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Everything posted by frostsid
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[1.3.1][WIP]Icecovery's Chinese Spacecraft Pack[V1.2]
frostsid replied to Icecovery's topic in KSP1 Mod Releases
I was thinking something like Tantares or BDB mostly because I couldn't find any compatible launchers for the crafts. Although I see that you shared a rocket pack on your new thread so I'm going to try that out. Thank you. -
[1.3.1][WIP]Icecovery's Chinese Spacecraft Pack[V1.2]
frostsid replied to Icecovery's topic in KSP1 Mod Releases
First of all thank you for continuing this mod. Is there any way I can get the crafts to be more stock size? -
I'm sorry. It happens with a good number of the craft files included in the latest updates, some examples: Voskhod craft doesn't load because of the missing parts Andromeda.Antenna.2, Andromeda.Antenna.1, AndromedaFuelSphere.1. Soyuz 7K-OK, 7K-T and T won't load because of the missing parts atria.antenna.srf.2.2 or atria.antenna.srf.2.1 in the 7K-T. Mir core module won't load because of octans.docking.port.s0p5.2.female Kvant 1 won't load because of atria.antenna.srf.2.1 and atria.antenna.srf.1.1 Sorry for the late reply, in this case I'm testing with a fresh install with the only mods in use being the latest versions of Tantares (version 25.0), TantaresLV (version 14.1) and TantaresSP (version 5.0), B9 Part switch and Module Manager.
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I know that but I meant the craft files included in the update like the Voskhod.
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Hi! First of all thank you for the update. I'm not sure if I'm doing something wrong but I can't seem to load any of the craft files included, it's says they have missing parts. I even tried a fresh install just with the Tantares mods except TantaresSAF and the problem persists. Thank you in advance for the help.
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Thank you
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Ok, I'll test that out when I have the time this week.
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Hi @DECQ I don't remember which thread it was, but does your Mir work with 1.2.2?
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Hi there In the download folder you will find that the visual enhancements are on a separate folder so you can install the mod without them. Regarding scatterer I'm not entirely sure.- 2,401 replies
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
frostsid replied to liquidhype's topic in KSP1 Mod Development
Sad to know that this is no longer happening -
I believe so yeah.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Regarding RSS Extrasolar, there is a bug sometimes. When you try to plan you maneuver to do a interplanetary injection Sagitarius A will always be the target. With this I mean, no matter how you do the burn your spacecraft will always be leaving the Sol System towards the other stars. I'm not asking you to fix it, I just want to let people know before they install it- 2,401 replies
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Saturn V (Reincarnation). Release in last page
frostsid replied to DECQ's topic in KSP1 Mod Development
Can't wait to try this -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I have both RSS expanded and RSS extra solar. They work, but you need to install their dependencies. For RSS expanded you need to install sigma binary.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
here:- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Oh cool, thank you- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I have a question to @Berlin or @sDaZe, regarding the Moon closer to Earth. Is it by default in the mod or only with the new inclinations?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
How do they bug out? I think I will only play this during the weekend, I'm short on time now. But maybe you can try the dev version (you can find it on the MechJeb OP). I used that and so far had no trouble visiting the major planets in SSRSS, I'll report back when I test with the dwarf planets. Ah I also use Kerbal Alarm Clock.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I tried this on a clean install, I just dropped the stuff of SSRSS into the Gamedata folder, the RSS textures and the dev version of Sigma dimensions. Then dropped the content of RSSE and Sigma binary. Like this EDIT: I used the Kopernicus folder provided with SSRSS only.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Ok so I tested Real Solar System Expanded with this and I can say it works Here are some pics, I didn't take pics of every single new body because wow.. There are a lot! So I would suggest you guys post a link for this mod on the OP as a recommended mod or something.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Wow, that's great news!! I'll try that tomorrow and report back! If someone wants to try it use the new one since the old mod has not been updated yet.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
Don't worry, take your time- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
@sDaZe and @Berlin you should create a github, this way people here could help you out building this wonderful mod- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
frostsid replied to sDaZe's topic in KSP1 Mod Development
I haven't thought of that yeah. Makes sense.- 2,401 replies
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