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Everything posted by rsparkyc
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It's not just you:
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And we were all hoping for a new RO thread...
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I wish.
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[1.8.x] AutomatedScienceSampler - V1.3.5 - 18.10.2019
rsparkyc replied to SpaceTiger's topic in KSP1 Mod Releases
Is there a way to have this store multiple copies of the same experiment in different containers. Sometimes I like to transmit one, but then store the other in case the probe makes it back to kerbin. Other times, I like to use the experiment in a science lab, and transmit (or recover) the same data. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
rsparkyc replied to sirkut's topic in KSP1 Mod Releases
Did you use timewarp? I'm trying the weekly challenge, and timewarp has completely krakenized my craft. -
Weird, I logged in and only clicked links presented in the download page here: https://kerbalspaceprogram.com/download.php?od=298020 Actually, just noticed that linux, win, and win64 work, but osx does not
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Trying to download 1.2 (for OSX), but I get a KSP Server Migration error. This seemes to have been going on for a few hours now, but I haven't heard in mentioned anywhere. Is this something that I just missed?
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I'm slow. But let's try to get someone into orbit today:
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Yeah, I figured something was up too, I'll just have to try harder to kill kerbals I guess.
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So I posted on the DRE forum, and it looks like everything might be working as expected.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rsparkyc replied to Starwaster's topic in KSP1 Mod Releases
Ok, good to know then. Looks like I'm going to have to try harder to kill some kerbals. Thanks!- 5,917 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rsparkyc replied to Starwaster's topic in KSP1 Mod Releases
@Starwaster 19 gees was the peak amount, but here's a video where I sustained over 15 for a while: https://youtu.be/9fwKUNqGK8k?t=20m0s- 5,917 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
rsparkyc replied to Starwaster's topic in KSP1 Mod Releases
I'm playing with Realism Overhaul and just noticed that Deadly Reentry doesn't seem very...well...deadly. Obviously something is wrong here. I had a bad reentry and managed to pull 19 gees in the Mk1 capsule, but was able to land just fine. I would think the pilot would have died from overgee but he was fine. I just tried reinstalling DRE, but I'm not optimistic. Will post again if the problem persists in a minute. Here's my mod list: EDIT: After a reinstall, I still survive what should have been a "Deadly Reentry"- 5,917 replies
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Yeah, something must be up with DRE, I just pulled 19 gees on reentry and everything was fine.
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I think you're right in both regards. I'm going to look into my DRE setup, I've played in the past where I got messages about over-gees, and was really surprised when I didn't see it this time. And yeah, my insertion angle was all wrong. I'm doing 1,600 m/s and still pointed at 45 deg, when I should have passed that around 1,000 m/s
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Finally had time to put together another one
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After a busy work week and 2 weeks on vacation, I finally had time to put together Episode 19:
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Here ya go: Part 18
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
rsparkyc replied to pingopete's topic in KSP1 Mod Development
I used this and it seemed to load fine: