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snekposter

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Everything posted by snekposter

  1. Well I'm also running the galileo planet pack on 50% science returns, and using the community tech tree so it's actually taking forever to fill it out. I was pretty stoked to see a new magnetometer model with the vorona parts, and I prefered its more complex shape immediately. Also the vorona imaging camera thing is what made me figure out where you hide the new pushes on github more experiment variants do it
  2. I cram so many science experiments onto my probes anyway that any drop in science output is negligible. Alternate models will always be welcome though
  3. Those parts look pretty sick now, but I must admit I never really used the telescope, uv thing or ir thing because the torekka science boom combined them into one part. Now with Vorona there's another combo part though so that's nice
  4. bug report for you, about the mg-100 magnetometer. the animation isnt working properly, it just rotates the boom 90 degrees instead of unfolding.
  5. I just use the 'gradual' option in the presets menu and it works great for me
  6. I think they're a requirement for console games now.
  7. I had this issue myself, found that it was an optional part of stock bug fixes(I think, it was a few months ago), the problem you're probably having is that it has to be within 90 degrees of the 'top' of the docking port, based on how it was attached to the craft in the editor. I didn't like the feature since the rotation of docking ports in the editor can be a bit haphazard at times, which made some ships hard/impossible to properly assemble in orbit. I deleted the module that introduced the 90 degree lock thing and everything worked normally.
  8. Wow. Pre-order cancelled.
  9. throw a small object at it. ive used that method to force undock a few things in the past, as long as your aim is decent it works
  10. I remember the devnotes when Harvester added in that phantom force to stop things from sliding downhill
  11. this is one of the best mods ive ever seen. i have a question though, what is the texture sets zip file? just additional textures?
  12. Figures QA comes to an end once I've finally updated to 1.0.5
  13. Have you put any thought in doing an art pass on MRS using the stuff you've learned from making your other mods?
  14. Will jet engines be less powerful now with the turbine? Surely being submerged in fuel has some effect on performance
  15. 2 weeks ago 1.1 was unplayable, but before 1.0.5 was announced it was heading to QA soonâ„¢?
  16. Having to use mods to fix very basic bugs that really should've been caught and fixed during QA(cubic struts overheating instantly)
  17. this is the best pet right here, watching one of her favorite shows.
  18. I think I have a bug with the rontgen jet engine, or the rcs piece with mk2 profile, or maybe some stock nonsense with cargo bays and radiators. http://webm.host/4da24/ When I close the cargo bay, the rcs block overheats and explodes.
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