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trooperMNG

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Everything posted by trooperMNG

  1. ugh those windows. They really do not match with the rest of the model... I think you are going far from porkjet style, maybe you should consider to remove them
  2. That's awesome. If I'm not mistaken, with this you can recreate the proposed MSS (Mini Space Station): two ATVs and a docking port for Soyuz or Progress spacecraft. A nice little orbital laboratory! There is a Soyuz IVA, but is pretty basic like the rest of this mod (stockalike). For a more realistic Soyuz, check upcoming Soyuz by @DECQ
  3. Pinbol is so awesome. @Beale it looks like our friend @hraban did the impossible!
  4. just one thing: which fairing am I supposed to use?
  5. another stupid question maybe. Check on your GameData folder if you have Deadly Reentry installed. Maybe if you were using CKAN it had been installed when you downloaded another mod
  6. damn that's a blast!
  7. I agree. It flies wonderfully, still didn't tried with landing gear but I think is possible. Anyway, I had to Hyper-edit pinbol in orbit, because at least with Tantares launcher (as you showed in page 20) is impossible to fly: too top-heavy and the craft is uncontrollable. P.S. I would add a little more solid fuel and force to the abort system. It's a little weak (only a few meters from the launcher sitting at the pad) and burns for little time
  8. From @DECQ thread (Energia project v1.5A / MIR V4) This could be interesting @Pak
  9. thank you. I was asking just because I'd like to modify the ATV tin-foil texture
  10. Kliper? Hell yeah! I would suggest (if it doesn't unbalance the craft too much) to separate the body and the Soyuz Orbital Module-alike thing behind. Just my two cents. And anyway, I have a question: is it possible to edit your textures?
  11. maybe mine is a stupid question. You said that you fire the engines until tank is empty. Can you provide a screenshot of the trajectory? Probably you have been firing retrograde for too much time and the velocity of the descent module is excessive
  12. I currently have all of the mods you used, I do not know for the modified config. Does it add useful fuel or is just for backup?
  13. would you be so kind to release your shuttle?
  14. I'd say no. For reusability/lego style sake. There are other mods for that level of realism
  15. Careful setting of acceleration and speed will do the job. There will always be some wobble but nothing to worry about. Just remember (if you are using IR redux) to increase magnet resistance to forces. It breaks very easily. I am still trying to find an optimal setup but I successfully undocked and redocked Kibo module with a Canadarm2 like. For the shuttle, a reduced version will do the job without problems
  16. Nice work! Altough I am a very poor shuttle pilot, I successfully delivered a full Kibo module in a 100x100 orbit. Probably I could have done it better. I always have trouble at rotating the shuttle shortly after SRB sep, in every shuttle I've built or tried (lol). Again, like every shuttle I've ever flown, nice and controllable reentry until stall speed (and it WILL reach stall speed) and everything goes rotating like hell.
  17. Guys does anyone have a proper shuttle? I mean with stock and maybe the DIRECT or something for the ET and boosters
  18. Thanks! I didn't know Z1 internal was pressurized... anyway, do you know where I can find a decent Russian Segment? Not like Tantares, photorealistic
  19. How's this mod on texture utilization? Because I see a lot of different textures (and very detailed IVAs), should I expect heavy memory usage? EDIT: I saw in your Roadmap that you will add a 1-Kerbal Z1. I'd like to see it more like a control part (SAS) but with no crew, like the actual counterpart. But I'd also like to know what are your other ideas for Z1 (maybe a base part) so the crew is totally acceptable
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