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Hemius

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Everything posted by Hemius

  1. Thanks for advice. I will try to go this way. Actually I don't blame Roverdude in any way, it is even stated in description that USI-LS is preferred. The idea of my message was just to receive an advice that will let me get solution of my problem and actually I'm really happy that you gave me not a final solution but a path that I need to go to get my problem solved. Sorry for my English, it's not that good. Hope you understood me) And I really like all of RoverDude mods. They bring a lot of new stuff to KSP in the way how it should. It is well balanced and it's a real pleasure to play with USI mods. I can't actually imagine my KSP install without these mods.
  2. Sorry for inconvenience but how do I do it? I need to create a separate .cfg file or just add it to each part.cfg? I haven't done it before actually...
  3. Hi! I would like to know if there is a possibility to add to containers the possibility to store Food and Oxygen and all waste sources from TAC LS mod through FSfuelSwitch functionality? I would really appreciate your help! It's kinda sad to have a lot of containers for resources and have no possibility to use it to store oxygen and food...
  4. Tried with probe core - now it takes nosecone in count and rocket with nosecone go faster. In my case it looks like: start - 5second of fligh - go almost on same level 5s - 10s - nosecone go faster, but not a lot (looks like sometimes rocket without nosecone starts go faster...) 10s - end of fuel - nosecone is going much faster than normal one. That's how it works for me. I think and hope that it's how it was intended to be. Is there a way to get more accurate drag model be applied to debris? Like custom setting for it? Thanks a lot for help!
  5. Hello! I have a problem with ferram 0.15.5.1 Hayes. It looks like mod aerodynamics is not working properly. Made a test stand like in Scott Manley's video with 2 rockets and tried to launch them, rocket with no nosecone was going much faster. Only FAR is installed. Installed it from Github. In my gamedata folder: 1) Squad folder 2) FAR folder 3) ModularFlightIntegrator folder 4) ModuleManager2.6.8.dll + 4 configs Screenshots: 1) FAR Settings 2) Stand on launch point 3) Start flight 4) Mid flight 5) End flight If you need more info just tell me and I will upload it. Sorry for inconvenience
  6. Actually, I've tried to add Gimbal to stock engines, but it makes engines useless. When I tried to put them on ship in VAB they was ignited and they not appeared in staging list. I don't know what to do...
  7. I'm sorry for disturbing again but what would you sugges like optimal Yaw and Pitch gimbal range for stock engines?
  8. Hello! I would like to know if there is a way to add KM Gimbal fonctionality to all engines (stock + other mods)? Is there a way to do it with module manager? And is Gimbal Auto Trim working on 0.90 and not conflicting with KM Gimbal?
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