-
Posts
66 -
Joined
-
Last visited
Reputation
8 NeutralProfile Information
-
About me
Couch Commander
-
Lol, I kind of guessed it............ But you have to admit it, it would be cool.
- 2,035 replies
-
I know it probably doesn't work like this, or isn't compatible, but you could ask InfinityDice about how he did it.
- 2,035 replies
-
Hey, on the subject of different weapons, would a napalm/incendiary bomb type thing work? The explosion effect would be a normal explosion, then a fire-type effect that lasts for a bit. Then it would generate heat in the blast radius.
- 2,035 replies
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Is there any possible way to make a napalm, or incendiaries in general, work? I was thinking it could explode, and the explosion effect would stick around for a bit. It would also generate heat in the blast radius, softening targets for other weapons. -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
I completely agree, its only fun if you get to create the shape and such. -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
Holy crap, yes!!! May i ask the name of the YJ-18 Will be? -
P.E.W (A BDArmory Addon)Reactivated Development
Blu Drako replied to LORDPrometheus's topic in KSP1 Mod Development
How about a Chinese YJ-18 anti-ship cruise missile (ASCM). https://en.wikipedia.org/wiki/YJ-12 -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
I know there used to be a tutorial video for making turrets, but can we have a new one, or can anyone explain it clearly to me? I'm interested in making a sci-fi weapons pack. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Yeah, now that you say that, it would just be basically a re-textured gun with special sounds =p. Could do that myself.......... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
I was just wondering, are directed energy weapons possible in this mod? Not like the ABL's constant beam, but more of a pulsing beam, like that of Star Wars' lasers. -
Hello, I see a lack of Soviet Russian Nuclear artillery, may I suggest a 2A3 Kondensator 2P, or a newer 2B1 Oka. Yes, I realize we have the Nuclear Valentina, but I really LOVE Russian weaponry for some reason..............
- 2,035 replies
-
This mod is now my #1 favorite BDArmory expansion pack!!!! Keep it up!
- 2,035 replies
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Blu Drako replied to BahamutoD's topic in KSP1 Mod Development
Whether you like it or not, this mod killed IDSkillful. That mod hasn't seen an update since 0.90 i think.......