Third_OfFive
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Posts posted by Third_OfFive
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10 hours ago, NISSKEPCSIM said:
May I ask where the 1st stage engine of that rocket comes from?
It's part of Porkjet's stock engine revamp mod.
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(Ignore this post)
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20 minutes ago, MrWalrus123 said:
Was the Vostok (and fiji) removed? I haven't used this mod in a while, and it's nice to see it coming along.
Vostok and Fuji were removed, vostok is being revamped
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Wait, It's been a year? Already?
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I edited the config for the soyuz engine RCS thrusters to match the new rcs particle effects.
Here's the .cfg:
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3 minutes ago, Beale said:
Nobody will force you, if you like option 1, stay with that
The parts will not be replaced! No worries!Oh. I thought you were asking us which option we want to be implemented.
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1 minute ago, Beale said:
I need help!
Looking to find out how the Soyuz IRL has its attitude and translation thrusters, is the skirt used exclusively for pitch and yaw and the mid-section used for translation only?
You now have two options for setting up the Soyuz RCS.
Option 1
- What you have been doing forever, four RCS thrusters around the centre.
Option 2
- Linear RCS thrusters around the skirt, set to pitch and yaw only. (I will integrate this in the skit model eventually).
- Two of the new thrusters set around the solar panel sides, set to translation only.
- Set the service module to fore/aft translation only.
"That's way more complicated, why would I do that?" Well, better fine translation control, but maybe just more accurate too.
I have a craft file with the new layout.
More types / variants coming soon.
Option 1. Simple, the way it should be.
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20 minutes ago, Beale said:
When I come to do station IVAs, I am currently playing around with generic kind of tiles textures, It might be a more sanity-saving approach.
Could you send me those textures when they are done?
I'll make IVAs for all the station parts if you do.
EDIT:
also a quick suggestion for textures
You know how the interiors of salyut and the russian section of the ISS have like these big walls of cabinets? Those would make good IVA textures.
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Finished the UV Map
@Beale what would you say is a good image resolution for IVA textures? Is 1024x1024 good enough or should I go higher?
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Worked.
The seats are messed up but I'll deal with that later.
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Just now, Beale said:
That might be your problem!
If I remember right, the root GameObject needs to be rotated 90X, the mesh of the interior needs to be rotated 90X, 180Y.
Really? I don't think I had to do that for the vostok...
So I should add in an empty, rotate it 90X, and set it as the root object for the IVA model?
I'll try it, one sec.
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4 hours ago, Beale said:
Can I check your Unity setup?
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Layers aren't being nice with me, again..
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Cleaned it up even more
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Cleaned up the UV map
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Finished UV mapping it
A bit messy but it's a start
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Hey guys, guess what I made
Based it off of these:
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59 minutes ago, IronCretin said:
Nice. Would you be interested in using the IVA I made for the vostok capsule? I would gladly provide the unity assets, and you are clearly better at texturing than I am.
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Would @Beale be okay with me releasing the deprecated vostok parts as an addon for tantares?
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Just now, PocketBrotector said:
You're referring to the PartOverhauls? Just try downloading it. There's a Source folder right in the zip file next to GameData.
Wait, seriously?
Well would you look at that...
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This. These parts deserve to be stock, or at least completed. Does anyone have the source for the parts themselves? I can't do anything with .mu files.
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Just now, scottadges said:
Thanks, I do actually have that updated (or so CKAN tells me) to version 2.8.0 so I think that's the latest.
Yes that is the latest. My advice then would be try removing some mods that you think might be causing problems until you isolate the ones that do. then update/go without them.
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4 minutes ago, scottadges said:
I'm seeing a lot of people having mod issues with the 1.3 update.
For me, I can't even get 1.3 to start the game without crashing. Tried via Steam (4x, including after verifying files), CKAN (2x, including after refreshing/updating mods), and clicking on the EXE file directly (2x, both 64-bit and 32-bit).
Any suggestions? This is very frustrating to not be able to even load the game.
If someone can tell me how to upload a log (note: I'm not seeing how "insert existing attachment" works) then I'm happy to post mine.
Help!!?!?! LOL
First thing you should do is update module manager if you have it. There's already a new patch out. That fixed most of my problems.
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4 minutes ago, klgraham1013 said:
Of course every time. Why are there so many who expect any different? Let us all learn from the past and be better for it!
1 minute ago, tater said:This.
Anyone upset about their save not working until mods are up to speed should just continue to play 1.2.2 (or whatever version they are playing the save on). 100 updates from now, will the same clueless people still be complaining that the people who bust their chops to provide them with free content via mods take a non-infinitesimal amount of time to recompile their mods?
I'm not upset or anything I was just making a joke...
Pale Green Dot : The story of the Planet Kerbin
in KSP Fan Works
Posted
Chapter 2.4 has been updated