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garwel

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Everything posted by garwel

  1. Hi, letting you know that DMagic has updated his Orbital Science and changed some parts:
  2. Fantastic, great job! Is it savegame-compatible with the old version? When I tried one of the dev versions with my current game, I saw that lots of parts were either locked or just didn't appear in the VAB.
  3. It looks like the fairings have negative costs. See this .craft file: https://drive.google.com/file/d/0B74Ezn51tCNpZEtfbjB2cTNGMW8/view?usp=sharing My mods:
  4. I see in the default EffectivePartFormula you added a new multiplier: [MV]*[PV]. I understand [MV] is the total part complexity (multiplication of Module_Variables). What is [PV] then?
  5. Anybody has problems with CKAN updating Scatterer? I have this error message, whether I choose scatterer-sunflare or astroniki: Too many mods provide Scatterer-sunflare: Scatterer-sunflare 2:v0.0245 * AstronikiSunflareforScatterer 1.0
  6. I mean the stock "test part" contracts. They didn't work with RealChute parts: when you activated them, it didn't trigger the contract conditions.
  7. Indeed, this issue was reported, investigated and fixed in RemoteTech: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/568 Download the latest dev build or wait for a new release.
  8. So, I asked at the RemoteTech thread about this bug and people there confirm that they had it too. A couple people also said the issue is fix in 522 dev build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases
  9. Hi, we are trying to figure out, which mod causes an unpleasant bug, which makes all vessels disappear from the list in Tracking Station except a mysterious one, called Space Station One. RemoteTech (or RT+some other mods) is a likely cause. Can you look at this thread, with logs and stuff, and see if it has anything to do with this mod?
  10. Ok, I had it again. Looking at the code, I see quite a few NullReferenceException cases related to RemoteTech. I'll give a link to this thread there.
  11. One small issue: when you go from VAB to SPH or vice versa, the KCT editor window doesn't build rates. So, e.g. if you've used VAB with a certain build rate, then quit it and entered SPH, you will see VAB's build rate in the window. If you press *, it displays the correct rate.
  12. I haven't used the KCT simulations, but KRASH works more or less ok. But they do have some issues with simulation start and termination (e.g., sometimes you think it's stopped while the sim is in fact going on).
  13. Ok, thanks. It'd be better if it didn't appear at all until something breaks, though. I've been playing with TestFlight for some time now and enjoyed it a lot. The only issue I encountered was that sometimes (and it only happens with batteries and some tanks) it displays a huge figure and "unlim" as MTBF. I guess it may be a rounding error for very small failure rates. Oh, and I wanted to ask you something about the mod's configs. I wanted to allow test data collection to last much longer to achieve much better reliability. Did I edit it correctly (in Squad_Tanks.cfg, for example)? MODULE { name = TestFlightCore maxData = 100000 } ... MODULE { reliabilityCurve { key = 0 0.00015 key = 10000 0.00002 key = 100000 0.000002 } name = TestFlightReliability }
  14. Yes, I also encountered this error a few times. Of the mods @MircoMars uses, I have KER, RT, SCANsat, USI Life and ContractPacks. My bet is on RT or SCANsat, but I really don't know. As to ability to select other ships in Map mode, I think it depends on the level of your Tracking Station.
  15. I see. Sorry about that, Nereid! Do you mean Ship Manifest? I do have it installed. Could be it (although I have no idea why it cares about recovery). I doubt it's stock; people would notice huge Reputation boosts.
  16. Hi @Nereid, I've noticed a bug, which I think is caused by FF. Whenever I recover a vessel with a kerbal (or just a kerbal on EVA), I get +15 reputation. @Box of Stardust has reported it too. I've looked into the log and I saw these lines: I marked the problematic line with bold. Is it something FF does? I'm using the latest version of FF, Win 64-bit.
  17. I uninstalled Strategia and it still happens, so obviously something else. I suspect FinalFrontier. Will report to @Nereid.
  18. It looks like Rollout doesn't auto-unwarp when warped manually (not with Warp to Complete button).
  19. Actually, you can even go to VAB during simulation and (try to) launch another vessel or maybe even another simulation. I don't know what will happen, but the very thought frightens me.
  20. Hi there! I encountered another small, but annoying bug: go to VAB create a simple rocket enable "Limit max costs" and enter some small figure run a sim come back to VAB (not sure if you need to go to Space Center at this point; I did) create a bigger rocket (so that its sim start cost is greater than the limit) disable "Limit max costs" run a sim PROFIT you immediately get "Simulation terminated because cost limit exceeded" message and the sim ends It looks like it doesn't actually disable the max costs. Oh, and I wonder, is it possible to disable "Space Center" button on the top of the screen during the simulation? Or, better yet, replace it with "Terminate Simulation" one? I once clicked it accidentally and didn't realize I was still in the simulation (The Matrix anyone?).
  21. Been playing the dev version for a couple days. No serious issues I can relate to KCT.
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