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Mapoko

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Everything posted by Mapoko

  1. I got contract to go to the air field and pyramids way too early in my hard career. I can barely make science for plane to go to the airfield in time. And the pyramids one expires in 1 day. Are the contracts one time or recurring ? If I do not do them now will I have the chance to do em again ? And also if I do em once I hope they will not bother me again ?
  2. turns out it works, but how do I remove that warning every time I start the game ?
  3. What is the ratio of the drag of the small ones compared to stock ? Used 1 normal on my craft and tested, then did put 2 small ones and it seems they do not drag at all. Seems like 25% or something ?
  4. Hey guys. Due to real life issues I stopped gaming for about 3 months or so. Back then TACLS was not supporting 1.0.4. Now when I updated all my mods via CKAN it still says it does not support 1.0.4. Any plans or just first post is no updated? I am addicted to that mod, because it pretty much adds another 20% of my gaming experience/pleasure. And I do not want to be stuck with 1.0.2 aero and stuff.
  5. Hello. Is it compatible with http://forum.kerbalspaceprogram.com/threads/104280 ?
  6. Hello. I remember there was this part in one mod from 0.90, but I can not remember which one was it. Basically Port Sr that can be "extended" (animation is it opens and a normal port pops up (like shielded, but a bit further), so now it can dock with normal port. When it is retracted it can dock with Sr. Please point me to the mod or at least throw me a name.
  7. So, even if I land on the Mun with small pod (Cramped) and leave the kerbal there until his LS gets low he will actually gain muscle mass or it will let's say add +1 gain to the -2 loss, so it will simply deteriorate slower? So let's say hitchiker have +0 and being on planetary body with gravity have +1, so they train ? And Comfy ones turn into neutrals?
  8. I would like to ask (and report a bug) how does the xp is getting calculated ? Before this flight nobody of the kerbals left the Kerbin SOI. Some of them were around mun and Minmus and landed on either (but not both). So they should be max lvl 2 (or 3 I think). After being in solar orbit for a day and back they should've been lvl 3. But as you can see they are counted as 4. Once I landed they were properly leveled to 3. I also noticed that a fresh kerbal I just rescued from Minmus surface and stationed him in my science station until a pickup come was lvl 3. Until returning to Kerbing to become lvl 1 and something.
  9. You mean EVA or they can stay in the module (hitchiker) and train ? Because I am using TACLS and I can not just leave them outside for extended periods of time. 1 day with standard gear and a bit more with extra large backpack. And one more thing about editing parts to have compability with your mod : There is the Taurus command pod. It is basically aafused Mk1-2 (3 seats) command mod and Hitchhiker in one. It has 7 spots. Is there a way to make seat 0 1 and 2 to be comfy, while seat 3-6 to be neutral ?
  10. I think it was indeed Tarsier one. Thank you, Harry.
  11. I had it installed, but I could not try it. CKAN link sent me to the dev page, not the release one. Thank you ! I guess it was the right add-on to look for. Is there another mod that does similar job ?
  12. Hello. Few weeks ago I was watching a KSP stream, where the streamer used a telescope. He did set ... I think it was jool as a target, pointed towards it and then upon activating the telescope he could zoom enough to actually see the planet. I have installed Distant Object Enhancement as it is probably required, but I can not be sure which of the part mods it was. I remember he had a contract to take a picture of ... let's say jool. So he had to turn the satellite, zoom in and take a pic. I have installed cacteye, but had not the chance to try it. I would like to station a Hubble like satellite and look around for asteroids and such.
  13. Possibly just temperature change would've fixed it, but I added this line as well. Worked nice (no more temp warning). I have not changed the crash tolerance. Just need to be extra careful when landing on Eve
  14. I love this mod, but there is just 1 thing that bothers me - The mk2 decoupler should be in either supersonic or high altitude node, so it will be available when other mk2 parts are. Or possibly specialized constuction. Something to match the tier.
  15. Is there a way to fix it myself or I should wait an update ? My guess is probably the battery make it heat up a bit. It is not game breaking, but a bit annoying for the eye.
  16. Not sure it it is me or the mod, but ... The pack is overheating from launch pad and never changed temperature. It is stored into Universal Storage Science part (empty cargo) The heat never went up or down in space.
  17. Basically. She cloned herself. I switched to KSC then when I got back there were some phantom kraken forces that tore the real one (the one with stuff in inventory) apart. It did not count it as death, but now I have a body snatcher alien (with pink skin) that will destroy my space program from inside. Are the winches or pipes causing it ? I want to know so I do not have to face the same thing again.
  18. So, for Cramped they lose muscle mass fast For Comfy they still lose, but slower. For neutral they do not and when they are back in KSC they are on exercising and gain, right ?
  19. [h=1]@KospY Kerbal Kloning Katastrophy ? Please help if KIS causes this.[/h]
  20. First - This bug made me back up my save for the first time (back to autosave) and it made me feel dirty as I play on Hard and that is the reason for this mission. Basically I did not cut the fuel flow and this satellite you see was attached to docking port as decoupler. So it drained it's fuel. So I did set up this small mission to refuel it. I go outside, hook a winch (KIS/KAS) for stability, then a pipe and refuel it. But upon trying to reenter the pod my kerbal clones and I will have a dead (clone) on my record. I reverted to autosave, which did not feel good at all and just EVA her then did hit B. She cloned again. I will post a link to this topic in the KIS thread, because I am told this causes it, but just in case it does not, please help me solve that. Thank you in advance.
  21. Good thing I did not then. Now I have 3 stations. Around Kerbin Mun and Minmus. Clearing up my contracts and let's see if I will get Crew rotation or module repairs/replacements for the Mun and Minmus one.
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