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garwel

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Everything posted by garwel

  1. I use stock progress tracking system to check when an anomaly is discovered. As far as I can tell, it fires only the first time an anomaly is visited (unmanned vessels included). If there are more than one kerbals in the vessel, one of them is picked at random for the bonus. Note that it doesn't seem to work in Sandbox mode and I don't know about Science mode. You only get description of the quirks in-game when a kerbal acquires one. My Unity skills are too bad to make a KSPedia page and I haven't come up with a good idea how to show it with existing UI. So you only have two options: see wiki on Github or read the KerbalHealth.cfg file. Or you can just experiment and see what happens.
  2. I just noticed that v1.2.1 was mistakenly marked as pre-release in Github. If you use CKAN, it might not show up in the list of updated mods. The OP link was also incorrect for the same reason. Everything should be fixed now and CKAN will be refreshed soon. FYI, the revamp of events and conditions is going well. I already have most of the features and am polishing stuff. However, such a massive change will require a lot of testing, so don't hold your breath. Next I'll do the microgravity mechanics overhaul and then, if I have time, will turn to UI improvement.
  3. If you are interested in learning what's next for Kerbal Health, check out my latest dev diary. Spoiler: a big overhaul is underway.
  4. Glad it resolved itself. My only guess is a corrupt installation of Kerbal Health or another mod, possibly an MM patch conflict. Could be some other application on your computer interfering. Hopefully, it won't happen again.
  5. The mod does use some RAM, of course, but it shouldn't be anything of this order of magnitude. Without logs or anything, my only guess is it's a conflict with one of your other 120 mods. I used a lot of them myself (101 to be exact), but never encountered anything like this. Do you use any mods that change game mechanics such as Kerbalism? You can try to isolate the culprit by running the game with only Kerbal Health (hopefully without issues) and then adding more mods until you see which one is causing the conflict. I understand that it's going to be hard with 120 mods, but I can't do anything about it otherwise. As the opening post says, DSEV is supported. KH tries its best to adapt to any parts mods, but right now there is no native support for MOLE or Pathfinder. I may try to make time to include it in the next release if someone needs it. Or you can make the patches yourself (use this spreadsheet for reference). If you submit a PR, I will include it in the release.
  6. I am writing a plugin that will track vessel's movement along the orbit. I need to see when it's made a full circle relative to its main body. Neither orbital period nor true anomaly (or any other anomalies) help here because the period and periapsis can change during movement. Basically, I'm looking for some sort of non-rotating longitude value. Orbit class has loads of various fields and methods, but it's poorly documented and I'm not sure which one suits my needs. Any suggestions?
  7. I don't know if it's something you can manipulate from another mod. But I like the idea.
  8. Kerbal Health 1.2.1 Compiled for KSP 1.4.5 (should be compatible with 1.4.x) Added: Planets and moons now have individual configuration (defined in KerbalHealth.cfg and modified manually or with MM patches) for their magnetospheres' and atmospheres' effects on radiation. Configs for stock and OPM bodies included. See specifics in the wiki. Added: Support for nested moons (i.e. moons orbiting other moons), moons in very low orbit and other complex body configuration Added: Kerbals who discover an anomaly can now gain a free quirk (chance is defined in the settings) Changed: In Health Monitory, kerbals that have <1 day until they become tourists or die are shown in red; those that have more time left are in orange Changed: KSP-IE reactors' radioactivity has been rebalanced; included configs for recently added reactors Changed: Part radioactivity has been changed slightly (rounded to the nearest 5) Changed: Operator/Logic entries in quirk configs is now case-insensitive ("or" and "Or" are both ok) Fixed: Game Addict quirk not working properly Fixed: Parts' radiation had different effect if your day length was not 6 hours Download here
  9. Ok, I deleted the folder and reinstalled FAR again and it now appears to work ok (except that it lacks an AppLauncher icon). Must have been something wrong with my install, sorry.
  10. Are you looking at file names or their content? What matters here is the 'name' value, not the file name. And these configs have lines like this: name = USI_Nuke_125
  11. Which ones do you mean specifically? There are five USI_Nuke_xxx reactors and two PDUs, all of which have radioactivity configs (see KHMKS.cfg patch). By contrast, Plutonium-based reactors don't have such configs by design for reasons I explained in the previous page.
  12. Usually, if a mod is compatible with the minor KSP version (e.g. 1.4.x), it is compatible with all patch version (1.4.0 to 1.4.5). There are some exceptions, but they are quite rare.
  13. Yes. And xScience thinks it's not completed showing the empty progress bar when in fact it should be full. Will try to make a screenshot if it helps.
  14. I have an odd issue with xScience. I think it started a couple months ago after one of KSP updates. The Here&Now window shows a lot of experiments that are actually completed as available. E.g. it shows that Temperature Scan hasn't been done, but in fact it's been a long, long time ago. I suspect it may have something to do with Science Revisited Revisited, but I'm pretty sure it didn't happen before.
  15. I think linuxgurugamer is right and your CKAN is not configured correctly. In any case, manual installation is also an option. Effectively, it's what CKAN does: downloads and unzips the file into the GameData folder. Make sure you also have Module Manager installed and up to date or many features won't work.
  16. KH should install from CKAN without any issues. It doesn't conflict with most mods, Kerbalism being a rare exception. You should see the red cross icon in the AppLauncher or Blizzy's Toolbar in most screens when Kerbal Health is installed.
  17. If you have Windows, you may use either KSP_x64_Data\output_log.txt (provided that you play the 64-bit version) or KSP.log in the game folder.
  18. It should work ok with KSP 1.4.4. Can you show a screenshot of your GameData\KerbalHealth folder and the output log?
  19. Thanks, I know about the ToolbarController, but I don't think I need it. I already have that piece of code that I simply copy-paste from a mod to a mod. Don't want to touch anything there or add a new dependency as long as it works.
  20. I'm pretty sure the .version file is up to date. But it looks like the DLL file isn't; it does really say 0.2.6. I don't know if it affects anything, but I'll make a hotfix release, just to be on the safe side. Thanks for pointing out! Space Age 0.2.7.1 Fixed versioning issues in 0.2.7 and possibly missing icon for Blizzy's Toolbar Download here
  21. The version is the same; just re-download the zip file.
  22. Just reuploaded the release with a correct icon for Blizzy's Toolbar.
  23. KSP keeps crashing on startup with this. Here is what it throws: NullReferenceException: Object reference not set to an instance of an object at FlightGlobals.get_ActiveVessel () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.StabilityAugmentation.SaveSettings () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.StabilityAugmentation.SaveAndDestroy () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.FlightGUI.OnDestroy () [0x00000] in <filename unknown>:0
  24. Space Age 0.2.7 Compiled for KSP 1.4.5 Added: Find (filter) events in the Chronicle from KSC screen Added: Undocking and Reentry events Added: First Docking, First Reentry achievements Added: Your achievements now appear in the Chronicle too Changed: Unwarp on events is now immediate Changed: Small UI fixes Fixed: Docking events now displays correctly Download here
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