacks SnacksPartsByWhyren SolarScience SpaceY-Lifters Squad StageRecovery StationScience TarsierSpaceTech TCShipInfo TechManager TextureReplacer toolbar-settings.dat TriggerTech TweakScale UmbraSpaceIndustries UniversalStorage VerneTech WaypointManager For now i deleted all my saves and started a new game with all the mods proper initialised at the beginning of the game. Hope this will lead to less trouble. Also if the bug is happening again it should also happen on Kerbin right ? If so i could trasticly shorten the test time :-) @WuphonsReach Would you provide your mod list, so i can cross them off my list of possible causes and focus on the other one. Will also read the sticky on the weekend. Thanks all for your patience :-)
  8. Hi Ferram, Did you use my save file ? Did the KSP log give some Infos about it ? No its not that the camera is running way its more like the space station starts to move from top to bottom of the screen, then reapears at the top and runs down again. Hmm do you have ANY idea what could cause such a behaviour ? I got quite a lot of mods running but other than mks there is nothing who would pop to my mind about space station and docking.... As im quite busy with work im not sure if i can post a good bug report until the weekend. If you cant wait that long just release it as early beta or as is.... Thanks for taking time!
  9. Wow this is so mega super great! I love the Idea of these first contracts, if then impact stuff gets added this will be even more mindblowing!!! Only two remarks: - Please keep the contracts seperate from your total conversation mod, i just want to do some nice contract work to get some science ..(who at the moment is not that many ingame :-() - I would love to see some testing contracts, like: Test the new solar panel in space or on your space station - Also i would love to see some contracts for OKS Space Station or MKS, like: Let 6 Kerbals live in a space station for 25 Days, set a in Space record with a scientist, let him be in space a minimum of 2 months or so. Another thing would be a contracts for Kerbonite, like, scan Kerbin for kerbinit, scan mun for kerbonite etc, then maybe going on into mining contracts, mine 500 kerbonite on Kerbin then the mun etc... I love love love the idea of the repeatable missions! This is great, i finialy have a reason to retunr to the mun! I'm a bit in a twist ringht now, shall i wait a few days till this gets even more epic or download right away... Oh is this contract set compatible with other contract sets ? Like not to deactivate both some mission who leads to unexpected side effects.... Thanks you truly made my day!
  10. Hi Ferram, Thanks for taking time to answer! Here is my save file: http://s000.tinyupload.com/index.php?file_id=04063120361666111169 Ship is docked on station and cant be undocked. Here is the output file: http://s000.tinyupload.com/index.php?file_id=39008330458492930068 Also when i tried to decouple the space station begann to "run" down from top to bottom and all the stages on the left side got emptyed out. Screenshot: http://postimg.org/image/t2a72wsdn/ A thing that i noticed was, that in the docking port, there was no option "Undock" only Decouple. This did not happen the first 4 times! When i clicked that the described things happend. Just load the save file, and ry to undock/decouple the ship at the nearest port from the ship, go to the tracking center and go to the station, load it, try to undock. I undocked 4 times before that with no issue so i just clicked decouple as undock was not present anymore it did not work. Untill now there are no config changes made and the 17 Jan ddl is present! My second attempt was to set to <bool name="reinforceDecouplersFurther">1</bool> to 0 in the hope this would solve it. So i changed the config, restarted the game but nothing different happend. So to be clear: in both tries the same happend and i could not undock. I started to build the station with KJR installed, when the undock bug happend i removed it briefly to try to resolve it this way but i could not launche a rocket into orbit (bad design i guess) so i could not verfy if it works without KJR (old ship was already terminated :-(). Then I reinstalled it with the 17. Jan DLL and build the bigger ship. Also another strange thing happens, maybe it has nothing to do with it, after my attempt to undock i terminated the ship and build a bigger one for more payload, so untin _now_ i did not come close again to my station to, perform another docking sequence, however, now i can't select a port as a target port, only "rename" is displayed. No any other opptions. Could that be related, maybe because i briefly removed KJR ? Here is the ouptput log from the "no target" issue: http://s000.tinyupload.com/index.php?file_id=56694113708523484668 Also when i go to the station all the options are displayed, also if i go to the vessel, it seems only the interaction of thoese two is not possible anymore. Also i did not try to dock by hand im terrible at this. So i dont know if you could dock.... Any idea how to solve this ? Hope that helps. If you need more information dont hesitate to ask. @Blowfish, First off: I found a working save file, its above -) No i did switch to the tracking center multiple times and to other vessel it did not work :-(
  11. Hello Fellow KSP Player, Unfortunately i have bad news, the fix for KJR (17.Jan) does not solve the problem entirely. It worked on my station 4 times, when i attached the ship the 5. time it could not undock! Save file is here: http://s000.tinyupload.com/index.php?file_id=04063120361666111169 Also im confused about the guides how to fix this. Which one is usable for 0.9 version ? Could someone point me to that ? Also do i need to name the ports differently to identify or make it work ? Thanks for the help!
  12. Hi Just to inform anyone: THE 17. JANUARY Update of the DLL did NOT solve the issue comepletly! I got stuck on my station but i already got the 17. Jan dll fix! So please be careful when using! Are there any other joint reinforce mods that work 100 % ? Thanks
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