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Everything posted by the_machemer
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
the_machemer replied to Nereid's topic in KSP1 Mod Releases
Are the merits retroactive for achievements met before the installation of this mod or are achievements only tracked by the mod? -
This is just such amazeballs! I've never been so blown away by a KSP mod before! Few other things: 1. Does this use the glide slope provided by Kujuman's ILS mod or is it seperate? I saw some discrepancies between the two displays in the video. 2. I'm trying to get Crzyrndm to use Kujuman's ILS mod to make an approach mode for his pilot assistant, could be very cool if he's willing/able. 3. Is your post above regarding 1.1 compatibility?
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[1.1] NavUtilities, ft. HSI & Instrument Landing System
the_machemer replied to kujuman's topic in KSP1 Mod Releases
I have contacted him. I just wasn't really sure how much collaboration/work from either side it would require so i posted on both threads. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
the_machemer replied to kujuman's topic in KSP1 Mod Releases
Not sure if this has already been suggested, but have you considered working with Crzyrndm and his "Pilot Assistant" to make the glideslopes provided by your mod into a fully fledged ILS that allows planes to lock onto the LOC and be guided to the threshold of the runway? I haven't a clue about coding and therefore would totally understand if it was too much work, but i think that it would be the next logical step to elevate your already awesome mod to legendary status. -
Not sure if this has been suggested before, but i think it would be really cool if you could add an "approach mode" to pilot assistant by using the glide slope provided by Kujuman's ILS mod. I'm not exactly a coder and have no idea what kind of work doing such a thing might entail, but i think that having an autopilot mode that can lock onto a localizer and bring the plane down via the glide slope to the runway threshold would be INCREDIBLY COOL and very beneficial to players who spend a large amount of time flying between Kerbin Side and/or stock runways.
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[WIP][1.4.4]GPWS - Warning System for Planes - 2018-07-15
the_machemer replied to bssthu's topic in KSP1 Mod Development
Any plans to update to 1.1? I can't fly my tubeliners without this awesome mod! -
Just downloaded and started messing around with it and it seems that I am unable to set multiple parameters for a particular type of navigation. For example: when using V-NAV i can only set target altitude OR vertical speed. If i set my Alt to 4000m and then go to the VSpd section and enter something, my target altitude just gets set to whatever my current altitude is and the plane just starts to climb endlessly at whatever i set the VSpd to, ignoring target Alt all together. Similarly if i set my VSpd and then go and enter something in Alt, it just resets my VSpd to 50 m/s and climbs steeply until reaching my target Alt. Basically, regardless of V-NAV, L-NAV or autothrottle, i can only set one parameter at a time. I'm assuming that isn't how you designed it so am i doing something wrong by entering one parameter and then another? I don't think i have install issues since i used CKAN but who knows. Thanks in advance, i really hope we can figure this out because this might be the best aviation mod i've stumbled upon yet.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
the_machemer replied to ferram4's topic in KSP1 Mod Releases
Is it possible for me to edit a cfg file or something that prevents reinforcement of any joint involving a wing part? I love how it makes my larger aircraft fuselages stiffer but i would still like some wing flex. Thanks- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
the_machemer replied to AlphaAsh's topic in KSP1 Mod Releases
Definitely lower settings if possible. While OpenGL does often result in less CTDs, most report that it doesn't do any good to their fps.- 2,488 replies
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- launchsites
- bases
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
the_machemer replied to ferram4's topic in KSP1 Mod Releases
Alright, thanks for the speedy reply.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
the_machemer replied to ferram4's topic in KSP1 Mod Releases
My bad, i forgot to mention that it keeps happening with the flight assistance turned off. I even restarted the game and it still persists.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
the_machemer replied to ferram4's topic in KSP1 Mod Releases
Hi I'm getting this bug that causes phantom control inputs (not phantom forces) while out of atmosphere. These inputs aren't from trim or my joystick as they aren't limited to just one control axis and they go back and forth with no rhyme or reason, sending the craft into random gyrations. Turning on SAS generally smooths things out but it too is affected as it oscillates and has a hard time zeroing in on vectors. I've seen two threads about this problem and both pinned it down to FAR's flight assistance, but the best solution they could offer was to make a clean install and then being careful to never touch flight assistance. I was wondering if anyone here has had experience with this bug and knows how to fix it without having to delete yet another save game. I've played 375+ hours across 4 career modes and have only managed to send a total of 2 craft beyond kerbin's SOI as my saves keep getting killed by something or other before i ever get very far. If somebody can get me out of this one, I would be eternally grateful. Thanks in advance- 14,073 replies
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- aerodynamics
- ferram aerospace research
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I started having this problem and despite turning off FAR flight assistance and restarting the game, it still persists. What do i have to do to make this stop? Is it just my current crafts that have it or is it anything i build subsequently too? Can i simply uninstall/reinstall FAR? I guess my real question is: do i have to delete yet another career mode? This is about to be the fourth time due to various reasons and I'm really getting fed up. Thanks in advance.
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HotRockets! Particle FX Replacement + Tutorial
the_machemer replied to Nazari1382's topic in KSP1 Mod Development
Can anyone tell me how to remove the particle effects from the J-33 Wheesley Turbofan engine? Since they changed the way it looks, it seems kind of inappropriate for it to be shooting flames out the back. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
the_machemer replied to ferram4's topic in KSP1 Mod Releases
Not sure if anyone mentioned this in here already but does using KerbalJointReinforcement prevent your aircraft from breaking up as easily under high aerodynamic forces? And if so, are there settings i can adjust to negate this?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
the_machemer replied to Thesonicgalaxy's topic in KSP1 Mod Releases
Sorry if someone already asked this, but is there a way to just have the atmosphere effects without the other stuff? I tried just installing the BoulderCo file but then my game would just crash. Please help me, I really love this mod but don't wanna burden my game with the Joolian ring asteroids and such. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
the_machemer replied to rbray89's topic in KSP1 Mod Releases
I apologize if someone has already asked this, but how come i cant see the layer of atmosphere around Kerbin when in orbit? Is it because I'm using KSP 1.0? -
Help! I have Deadly Reentry and my landing gear keeps burning up! I've tried many different reentry profiles, with the heatshielding on and off, but to no avail, the temperature rises at about 100 degrees a second! I've seen Scott Manley use them with DRE and he had no problems... So i guess my question is: are they meant to burn up easily with DRE or does my KSP just have mod sickness?