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nigelvn

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Everything posted by nigelvn

  1. I sort of have a problem, did the mission without refuel mission. But now I do not have enough dV to get in LKO and the landing pods turn out not to work under the circumstances they are put in while reentering (tested it already, but it did BOOM). So my question is: Is it allowed to send up a craft into LKO which will rendezvous with the Mothership (while on a escape trajectory), take all the kerbals out and bring the Kerbals back? It is not mentioned it is not allowed, only a shuttle can get them from LKO To make things clearer, the Mothership already has an intercept with Kerbin, the problem lies with the fact I have no way to get the Kerbals on Kerbin without an extra craft.
  2. I'm giving it a go right now, don't know if I will make it though. We'll see...
  3. It increased from 2 km to around 20 km in the 1.0 update
  4. unfortunately the days of orbiting the sun on 1000 m are over
  5. the plane flew perfectly fine untill you physiscs warped, most of my planes cannot fly with physics warp either XD
  6. finding out I forgot a ladder on my 1-person eve lander/returner after planting a flag last quicksave? in orbit...
  7. No problems with it, you can make even more realistic models with it, if you clip hundreds of parts in one then it is, but why would you do that anyway?
  8. I always overestimate the fuel requirements and mostly can do the mission 2 times without a new launch on the fuel aspects, this is especially a problem in career mode with the funds.
  9. I decommision the crafts most of the time by just crashing them, or now in 1.0 letting them burn up XD
  10. As far as I know it depends on the name the kerbal, don't know how it works exactly though. Other options to get pilots are using an probe capable of sas (right click to see) or hire pilots if you have sufficient funds
  11. Or a heatshield, do make sure the centre of mass is on the heatshield as it will otherwise spin out of control and possibly destroy the craft
  12. Maybe the monoprop units caused the problem, existed the monoprop already when the contract was accepted? What happened next could be a bug/ glitch
  13. Interesting, the probe core unfortunately does not have sas and with this loadout no science...
  14. Have you visited the only included "cave" so far yet? The Mohole
  15. Good job, I have made some myself. Unfortunately they do not work like I want them, it will be a bit more tweaking. Also the reentry is tricky, last time I tried it turned around mid reentry XD and I got a Columbia scenario...
  16. we cannot help without the picture or aditional information, try providing one of them ;P
  17. Happened to me as well, it probably doesn't dock as they are not 100% aligned and they cannot move around (as they aren't in space). This is the exact reason I prefer to use the claw on rovers, are a bit big and clumsy though.
  18. Thx all. Small question when I want to post something I get a notification a moderator has to approve it, is this normal or did I miss something at the rules?
  19. You can also keep it simple. I don't know if it is already mentioned, but I would go for New Earth
  20. Mostly I leave it on half power als my boosters can carry the craft, only when I dump the boosters I use z to max out.
  21. Hello, I play KSP since 0.23 and found this forum only after the release of 0.90. Now after the release of 1.0 I think I cannot escape registering anymore XD. A bit about myself, my name is Nigel and I live in the Netherlands for the ones wondering So yeah, I look forward to actually reacting on topics. Cya
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