FireFaced
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FireFaced replied to Starwaster's topic in KSP1 Mod Releases
Yeah I've got both DR and JNSQ, so the effects are extra spicy. I suppose for now I just can't use NF pods lol. Thanks for looking into the issue though.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FireFaced replied to Starwaster's topic in KSP1 Mod Releases
Visually, the parts that are exposed appear to be ablative. With a heatshield on the bottom of the pod, those sections are still exposed, and overheat during reentry. My theory is that perhaps the stock reentry model doesn't necessitate the addition of an ablator module there, but with DRE it is necessary. Perhaps I'll contact Nertea.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FireFaced replied to Starwaster's topic in KSP1 Mod Releases
Could support for NF Spacecraft pods be added? Some of them (notably the Mk1-L 'Nereld', Mk3 'Tethys', and Mk3B 'Pandora") have segments that are exposed to heat during reentry, and visually appear to be ablators, but there is no ablator module. This causes explosion on reentry, which is less than ideal. I would contribute the patch myself but I can't for the life of me find documentation on what modules to use.- 5,919 replies
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Shadow Box Because reasons
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I'm feeling positive today -10 (+)
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[WIP][1.4.4]GPWS - Warning System for Planes - 2018-07-15
FireFaced replied to bssthu's topic in KSP1 Mod Development
I have some higher quality sounds and some programming knowledge, so I could help out with improving this mod -
Do you know if it would stay in place if I moved the bases?
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So this happens to KerbinSide with 64K. I'm using the latest version of 64K and SigmaDimensions 0.5
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I don't know if this has been asked before, but could you add an MM config in SigmaDimensions to adjust Kerbal Konstructs' statics?
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
@AlphaAsh What attribute in the configs for the statics controls altitude ASL?- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
One use would be to be using KScale2, and the KerbinSide buildings are offset, so using the KK editor to move them, and save those positions. EDIT: I've dug through SigmaDimensions, and there appears to be a formula I could follow to get the correct positions of the buildings.- 872 replies
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[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
Is there some way to have KK override any configs that are installed with the settings changed in the site editor thing?- 872 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
I'm not sure. You might be on your own with that.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
What do you mean?- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FireFaced replied to AlphaAsh's topic in KSP1 Mod Releases
@AlphaAsh Do you know of any 64K compatibility configs for KerbinSide?- 2,488 replies
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
FireFaced replied to sumghai's topic in KSP1 Mod Releases
The one from NF needs scaling, not just an offset. @sumghai, I'd be at least pleased if you could give me/us models that can easily be scaled and edited for certain needs so that I could try myself. -
parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
FireFaced replied to sumghai's topic in KSP1 Mod Releases
Sumghai, I was wondering if you could find a way to make SDHI compatibility packs for different 2.5m capsules, such as the one from Near Future, the one from Lithobrake Technologies, etc. Possibly use a mesh switch on the parts that change? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
Yeah, I might just have to wait D:- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
Thanks for linking that. Right now I'm trying to tweak TweakScale (ba-dum tss) so that it can work on 1.1. But I think pellinor0 might have to do it, depends on how TweakScale decides how to make the sliders based on the parts.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
@blowfishpro Could you direct me to the source file in B9PartSwitch that interacts with the KSP GUI?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
Okay, I'll tell you if it's fixed or a different error comes up Appears to be fixed- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
Spoiler tag fixed, and it's KSP 1196, B9PartSwitch 1.0 (pulled latest version from dev branch on GitHub), panels pulled from B9 6.0.0- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
Now this is happening:- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
FireFaced replied to bac9's topic in KSP1 Mod Releases
aha. Thank you- 4,460 replies