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FyunchClick

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Everything posted by FyunchClick

  1. Jeb and Bill after crashing a rover on Duna. It must've tumbled around for half a minute or more, coming to rest like this with most parts strewn across the hillside it tumbled down of. Whenever I see this photo I can hear Jeb go 'wheee' in my mind (and perhaps a hubcap bouncing by).
  2. I love the stuff Cupcake puts out, his stuff always makes me go "wait you can do that?".
  3. Returning back to Kerbin from my first Duna mission with this big tug. Seeing that pale blue dot grow bigger and thinking about how I'd park her, have a shuttle rendezvous with her, and how the crew of returning heroes would say goodbye to their home for the last three years through many adventures, before I mothballed her there as a monument to my skill and perseverance, outdated as she was now I had returned with the science to fill out the tech tree but still cherished for her achievements. Of course this was immediately followed by a d'oh moment as I realized I'd put her in a retrograde orbit around Kerbin, and the shuttle waiting to pick up the crew would have to go back empty and another sent up, which kinda spoiled the moment I had going there but in a very Kerbal way.
  4. Did we? I only knew about the one that we took over from the Brits and later pawned off to the Argentinians in time for the Falklands, which in hindsight was probably not what the Royal Navy intended when they handed her over at the time.
  5. Writing barf all capital with explanation mark really drives home the projectile vomiting effect that I now can't help but visualize. But anyways, I think we're talking about the same thing, this is what that article mentions about Coriolis Effect: If an astronaut inside a rotating artificial gravity environment moves towards or away from the axis of rotation, he or she will feel a force pushing him or her towards or away from the direction of spin. These forces act on the inner ear and can cause dizziness, nausea and disorientation. From your vomit comet example, looking down and back would also translate your head an inche or two closer to the axis of spin, possibly enough to induce that effect given the assertion from that article that it would take a spin radius of about 224 meters (resulting in 2 RPM for 1g acceleration) not to feel this effect any more. I have to say I sadly missed the Myth Busters episode you mentioned, but on a spinning chair basically every movement your head makes is a translation of your inner ear to or from the axis, as the axis runs practically through your head, so that may very well be the same effect again.
  6. Interesting. I looked into it, I think what you're referring to is mentioned in this article under coriolis effect. Basically, when you stand up you feel like falling to one side. I'd never realized that would be a problem, but if I think about it in terms of when you sit, your head is moving at a fixed speed given the angular speed and distance from the axis, and when you stand up, it needs to decelerate to match the new slower speed closer to the axis, that makes sense. As you mentioned, a bigger size rig would reduce that effect, but at 224m for 1 g (also from that article) it's quite a lot bigger (reducing RPM and accepting a much lower gforce can help reduce the size). Still, in this case, with the crew experiencing the Gilly Shakes syndrome, even if the Kerbal inner ear works as the human one, they could just try to set up a therapy pod of relative small size, or even rig up a spinning sleeping quarters that spins down and back up again periodic to allow a shift rotation, and see if that makes the syndrome manageable; as long as they don't change their distance to the axis of spin (which you wouldn't as you sleep), they wouldn't notice the coriolis effect.
  7. This topic reminds me of the jetpack grand tour, but that was before reentry heating IIRC (or not it's posted 6-2015). Still awesome.
  8. Is that the one that addresses the limitation of his old FAT32 (Funds Access Tiny) system not being able to allocate more than (4 million - 1) funds to a project?
  9. Didn't see the entire thing but I did pick through some highlights. Did you eyeball that Mun landing or was that mechjeb? That looked pretty smooth and the landing thrusters seem to work like a charm.
  10. Nice. That extra page builds the moment much beter. Loving the voice over commentary in the last panel btw, and that single crew roster shot with status at the end to hammer it home.
  11. Oh wow. That was... drastic. Does a rebuild come with your standard 30 day cool down like upgrades do? Oh, and does that also mean you have to eyeball everything from now on (no patched conics and maneuver nodes)?
  12. I remember first coming across SPQR in an Asterix & Obelix comic as a kid, wondering what it meant, and having to trudge to the library to find an encyclopedia to look it up. Good ole days be darned, I love my internets.
