TyroneAlfonso
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Everything posted by TyroneAlfonso
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I have ruled out all the mods so it must be something else. Any more suggestions? I'm thinking about taking another 6 month break or waiting for the DLC to be released. Thanks again.
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Ok, hopefully you can see this list now. Via imgur: I also have the test build for NFT 1.3 but this was happening before I installed those. Also, this is a fresh install via steam after 1.3 was released. So far I have narrowed it down to only a few remaining mods at the bottom. I'll weed through the rest tonight but I'm starting to think it may not be a mod issue.
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I don't know about the others but your Near Future mods are definitely outdated.... Unless you got ahold of a testing build for 1.3 from Nertea.
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It should be visible now. I was successful in loading on the launch pad but it CTD mid flight. I am going through now trying to figure out if it is a mod but so far no luck. The error log says "KSP_x64.exe caused an Access Violation..." The only thing I can find on google is that it may be a memory issue but I'm never using more than 40% according to the log. Let me know if you guys have any other ideas. Thanks again.
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Here is the mod list. I've experimented with installing mods, trying to load a game, crash, repeat. I haven't narrowed it down yet if it is indeed a mod caused problem.
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I'll post a list once I get home from work. I'm using CKAN so I would hope that they anything on there would be updated for 1.3 but who knows.
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Hi everyone, I am having an issue where I crash to the desktop upon clicking the green launch button in the VAB/SPH. It seems like it tries to load but doesn't quite make it. I'm playing the 64 bit version and have tried OpenGL and forcing DX11. I'm running 25+ mods but didn't have trouble running this many around 6 months ago before I took a break. Please let me know if you have any input. Thanks in advance. Here's the details from the latest of my many crashes. Error: https://www.dropbox.com/pri/get/error.log?_subject_uid=496818895&w=AABnuL1IPibza1W1M_M9S17i_AGl4zeUX37acZFJiTybbw Output Log: https://www.dropbox.com/pri/get/output_log.txt?_subject_uid=496818895&w=AAA-tbO06tm6nJOI_3DPJg3oFSQK2LTmk7YxGINe_vpBRw
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
TyroneAlfonso replied to DMagic's topic in KSP1 Mod Releases
Awesome!... I'm not a KAS fan so EVA Transfer has become essential for me. Thanks and keep up the good work. -
Ok, this was DEFINITELY the problem. Crew showed as 1 with no crew members aboard. I removed the cupola and reattached it. Same. Removed and replaced the life support supply pack. Same. Only launching then reverting back to the VAB fixed it. Minor annoyance but I can definitely live with it until this is patched up.
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Yeah it is a lot of mods lol. Performance wise it runs smoooooth as butter though. I love it. I'm going to deorbit and then relaunch that same station, checking to make sure it says 0 current crew first. Hopefully that will narrow it all down to that issue. If that doesn't work I will do the USI only install and go from there. Thanks guys Now my last glitch to figure out is all my completed contracts disappearing when starting the space tourism contract pack..... but that's for another thread.
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RETRACTION: It still isn't working afterall. The station does seem to consume life support even while empty. Is this an ongoing thing?
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
TyroneAlfonso replied to nightingale's topic in KSP1 Mod Releases
I am having a very similar problem. For the investor contract, as soon as I pick up the kerbal, ALL my contracts reset like they have never been done before. Contracts like launch the Kerbin Space Station, escape the atmosphere, etc all reappear despite being previously completed. This actually happened the first time I tried this mod months and months ago. I've yet to get past this investor mission.- 696 replies
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Roverdude, disregard my request. I fixed it. If anyone else has a similar problem, try what I did. Simply uninstall USI Life Support through ckan and install it manually by drag and drop. I suppose doing it that way overwrote whatever was causing the problem. Its called Pood's Calm Nebula Skybox, I found it on ckan. Its my favorite of the 3 on there. I really recommend my mod list posted above for a career playthrough.
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I think this is the same issue I am having but cannot be sure. https://github.com/BobPalmer/USI-LS/pull/201 Roverdude, do you know if this will be fixed/patched soon? No rush, thanks for all your great work.
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No, I have a bunch of mods. Original post updated with a mod list. Thanks for chiming in.
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Has anyone had the issue where their life support supplies disappear immediately when docking?? This happens every time I dock with my first station in my new career.
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..................nvm. For some reason, steam DIDN'T update the game, it just queued the download but didn't go through with it for whatever reason. I'm running KSP 1.1 with MM 1.2. I will have to see if it works post update but I'm sure it will be fine. Thanks for the replies though. Glad it wasn't a widespread issue.
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I'll have to do that from now on (once I get this fixed). I updated MM before playing via CKAN. I was thinking this may have been the cause...
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I booted up this morning to play my career. All my saved ships had the "contains locked of invalid parts" message and nearly all of my parts list was greyed out. They have been unlocked with science but suddenly all need be be researched again. Not sure how many kerbucks it would cost since there is a lot of researching to do but my career is tanked if this doesn't get fixed. Is this a problem with the update or is it just me?
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Do you have any pics of the new model/texture?
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FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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Ok, so I just captured my first asteroid with a fairly simple mining/engine rig. I refueled once from it and the resources were 87% to begin with, then about 85.5% when I was done. After nearly an hour of getting it in to a perfect 200k orbit, I went to mine/refuel again just to realize that all the resources are depleted. Is this a known bug? Intentional "no refueling in korbit" FU, or just a glitch for me? Sorry if this has been mentioned before but I didn't find anything with basic search criteriorerions. EDIT: Mass went from 118 tons down to about 16 tons as well... most of which is the ship itself.
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http://www.curse.com/ksp-mods/kerbal/225350-the-renaissance-compilation#t1:description This says it was last updated on 17 APR 2015 but doesn't list which version it supports.... I'm confuzzled.
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- renaissance compilation
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[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
TyroneAlfonso replied to Diazo's topic in KSP1 Mod Releases
I relaunched the probe and it worked fine. Thanks again for the great mod. -
[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
TyroneAlfonso replied to Diazo's topic in KSP1 Mod Releases
I'm getting "no vessel" in the window on my Duna probe... am I missing something?