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KSP2 Release Notes
Everything posted by ThatGuyWithALongUsername
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[1.0.5]-[1.4.4] BZ-1 Radial Attachment Point
ThatGuyWithALongUsername replied to Joonatan1998's topic in KSP1 Mod Releases
I like it. It's a neat and useful part in a nice stockalike style. Why this isn't stock, I'll never know. -
Which one looks nicer; new Mk1 cockpit or old one
ThatGuyWithALongUsername replied to Falkenherz's topic in KSP1 Discussion
Which new one? -
What is your naming system for Planes/Rockets?
ThatGuyWithALongUsername replied to musicpenguin's topic in KSP1 Discussion
I don't have one. Mine are generally named "test rocket" or "THINGY". That's because I'm not very good at naming things. I mean, just look at my username! Come on! -
Moho Easter Egg or Terrain glitch? (not mohole)
ThatGuyWithALongUsername replied to MrWalrus123's topic in KSP1 Discussion
Hmm, that's odd... maybe there's a secret message It does kinda look like one of those sound graph things, if you know what I mean. -
Which one looks nicer; new Mk1 cockpit or old one
ThatGuyWithALongUsername replied to Falkenherz's topic in KSP1 Discussion
I agree. But there should be something to make them statistically different, like maybe having the fighter hold 2 kerbals and remove the nose on the Concorde one. -
Well, I'm back on the forums, but I'm afraid this mod is... uh... "postponed indefinitely". Sorry. PM me if you want to take over development, and I will give you a dev copy (Fluff still won't work, though). Remember, this is a stockalike mod, make sure to keep it that way, because that's what keeps it separate from all the other nova planet mods.
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Well, I guess I'm not done with this thread after all, and I'm staring to see some uses for removing the cone (A docking port jr., for example). Also, those who say that the NCS cone doesn't fit are wrong. Just look at the GIF. See? It fits so perfectly! The avionics cone does too. Told you the angle change would be barely noticable. - - - Updated - - - I still want my above idea to happen, with the two cockpits, but this would be one of the big differences between the two cockpits.
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Actually, I'm starting to flip sides. I can't see any good use with removing the cone. I guess what I would like is to make this new cockpit a normal cockpit, and have the old one as a separate cockpit, and make the old one a two-seater with a new IVA and working air intakes. I guess I don't care whether it has a nose or not.
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No, not really. Here is the cockpit with the guidance nosecone. All they have to do is recolor it, really. See? The shading is off, and the white needs recoloring (which is not hard, even a texture noob like me can do that, no doubt porkjet can. He might have done it already anyway, to match the new mk1 parts), but that's about it. It looks fine to me. I'm pretty sure the regular cone is exactly in the same situation, since it's exactly the same but without the antennae and camera. - - - Updated - - - Wait. This isn't an "old rocket part", it was redone in 1.0! It should match fine with a recolor. In fact, it might not even need a recolor. It might just be the light. It's probably just brighter.
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You can use an NCS nose cone. It should fit, hopefully. the guidance thing would fit, too. And for the mk3, the standard old flat one fits pretty well, except its blue. The incorrect scaling on the example pictures was also bugging me, since it made it look ugly and I knew it wasn't right. So I found out what it should really look like. It should look like this: I like it, actually. It looks pretty good to me this way. It's up to avera9ejoe to give you the other views, though, because I am terrible at editing these things.
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Very Excited for 1.1!!!
ThatGuyWithALongUsername replied to SpenSpaceCorp's topic in KSP1 Discussion
oh. ... uh... 10char? -
Very Excited for 1.1!!!
ThatGuyWithALongUsername replied to SpenSpaceCorp's topic in KSP1 Discussion
I'm excited about 1.1 too. Now, where's the hypetrain thread? Just because its after 1.0 doesn't mean it's not worthy of hype, does it? -
KSP mobile game/app
ThatGuyWithALongUsername replied to katyjsst's topic in KSP1 Suggestions & Development Discussion
Uhhh... But before it gets locked, check out simple rockets. It's a 2d mobile version of ksp basically. It's as close as you're gonna get. -
Where do you see KSP in version 2.0
ThatGuyWithALongUsername replied to 322997am's topic in KSP1 Discussion
Nothing. I don't expect there to be a kerbal space program 2.0. I expect there to be a kerbal space program 1.10. KSP is not made for sequels. Anyway, I expect multiplayer, stable x64, clouds, GP2 & 3 with their moons, and (maybe) Ven's stock revamp to be stock. And perhaps 1.875m parts. -
But unity 5 improves performance, making room for this. In fact, these shaders are actually very low memory, from what I understand. And besides, don't we have graphics settings? It could be optional that way. - - - Updated - - - And also the wheel physics and a UI overhaul is already confirmed, so shaders or no shaders, there's still more to look forward to than just multithreading.