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rsparkyc

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Everything posted by rsparkyc

  1. Care to elaborate on what makes it seem impossible? Honestly RO is the only way I can enjoy this game now.
  2. maybe the shutdown killed all your ignitions? I mean if your engine shutdown, maybe it was bad enough that it's unable to restart?
  3. So...Mission 6 has been recorded, though in my own admission it's kinda boring (maybe because I've had to watch it over and over while editing). 5 was pretty long (40 mins), I was trying to keep them at or around 20, but I also really wanted to get to orbit. In other news, it looks like RO now works on 1.1.2, so I'm spending some time getting that up and running. There's still a few mods that need updating that I use, the most important one being RP-0. My plan is to continue the video series on 1.0.5 till I can get everything migrated on 1.1.2 (which hopefully will be soon), unless you guys just want a reboot on the new version.
  4. Are there plans for this to be pushed to CKAN?
  5. Not showing up as compatible in CKAN, any way to bump the compatible version?
  6. Should I expect to see the 1.1 compatible version on CKAN?
  7. Well that took a lot longer than expected, but here it is.
  8. First of all, props to SpaceX for successfully landing a booster after a geosynchronous transfer insertion. I got up to watch it live and it was amazing. Secondly, I'm exporting my 5th video - Orbit and/or Bust. It's a bit longer, so standby...
  9. Part 4 is out. As a side note, if anyone knows of any Kerbal engineers, I fired my engineering team and need a replacement. Bonus points if you can find their first mistake in this video.
  10. However, it should be trivial to re-build the plane, since the parts do get thrown into the inventory, correct?
  11. Chapter 2 is up! Now with (hopefully) better sound quality.
  12. I saw that, but I think in this case the wet mass is the same as the dry mass, as I never put fuel in that tank, only the lower tank.
  13. Don't judge a book by it's cover! I'm no Scott Manley, and have some work to do to balance the audio while in flight, but plan to do another video tonight.
  14. So I see a lot of videos of people flying rockets they build, but not so much of the design process. I figured I would create a video series where I design and fly rockets using the realism overhaul suite of mods. I'm going to try to keep episodes down to around 20 minutes. Last night I did my game setup and first two missions. Next goal: space.
  15. In this case, thrust and VACISP never went up. (Correction: thrust on the AJ10-142 did go up) They also all use the same 40.6% UDMH / 59.4% IWFNA fuel mixture. They are all still in the "Early" range, so only 1 restart. Looking in sandbox mode now, I see the later models are a little lighter (0.080t vs. 0.084t). I could understand reliability/burn time, but I'm just trying to understand the real-world progression of the AJ10. I guess first they got it a little lighter (with a slight performance hit), then worked on efficiency? EDIT: looking at this helps http://www.astronautix.com/fam/aj10.htm
  16. Question about the AJ10 series of engines. I'm looking at the early version of the AJ10, and right now I have 5 models to choose from: AJ10-37, AJ10-42, AJ10-101A, AJ10-142, and AJ10-118. They all seem to weigh the same, and none of them have a better ISP than the AJ10-37 (with the exception of the AJ10-118 at sea level). Also, none of them provide more thrust then the base AJ10-37. So then, what's the point of upgrading them?
  17. Can't wait for this all to be ready for 1.1! I downloaded it, landed on the Moon (oh wait, it's Mun), said "well that was too easy" and then fired up my 1.0.5 RO install. Back to the "real" world...
  18. RSS (Real Solar System) is just a mod that replaces the planets with their real-life counterparts. RO (Realism Overhaul) is a collection of mods (one of which is RSS) which makes everything more realistic (Real fuels, life support, realistic engines, non-instant build time). RP-0 is the campaign mode for RO, and remaps the tech tree and prices. Someone feel free to correct me on that, but that's been my understanding.
  19. Should this be expected to work properly with RO/RP-0? I tried using it, but it said that my stage (small boosters) were recovered over 3000km away.
  20. That works like a charm, thanks! Fly-by-wire works wonderfully, but when I try to tell it to hold an altitude, the plane just starts pointing down, any idea?
  21. I'm assuming 1.5.2 should still run on KSP 1.0.5, correct? I'm using the RO/RP-0 setup, and can't get the AA button to show up. Checking for other mod conflicts now.
  22. When will we have an update? I love the story. It actually inspired me to write my own (though not nearly as details as yours). The hardest time is coming up with a good naming convention.
  23. I'm actually seeing the same thing. Looks like I won't be returning this data to the surface until there's a bug fix
  24. So, I thought I had a great idea for maximizing solar power for my probe, but it seems to be a no-go. You can see when I extend my RCS arm, the panels don't move as well. Anything I can do to fix this? As a side note, I have no idea which mod that part comes from, is there an easy way to tell?
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