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thelukeshow

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Everything posted by thelukeshow

  1. Turns out I'm a bit of a doofus too. I removed the old config files, opened KSP, re-edited the orbits of the Mun and Minmus, saved, exited KSP, restarted, and voila! It worked! Don't know why it didn't work before, but all's good now! Crisis averted! (Oh, and thank you so much for your feedback!)
  2. I can confirm having this issue also. I had a beta version of Hyperedit prior to transitioning over to KSP 1.5, and I discarded it in lieu of the latest official version, and now the celestial bodies' positions aren't being loaded. (Unfortunately I already deleted the old .dll) The configuration files are still there, it's just like Hyperedit isn't reading them for some reason.
  3. I was getting this error too, and through careful investigation (Read: removing all of my mods and reinstalling them one at a time), I discovered that Kopernicus was the culprit. If you have the 1.0.4 version of Kopernicus installed, I humbly suggest that it might be causing your problem as well. There seems to be an updated Kopernicus.dll available here
  4. It appears you are correct. I tried removing Texture Replacer and voila! The icons reappeared. Good thing, too; it was getting really frustrating hunting for bases on the night side of Kerbin. If it's a conflict between KerbinSide and Texture Replacer, I guess Texture Replacer's got to go. Thank you so much for your help.
  5. Thank you for replying. Unfortunately, my Boulder Co directory doesn't seem to have an ATM folder. I've checked the directories of other mods; some of them contain an ATM cfg file - presumably meant to prevent ATM from munching their graphics, but I can't find an ATM folder specifically. Any other thoughts? Again, I really appreciate it.
  6. I'm having the same issue. When I first installed Kerbal Konstructs and KerbinSide, I did have Active Texture Management installed, and I got the black squares. I created a cfg file in the ATM folder that solved the problem...but then I removed the ATM folder from GameData, and frustratingly, the black squares returned. I've tried completely removing Kerbal Konstructs and KerbinSide and reinstalling them, but the black squares persist. So it doesn't seem that the issue is still being caused by ATM. Any thoughts?
  7. I just wanted to throw in my "me four". I have tried numerous times to edit ATM's cfg files for Karbonite and the Infernal Robotics rework parts, and I'll get the textures back...but when I load KSP a second time, the textures are gone again.
  8. That worked for me...until I installed another mod. Now it's back to the black textures. I don't know whether ATM or the IR rework is to blame, but I sure don't want to wait another hour+ for ATM to rejigger all the textures every time I install a mod, just so this one mod's textures will show up correctly. Is there a fix coming for that, or do I need to go searching for a way to make ATM ignore IR Rework altogether?
  9. I have the texture file; it just doesn't seem to be mapping correctly onto the parts. All the moving parts show up as mostly black with a small sliver of yellow, and the structural parts are mostly white. I tried re-installing the mod parts, but no joy.
  10. I'm having a problem with the textures; namely, they don't seem to be showing up for me. All the moving parts show up in the VAB editor as nearly featureless black shapes, and the struts appear to be white with smudges of black. I read the front page's suggestion about deleting the PartDatabase.cfg file from the KSP root menu, but that doesn't seem to have helped. I also read the last few pages of posts, looking to see if anybody has had this problem since 1.0 came out. I had this pack in 0.90 with no texture problems. I don't know if it matters, but I'm also running Active Texture Management. Editor Extensions, and Filter Extensions. I really liked using the IR Rework parts in 0.90, and I'd love to know how to get things straightened out. Thank you in advance.
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