  13. I had to land a huge rover on the Mun once for a contract, that required 4.000 units of Liquid Fuel and house 7. I ended up putting a big ISRU and two big drills on it as I figured it'd be easier to land empty and make the 4k of LF there, and a mobile lab as I figured why not. It was pretty big. I put the ungainly thing together, then mounted it on top of decoupler, put a big fairing underneath, disabled the engines and put a random engine/tank on the bottom. I then used either Kerbal Engineer Redux or RCS Build Aid (both can give you readouts for the thrust offset) and the offset tool to offset the rover on the decoupler until the thrust offset was about a tenth of a degree. With the trust offset minimized like that, plenty of strutting to prevent the payload wobbling too much, and a big ole fairing to prevent the whole thing disintegrating upon going supersonic, getting it to LKO was relatively easy, but without KER or RCS Build Aid to give your an offset readout, it would've been very hard to do.
  14. That makes me wonder, if Kerbfleet was ever in a position to put (evil) Kenlie Kermulan (or any other Kerbulan) on trial, would they be ready to deal with someone so violent, being the peaceful bunch that they are? They don't even have a word for murder, let alone a law dealing with it. Or from a different perspective, there's no law to break, so technically murder (or intent) may not be against Kerbfleet law?
  15. If you want to go with the edit save file option, here's how.
  16. Well, order zero is "leave no-one behind", even for the Kerbulans. Incredible, I managed to completely miss that interlude somehow. Thanks for bringing it up again.
  17. Kuzzter posted his Hummlebee craft file for download. It has an ISRU, full science stripping package, and seats 4, and it made it to Duna and back so it'll handle the Mun just fine (in fact I took my own replica there before he posted it and I was shocked at how nice that handled on airless bodies). You could download it and give it a try. Vernors are not very fuel efficient. To conserve fuel, you can bleed off most of your orbital speed with the main engines that will have a much better ISP and TWR, and switch to vernors at around 1-2 kms up and a hundred or so m/s left to break. Or try the "Cobra" maneuver from his story (on planets with atmosphere). The action group is more to prevent the vernors from flinging you way off course than for fuel preservation, as they are much too powerful, making docking maneuvers nearly impossible (just tabbing translate-up shortly will add one or more meters per second to your speed).
  18. Going from eyeballing everything to discovering KER really changed things up for me as I found out I was really over-dimensioning some stages while other components fell way short. Those tools not only helped prevent nasty surprises like running out of fuel halfway through a mission, it also made my designs much more efficient and actually left more room for payload as I wasn't lugging a lot of unnecessary fuel around in later stages.
  19. Wrt dorsal vs ventral, I'd agree for ships where you land on your main engines, as you also need to line those up to maneuver nodes etc. However if you're doing something like Kuzzters Hummlebee (with belly vernor engines for touching down) that doesn't really work for practical and aesthetic reasons (the cargo bay hatch is on top). As to brain wiring, as long as you put on the port in such a way that the crafts true nose is pointing up when the port is facing forward, pulling back on the stick still raises your nose and pushing forward drops it, so it works as expected. Yaw and roll are swapped but that's true for dorsal as well. And indeed, SAS gets switched to stability assist if you come in gentle enough but I still had a couple of times (in 1.04 at least) where I either bounced hard on touchdown or braked a bit too much so I gained altitude again, and in both cases never went slow enough to trigger the switch (thus flipping my craft). To make a final plug for vernor engines for landings (especially belly mounted), not only are the RCS controls much nicer for touch downs because you can pulse them, they also help with keeping the ship stable during landing because they are RCS engines, and stability tends to be a belly lander problem as the COM tends to shift significant as fuel is consumed. With regular engines, you either need enough gimbal or tweak the output manually before you go in (or during if you consume enough) which is a bit of a pain. Just bind the vernor engines to a hot key so they don't mess with regular RCS activities like docking where they pack too much punch. Their biggest weakness is that you need enough of them so they don't really do it for heavy haulers.
  20. Like in Prometheus? But if that's how they reproduce, Kerbin would be covered in a mole of kerbals by now...
  21. One thing to keep in mind if you use SAS in surface mode to hold prograde (which when controlling from a belly mounted docking port keeps your belly pointed into the direction your moving relative to the surface, which is where you want to point your engines to kill speed) is that when you touch down, if you bounce a bit the prograde hold will try to flip your craft upside down, so switch it to stability assist just before you touch down.
  22. <settles in with a tub of popcorn waiting for the return appearance episode to start>
  23. Mostly as backup landing site if a spaceplane overshoots KSC and I can't be bothered to turn around.
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