EnigmaG
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
You can run mine with vanilla + TAC - Life Support. I tried it. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
Can you try mine? To see if it is only me. Save files 1 is before i accept the mission 2 after Rescue Camke K. (dropbox) -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
The problem persists in v0.12.9 https://www.dropbox.com/sh/0ouv1kxf24flpd4/AACS9v1Huy9Hxi0cdvMsiDLua?dl=0 Here a the save files 1 is before i accept the mission 2 after and the output_log.txt from "Kerbal Space Program\KSP_Data" Hope it helps. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
I do not have a Squad in LocallLow. I have now uploaded the output_log.txt from "Kerbal Space Program\KSP_Data" hope that helps -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
Yes i do have v0.12.9. https://www.dropbox.com/sh/0ouv1kxf24flpd4/AACS9v1Huy9Hxi0cdvMsiDLua?dl=0 Here a the save files 1 is before i accept the mission 2 after, What log files do you need? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
EnigmaG replied to JPLRepo's topic in KSP1 Mod Releases
Hi, supper MOD, have encountered a small bug, for recover mission on celestial body the clock starts immediately (in space it is okay it starts at physics range )and the kerbal suffocates when reach physics range. http://imgur.com/a/JKIov -
[1.1.2] TAC - Life Support - Dev Thread
EnigmaG replied to danfarnsy's topic in KSP1 Mod Development
OOPPS! Hi, supper MOD, have encountered a small bug, for recover mission on celestial body the clock starts immediately (in space it is okay it starts at physics range )and the kerbal suffocates when reach physics range. http://imgur.com/a/JKIov -
I like the Space-X one from Kerbal Reusability Expansion
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KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Ok, is there a risen for the Uranium-Nitride-tank to by so heavy? I do not know, i only know it dos not like (alkali metal) water and you can cut it with a knife. I do not know how it is handled industrial. -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
So my testing have not revealed any problems. For in flight switching of the procedual ore tank i don´t see a way to realize it. For uranium and lithium i don´t think the ore-tank is the right container, i imagine to store the other stuff as a powder. Lithium i only know it stored in oil. For uranium does it get critical on its one or need it a heavy water for it? -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
The take-off weight seems to be ok, but in the VAB the shown weight is wrong. I think it is something in the weight adjustment for the generator. -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Here a mostly antested version for procedual ore tanks: For MFT you can add the stuff in the \GameData\WarpPlugin\Patches\MFT_KSPI.cfg in. -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
O ok sorry, i did not know. Here is it in Text, i delete the links -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
So this Version works with RealFuels, ModularFuelTanks and SMURFF. I have also added boron. What other resources should i add? -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
OK SMURFF has no effect on the mass of the ore tank if OreTanksFix.cfg is on it. MFT works with the change above -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Was the first part i got hold on to exclud the Procedural Tanks, i will look in to SMURFF and MFT. OK: MFT get in the way the Switching What is SMURFF? Edit: @raxo2222 try to delete the "&!CryoTanks&!ModularFuelTanks&!RealFuels" in the GameData\GameData\WarpPlugin\Patches\OreTanksFix.cfg -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Sorry here is the fix -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Works fine for me, what mods you use otherwise? -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
In whichsoever ore tank doesn't it work? -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
I have made a OreSwitch.cfg to add alumina and aluminum to all ore-tanks PS: Am I the only one for which some part-updates are appear in the VAB? -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Some part-updates are not working and appear in the VAB. -
KSP Interstellar Extended Continued Development Thread
EnigmaG replied to FreeThinker's topic in KSP1 Mod Development
Titan is according to Wikipdedia 98.4% Nitrogen (N²) not Nitrogen dioxide(NO²) Triton and Pluto, too. -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
EnigmaG replied to FreeThinker's topic in KSP1 Mod Releases
Is it normal, intended that the dry mass change in switching propellant at ISF-Parts?- 1,187 replies
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- fuel switching
- mesh switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
EnigmaG replied to FreeThinker's topic in KSP1 Mod Releases
Thanks, in this case i add better ,!MODULE[ModuleResourceConverter],!MODULE[ModuleResourceHarvester],!MODULE[ModuleAnalysisResource] to the first line.- 1,187 replies
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- fuel switching
- mesh switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
EnigmaG replied to FreeThinker's topic in KSP1 Mod Releases
Thanks to your IntegrateInterstellarFuelSwitch.cfg was i able to simplify my OreSwitch.cfg @PART[*]:HAS[@RESOURCE[Ore],!MODULE[InterstellarFuelSwitch],!MODULE[FSfuelSwitch],!MODULE[B9PartSwitch],!MODULE[ModuleEnginesFX],!MODULE[ModuleEngines],!MODULE[ModuleResourceConverter],!MODULE[ModuleResourceHarvester],!MODULE[ModuleAnalysisResource]]:NEEDS[InterstellarFuelSwitch&!CryoTanks&!ModularFuelTanks&!RealFuels]:FOR[InterstellarFuelSwitch] { %totalCap = #$RESOURCE[Ore]/maxAmount$ %masswore = #$%totalCap$ @masswore /= #$mass$ @masswore /= 100 %masswalu = 0.398 @masswalu *= #$masswore$ %masswalum = 0.277 @masswalum *= #$masswore$ MODULE { name = InterstellarFuelSwitch tankSwitchNames = Ore;Alumina;Aluminium resourceGui = Ore;Alumina;Aluminium resourceNames = Ore;Alumina;Aluminium resourceAmounts = #$../totalCap$;$../totalCap$;$../totalCap$ hasGUI = true availableInFlight = true availableInEditor = true tankResourceMassDivider = #$../masswore$;$../masswalu$;$../masswalum$ } } @PART[*]:FINAL { // Remove temporary variables to eliminate log spam !totalCap = 0 !masswore = 0 !masswalu =0 !masswalum = 0 } PS: What´s the command "!MODULE" doing?- 1,187 replies
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- fuel switching
- mesh switching
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(and 2 more)
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