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Everything posted by garwel
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
garwel replied to Probus's topic in KSP1 Mod Releases
Hi, letting you know that DMagic has updated his Orbital Science and changed some parts:- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
garwel replied to Probus's topic in KSP1 Mod Releases
Fantastic, great job! Is it savegame-compatible with the old version? When I tried one of the dev versions with my current game, I saw that lots of parts were either locked or just didn't appear in the VAB.- 1,028 replies
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It looks like the fairings have negative costs. See this .craft file: https://drive.google.com/file/d/0B74Ezn51tCNpZEtfbjB2cTNGMW8/view?usp=sharing My mods:
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Kerbal Construction Time/StageRecovery Dev Thread
garwel replied to magico13's topic in KSP1 Mod Development
I see in the default EffectivePartFormula you added a new multiplier: [MV]*[PV]. I understand [MV] is the total part complexity (multiplication of Module_Variables). What is [PV] then? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
garwel replied to stupid_chris's topic in KSP1 Mod Releases
I mean the stock "test part" contracts. They didn't work with RealChute parts: when you activated them, it didn't trigger the contract conditions. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
garwel replied to stupid_chris's topic in KSP1 Mod Releases
Does it fix "test RealChute" part contracts? -
Tracking Station not selecting vessels
garwel replied to kyrcant's topic in KSP1 Technical Support (PC, modded installs)
Indeed, this issue was reported, investigated and fixed in RemoteTech: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/568 Download the latest dev build or wait for a new release. -
Thank you!
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Tracking Station not selecting vessels
garwel replied to kyrcant's topic in KSP1 Technical Support (PC, modded installs)
So, I asked at the RemoteTech thread about this bug and people there confirm that they had it too. A couple people also said the issue is fix in 522 dev build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases -
Hi, we are trying to figure out, which mod causes an unpleasant bug, which makes all vessels disappear from the list in Tracking Station except a mysterious one, called Space Station One. RemoteTech (or RT+some other mods) is a likely cause. Can you look at this thread, with logs and stuff, and see if it has anything to do with this mod?
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Tracking Station not selecting vessels
garwel replied to kyrcant's topic in KSP1 Technical Support (PC, modded installs)
Ok, I had it again. Looking at the code, I see quite a few NullReferenceException cases related to RemoteTech. I'll give a link to this thread there. -
Kerbal Construction Time/StageRecovery Dev Thread
garwel replied to magico13's topic in KSP1 Mod Development
One small issue: when you go from VAB to SPH or vice versa, the KCT editor window doesn't build rates. So, e.g. if you've used VAB with a certain build rate, then quit it and entered SPH, you will see VAB's build rate in the window. If you press *, it displays the correct rate. -
Ok, thanks. It'd be better if it didn't appear at all until something breaks, though. I've been playing with TestFlight for some time now and enjoyed it a lot. The only issue I encountered was that sometimes (and it only happens with batteries and some tanks) it displays a huge figure and "unlim" as MTBF. I guess it may be a rounding error for very small failure rates. Oh, and I wanted to ask you something about the mod's configs. I wanted to allow test data collection to last much longer to achieve much better reliability. Did I edit it correctly (in Squad_Tanks.cfg, for example)? MODULE { name = TestFlightCore maxData = 100000 } ... MODULE { reliabilityCurve { key = 0 0.00015 key = 10000 0.00002 key = 100000 0.000002 } name = TestFlightReliability }
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Tracking Station not selecting vessels
garwel replied to kyrcant's topic in KSP1 Technical Support (PC, modded installs)
Yes, I also encountered this error a few times. Of the mods @MircoMars uses, I have KER, RT, SCANsat, USI Life and ContractPacks. My bet is on RT or SCANsat, but I really don't know. As to ability to select other ships in Map mode, I think it depends on the level of your Tracking Station. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
garwel replied to Nereid's topic in KSP1 Mod Releases
I see. Sorry about that, Nereid! Do you mean Ship Manifest? I do have it installed. Could be it (although I have no idea why it cares about recovery). I doubt it's stock; people would notice huge Reputation boosts. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
garwel replied to Nereid's topic in KSP1 Mod Releases
Hi @Nereid, I've noticed a bug, which I think is caused by FF. Whenever I recover a vessel with a kerbal (or just a kerbal on EVA), I get +15 reputation. @Box of Stardust has reported it too. I've looked into the log and I saw these lines: I marked the problematic line with bold. Is it something FF does? I'm using the latest version of FF, Win 64-bit. -
I uninstalled Strategia and it still happens, so obviously something else. I suspect FinalFrontier. Will report to @Nereid.
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Kerbal Construction Time/StageRecovery Dev Thread
garwel replied to magico13's topic in KSP1 Mod Development
It looks like Rollout doesn't auto-unwarp when warped manually (not with Warp to Complete button). -
Hi there! I encountered another small, but annoying bug: go to VAB create a simple rocket enable "Limit max costs" and enter some small figure run a sim come back to VAB (not sure if you need to go to Space Center at this point; I did) create a bigger rocket (so that its sim start cost is greater than the limit) disable "Limit max costs" run a sim PROFIT you immediately get "Simulation terminated because cost limit exceeded" message and the sim ends It looks like it doesn't actually disable the max costs. Oh, and I wonder, is it possible to disable "Space Center" button on the top of the screen during the simulation? Or, better yet, replace it with "Terminate Simulation" one? I once clicked it accidentally and didn't realize I was still in the simulation (The Matrix anyone?).