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frostsid

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Everything posted by frostsid

  1. I was thinking something like Tantares or BDB mostly because I couldn't find any compatible launchers for the crafts. Although I see that you shared a rocket pack on your new thread so I'm going to try that out. Thank you.
  2. First of all thank you for continuing this mod. Is there any way I can get the crafts to be more stock size?
  3. I'm sorry. It happens with a good number of the craft files included in the latest updates, some examples: Voskhod craft doesn't load because of the missing parts Andromeda.Antenna.2, Andromeda.Antenna.1, AndromedaFuelSphere.1. Soyuz 7K-OK, 7K-T and T won't load because of the missing parts atria.antenna.srf.2.2 or atria.antenna.srf.2.1 in the 7K-T. Mir core module won't load because of octans.docking.port.s0p5.2.female Kvant 1 won't load because of atria.antenna.srf.2.1 and atria.antenna.srf.1.1 Sorry for the late reply, in this case I'm testing with a fresh install with the only mods in use being the latest versions of Tantares (version 25.0), TantaresLV (version 14.1) and TantaresSP (version 5.0), B9 Part switch and Module Manager.
  4. I know that but I meant the craft files included in the update like the Voskhod.
  5. Hi! First of all thank you for the update. I'm not sure if I'm doing something wrong but I can't seem to load any of the craft files included, it's says they have missing parts. I even tried a fresh install just with the Tantares mods except TantaresSAF and the problem persists. Thank you in advance for the help.
  6. Ok, I'll test that out when I have the time this week.
  7. Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2?
  8. Hi there In the download folder you will find that the visual enhancements are on a separate folder so you can install the mod without them. Regarding scatterer I'm not entirely sure.
  9. Regarding RSS Extrasolar, there is a bug sometimes. When you try to plan you maneuver to do a interplanetary injection Sagitarius A will always be the target. With this I mean, no matter how you do the burn your spacecraft will always be leaving the Sol System towards the other stars. I'm not asking you to fix it, I just want to let people know before they install it
  10. I have both RSS expanded and RSS extra solar. They work, but you need to install their dependencies. For RSS expanded you need to install sigma binary.
  11. I have a question to @Berlin or @sDaZe, regarding the Moon closer to Earth. Is it by default in the mod or only with the new inclinations?
  12. How do they bug out? I think I will only play this during the weekend, I'm short on time now. But maybe you can try the dev version (you can find it on the MechJeb OP). I used that and so far had no trouble visiting the major planets in SSRSS, I'll report back when I test with the dwarf planets. Ah I also use Kerbal Alarm Clock.
  13. I tried this on a clean install, I just dropped the stuff of SSRSS into the Gamedata folder, the RSS textures and the dev version of Sigma dimensions. Then dropped the content of RSSE and Sigma binary. Like this EDIT: I used the Kopernicus folder provided with SSRSS only.
  14. Ok so I tested Real Solar System Expanded with this and I can say it works Here are some pics, I didn't take pics of every single new body because wow.. There are a lot! So I would suggest you guys post a link for this mod on the OP as a recommended mod or something.
  15. Wow, that's great news!! I'll try that tomorrow and report back! If someone wants to try it use the new one since the old mod has not been updated yet.
  16. @sDaZe and @Berlin you should create a github, this way people here could help you out building this wonderful mod
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