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KSP2 Release Notes
Everything posted by Refax
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the count down app doesn't show up in the Apps Bar i've got the most recent version of the game and the mod
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Will this mod be updated for 1.3.1 KSP ?
- 3,403 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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This sounds cool man ^^
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how hard is it to recompile this mod for a newer game version?
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please update this mod, i love it so much
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where is the update? xD
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yeah, it would be awesome, you should create your own variation of deuterium because MOST players are using mods like KSP Interstellar Extended and other mods with deuterium. //Edit my modlist: IMGUR
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I got a bug of too fast fuel depletion with X8 3.75m 2x deuterium tanks and a fusion engine which have 1600kN of thrust and near 500000 deuterium depletion per second lol, help?
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KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
You can use radialy mounted comms on your docked rockets to the ship which you control as main, it should improve your signal and transfer rates as well at any distance, but remember to mount more energy suppliers -
I have 0.8.7.5 version of this mod and most likely the mechanics used in your mod are not compatible with the new KSP 1.2 fuel system, i have many other mods and i was using this mod as well with them together on 1.1.3
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KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
aight, thanks ;D -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
do i have to take EM Drive to the Space first? and which reactor and generator is the best for this engine? -
i've detected a bug which depletes whole deuterium just after 1 second from start in every fusion engine
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please remake it for KSP 1.2
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KSP Random Crashes HELP!
Refax replied to Refax's topic in KSP1 Technical Support (PC, modded installs)
I forgot to tell you that i have unticked the Run 64bit player in advanced options. Maybe its caused by mod collisions? I hope that other users have more experience with mods and they are able to recommend me which mod/s i should remove but there are some exceptions like: alcubierre drive, kspie, far, markiv. -
KSP Random Crashes HELP!
Refax replied to Refax's topic in KSP1 Technical Support (PC, modded installs)
There is: http://www./download/gyo8epf8np88ozr/output_log.zip -
Hi all, i need help, my ksp getting crashed randomly, there is my screens from GameData: http://imgur.com/a/iscOY RAM: 4GB GPU: nVidia GeForce 9600GT 512MB All drivers are updated! And there is a question, which mod/s crashes my game? P.S Yes i'm from Poland.
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Hi all, my KSP got f*cked up, my LV-Nerv Atomic Rocket Motor doesn't loading, game got stuck and nothing more, help?
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KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
UNSTOPPABLE!!! Update weed everyday ^^ -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
Im impressed, this is powerful progress -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
Which Fusion Fuel is most recommended? @edit Bro, i cant understand, why your "updated" mod files is OUTDATED? when im trying to replace all files included in .rar, the system tells me that difference is in file size and modification date, my files are newer and bigger than your "new" files... can you explain this? -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
so, with the new updated mod im able to connect reactors, generators, radiators, stock fuel tanks and modded fuel tanks (from KW Rocketry) to my ship without any troubles? -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
Because you need to switch on your generator to KTEC Solid State generator, then message will not display anymore -
KSP Interstellar Extended Continued Development Thread
Refax replied to FreeThinker's topic in KSP1 Mod Development
so, the modders needs to remake their mods to the new parts system, textures in .dds format is a good thing to make game so much more stable and lagless, and loading time much short than before, i'm still waiting for KW Rocketry, KSPI-E, etc. which will be converted to 1.0 game version, i hope this will not take long time. So, fly safe