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EnigmaG

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Everything posted by EnigmaG

  1. You can run mine with vanilla + TAC - Life Support. I tried it.
  2. Can you try mine? To see if it is only me. Save files 1 is before i accept the mission 2 after Rescue Camke K. (dropbox)
  3. The problem persists in v0.12.9 https://www.dropbox.com/sh/0ouv1kxf24flpd4/AACS9v1Huy9Hxi0cdvMsiDLua?dl=0 Here a the save files 1 is before i accept the mission 2 after and the output_log.txt from "Kerbal Space Program\KSP_Data" Hope it helps.
  4. I do not have a Squad in LocallLow. I have now uploaded the output_log.txt from "Kerbal Space Program\KSP_Data" hope that helps
  5. Yes i do have v0.12.9. https://www.dropbox.com/sh/0ouv1kxf24flpd4/AACS9v1Huy9Hxi0cdvMsiDLua?dl=0 Here a the save files 1 is before i accept the mission 2 after, What log files do you need?
  6. Hi, supper MOD, have encountered a small bug, for recover mission on celestial body the clock starts immediately (in space it is okay it starts at physics range )and the kerbal suffocates when reach physics range. http://imgur.com/a/JKIov
  7. OOPPS! Hi, supper MOD, have encountered a small bug, for recover mission on celestial body the clock starts immediately (in space it is okay it starts at physics range )and the kerbal suffocates when reach physics range. http://imgur.com/a/JKIov
  8. I like the Space-X one from Kerbal Reusability Expansion
  9. Ok, is there a risen for the Uranium-Nitride-tank to by so heavy? I do not know, i only know it dos not like (alkali metal) water and you can cut it with a knife. I do not know how it is handled industrial.
  10. So my testing have not revealed any problems. For in flight switching of the procedual ore tank i don´t see a way to realize it. For uranium and lithium i don´t think the ore-tank is the right container, i imagine to store the other stuff as a powder. Lithium i only know it stored in oil. For uranium does it get critical on its one or need it a heavy water for it?
  11. The take-off weight seems to be ok, but in the VAB the shown weight is wrong. I think it is something in the weight adjustment for the generator.
  12. Here a mostly antested version for procedual ore tanks: For MFT you can add the stuff in the \GameData\WarpPlugin\Patches\MFT_KSPI.cfg in.
  13. O ok sorry, i did not know. Here is it in Text, i delete the links
  14. So this Version works with RealFuels, ModularFuelTanks and SMURFF. I have also added boron. What other resources should i add?
  15. OK SMURFF has no effect on the mass of the ore tank if OreTanksFix.cfg is on it. MFT works with the change above
  16. Was the first part i got hold on to exclud the Procedural Tanks, i will look in to SMURFF and MFT. OK: MFT get in the way the Switching What is SMURFF? Edit: @raxo2222 try to delete the "&!CryoTanks&!ModularFuelTanks&!RealFuels" in the GameData\GameData\WarpPlugin\Patches\OreTanksFix.cfg
  17. I have made a OreSwitch.cfg to add alumina and aluminum to all ore-tanks PS: Am I the only one for which some part-updates are appear in the VAB?
  18. Some part-updates are not working and appear in the VAB.
  19. Titan is according to Wikipdedia 98.4% Nitrogen (N²) not Nitrogen dioxide(NO²) Triton and Pluto, too.
  20. Is it normal, intended that the dry mass change in switching propellant at ISF-Parts?
  21. Thanks, in this case i add better ,!MODULE[ModuleResourceConverter],!MODULE[ModuleResourceHarvester],!MODULE[ModuleAnalysisResource] to the first line.
  22. Thanks to your IntegrateInterstellarFuelSwitch.cfg was i able to simplify my OreSwitch.cfg @PART[*]:HAS[@RESOURCE[Ore],!MODULE[InterstellarFuelSwitch],!MODULE[FSfuelSwitch],!MODULE[B9PartSwitch],!MODULE[ModuleEnginesFX],!MODULE[ModuleEngines],!MODULE[ModuleResourceConverter],!MODULE[ModuleResourceHarvester],!MODULE[ModuleAnalysisResource]]:NEEDS[InterstellarFuelSwitch&!CryoTanks&!ModularFuelTanks&!RealFuels]:FOR[InterstellarFuelSwitch] { %totalCap = #$RESOURCE[Ore]/maxAmount$ %masswore = #$%totalCap$ @masswore /= #$mass$ @masswore /= 100 %masswalu = 0.398 @masswalu *= #$masswore$ %masswalum = 0.277 @masswalum *= #$masswore$ MODULE { name = InterstellarFuelSwitch tankSwitchNames = Ore;Alumina;Aluminium resourceGui = Ore;Alumina;Aluminium resourceNames = Ore;Alumina;Aluminium resourceAmounts = #$../totalCap$;$../totalCap$;$../totalCap$ hasGUI = true availableInFlight = true availableInEditor = true tankResourceMassDivider = #$../masswore$;$../masswalu$;$../masswalum$ } } @PART[*]:FINAL { // Remove temporary variables to eliminate log spam !totalCap = 0 !masswore = 0 !masswalu =0 !masswalum = 0 } PS: What´s the command "!MODULE" doing?
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