Dimenus
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Everything posted by Dimenus
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The v1.2 Hype Train Thread - Prerelease is Out
Dimenus replied to Whirligig Girl's topic in KSP1 Discussion
I'm not sure if it's because I don't have any mods, but dear Jeeebus did that load fast. The actual game feels snappy too! Well done, Squad.- 1,592 replies
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- experimentals
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The v1.2 Hype Train Thread - Prerelease is Out
Dimenus replied to Whirligig Girl's topic in KSP1 Discussion
What store are those logos from?- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
Dimenus replied to Whirligig Girl's topic in KSP1 Discussion
https://steamdb.info/app/220200/depots/- 1,592 replies
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Woooo pre-release
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God damnit. I've been overbuilding so hard.... . Planning on using an extra 1k dV both ways.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Dimenus replied to ferram4's topic in KSP1 Mod Releases
He built the last commit, so its probably worth a re-test now.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Dimenus replied to ferram4's topic in KSP1 Mod Releases
Use git to create a working repository of the master branch ( easily googlable). Then when he publishes fixes, do a 'git pull' on that repository. - - - Updated - - - If you look at the commits, he's not recompiling the source each time. If you're really interested in getting it to work, you can compile it yourself. But to that you'll need Unity installed and to re-add all of the references.- 14,073 replies
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Hi, I'm using strictly OKS & stock parts on my space station and if I undock a middle section on both sides, the two outside sections are automatically controlled by the same input upon application of RCS. The end goal was to dock the two outside sections to each other eventually, but since I can't seem to control them independently anymore, I'm at a loss. Has anyone else experienced this issue? I've tried reloading, sending the kerbal on EVA (since one of the pieces doesn't have a probe core) but I'm unable to separate the two.
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That's what I wasn't doing. I wasn't HOLDING G. Many thanks.
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Am I stupid or is there not a way to put parts back in your inventory? I've got attached solar panels that I'm trying to put back in my inventory so I can EVA around and put them on another ship.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Dimenus replied to ferram4's topic in KSP1 Mod Releases
I understand that I'm not proficient enough at this point to be of much use to you, but the last comment is not necessary at all. Questioning someone else's competency serves no purpose whatsoever. Yes I have BOTH dependencies installed, yes they were the latest version at the time of posting. However, as of this morning, I've been unable to reproduce the behavior with the latest nuFAR installed. So I guess you're still right either way .- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Dimenus replied to ferram4's topic in KSP1 Mod Releases
Seeing interesting behavior with the CoL when building rockets in the VAB. I was having issues with light payload rockets flipping (TWR 1.07 - 1.4) so I added some wings on the back. It seemed to make stability worse. As far as the editor goes, it seems to RAISE the center of lift towards the nose rather than towards the tail when I add wings. Here are a couple screenshots. Let me know if I can provide any additional info Edit: These rockets had PFs. I just removed them when I took the screenshots. Edit2: Upon further testing, this seems to just be a display issue. Once i added simple wings that weren't controllable, the rocket stayed in the air stream the entire time with wings on but flipped easily with the wings off. nuFAR w/ Wings: nuFAR w/out Wings:- 14,073 replies
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I was able to reproduce the problem and determine its cause. The current version of TweakScale is built against a newer version of KSAPIExtensions.dll (1.7.2.10 vs 1.7.3) than Procedural Parts. The debug log makes it look like the game only uses the newer version, it's not separated on a per module basis. PP works fine if you remove TweakScale.
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In what way is the new tree not MM moddable? This has been an awesome change of pace mod btw. I really enjoyed/enjoy my 0.90 setup with FAR/DRE/Remote Tech.
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Derp
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- usi
- life support
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Are you using Orange suited kerbals? They don't consume resources.
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Awesome balance mod. I really underestimated the power draw of the manned pods though lol. I've biome hopped all over minmus and the mun with a cheap unmanned probe (and a relay network). But once journeying into manned flight, oh boy. That power is expensive.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Dimenus replied to DMagic's topic in KSP1 Mod Releases
Hey Dmagic, awesome mod. Have a quick question though. I'm having an issue with 'Multi Spectrum Analysis data from High orbit above Duna' within 'Conduct a search for ongoing / past bioactivity'. I placed my satellite in a polar orbit and have grabbed every single piece of science from this module, but the contract doesn't complete. Any thoughts? The orbit is 250km/250km.