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Third_OfFive

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Posts posted by Third_OfFive

  1. 1 minute ago, Beale said:

    I need help!

    Looking to find out how the Soyuz IRL has its attitude and translation thrusters, is the skirt used exclusively for pitch and yaw and the mid-section used for translation only?

     

    GitHub

    You now have two options for setting up the Soyuz RCS.

    Option 1

    • What you have been doing forever, four RCS thrusters around the centre.

    Option 2

    • Linear RCS thrusters around the skirt, set to pitch and yaw only. (I will integrate this in the skit model eventually).
    • Two of the new thrusters set around the solar panel sides, set to translation only.
    • Set the service module to fore/aft translation only.

    "That's way more complicated, why would I do that?" Well, better fine translation control, but maybe just more accurate too.

    I have a craft file with the new layout.

    More types / variants coming soon.

    fHChpez.png
    S3RUwVT.png

     

    Option 1. Simple, the way it should be.

  2. 20 minutes ago, Beale said:

    When I come to do station IVAs, I am currently playing around with generic kind of tiles textures, It might be a more sanity-saving approach.

    Could you send me those textures when they are done? :)

    I'll make IVAs for all the station parts if you do.

     

    EDIT:

    also a quick suggestion for textures

    You know how the interiors of salyut and the russian section of the ISS have like these big walls of cabinets? Those would make good IVA textures.

  3. 4 minutes ago, scottadges said:

    I'm seeing a lot of people having mod issues with the 1.3 update. 

    For me, I can't even get 1.3 to start the game without crashing. Tried via Steam (4x, including after verifying files), CKAN (2x, including after refreshing/updating mods), and clicking on the EXE file directly (2x, both 64-bit and 32-bit).

    Any suggestions? This is very frustrating to not be able to even load the game.

    If someone can tell me how to upload a log (note: I'm not seeing how "insert existing attachment" works) then I'm happy to post mine.

    Help!!?!?! LOL

     

     

    First thing you should do is update module manager if you have it. There's already a new patch out. That fixed most of my problems.

  4. 4 minutes ago, klgraham1013 said:

    Of course every time.  Why are there so many who expect any different?  Let us all learn from the past and be better for it!

     

    1 minute ago, tater said:

    This.

    Anyone upset about their save not working until mods are up to speed should just continue to play 1.2.2 (or whatever version they are playing the save on). 100 updates from now, will the same clueless people still be complaining that the people who bust their chops to provide them with free content via mods take a non-infinitesimal amount of time to recompile their mods?

    I'm not upset or anything I was just making a joke...

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