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YargJay9991

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Everything posted by YargJay9991

  1. Guys this thread is 2 and a half years old. @Squidygames, welcome to the forums! We try not to post in really old threads. It's actually against the forum rules. Besides, the devs need to get the PC version going properly before even thinking of porting to iOS or other devices. Also, in my opinion, KSP is too advanced to ever work on iOS. YargJay9991
  2. Correct. I barely get any crashes or lag at all.
  3. As Alias72 said, your main wings are trying to generate more lift (thus lifting the nose up) and the rear elevators/stabilizers are trying to generate less lift (therefore pushing the tail down). It's logical in the real world, but in KSP, I suggest making the ailerons not respond to pitch controls. It should also improve pitch control too. Happy Flying YargJay9991
  4. Ok how's this. And the badge: Would you like a badge without the "Champion" for participants? Thanks and Happy Flying YargJay9991
  5. Thanks. I'm not quite sure what you mean with the horizontal slits sorry. Maybe some kind of example pic would help? Something like this you mean? But a squarer version of it. I was basing the shape of the US Air Force logo with the sqaure wings. Woah, big one.... Any way I'll give it a go. Happy Flying YargJay9991
  6. Ok, I think I've got it... And the badge Let me know if there's anything else... I may make the texture on the wings a bit more pronounced but I think it still works. Happy Flying YargJay9991 Apparently puffy doesn't happen in photoshop. But here it is! ASC like a boss!!
  7. Like this? Yeah good idea. That would look a bit nicer! I'll give it a go. g2g out soon so I'll do it this arvo.
  8. OK Newer version, Just added a cool circle thing... I think it looks a bit nicer and fills some of the empty space. OP logo: Badge: Let me know what you think! Happy Flying YargJay9991
  9. Ok how's this look? And here's the badge And a smaller version I can make it smaller if need be. Also, let me know if you want me to change anything. Hope you like them! YargJay9991
  10. I could do up a badge for you if you like. I'll try doing it tomorrow. Any requirements or ideas for it? Love this thread btw. Working on a plane to take everyone down. Happy Flying YargJay9991
  11. Ok, try going through this basic troubleshooting checklist. 1. Is everything installed properly? Did you drag the Gamedata folder from the mod's folder into the KSP_win (or other depending on OS) folder and merging everything? This puts everything in the right place for the game to recognise. 2. Do you have the latest version of both the mod and KSP? This is essential, not having the latest versions of mods and KSP can cause problems. (Don't get KSP 1.1 until it's been fully released) 3. If it's still not working, try reinstalling the mod. Remember to delete the mod's folder in the Gamedata folder before reinstalling. Do you have any other mods installed? A common problem is that two mods interact in a way that breaks one another. This is a bit trickier to fix but the best way is to make sure you have the latest version of every mod. The latest version BD Armoury is available HERE. Also I suggest checking out the BD Armoury dev thread: . You may find something there. All the best and Happy Flying YargJay9991 EDIT: Just found this on the dev thread, I think it's what you're looking for: Q: I'm missing ammo boxes or other parts, or aiming reticles, or the toolbar button. What's wrong? A: This is because BDArmory can't find the textures or models, and that's because BDArmory is looking for them in a very specific location. If you installed BDArmory in the wrong place, it can't find those textures. The BDArmory folder which is inside the GameData folder of the zip file needs to be copied into the GameData folder of KSP. Don't put the GameData folder into the GameData folder...
  12. You can use any picture sharing website. I use funkyimg.com personally. It's nice and easy. Yes, dropbox is allowed. As well as any others like Google Drive etc. Just not MediaFire. (Mods, please correct me if I'm wrong) Happy Flying YargJay9991 EDIT: Hehe @Vanamonde, jinx!
  13. We call it both here in Aussie, but most people call it soccer yes. Except for the few who know what it should be called... LOVE the stadium, absolutely awesome!! Happy Flying YargJay9991
  14. Hey @Mad Rocket Scientist, Scott Manley showed how anyone could activate it. See it below. Happy Flying YargJay9991
  15. The other two are hidden on the bottom of the fuselage the at the trailing edge of the wing. It needed the extra two so it wouldn't pitch down so much and it needed the extra punch to get it up to speed.
  16. Haha! I wasn't here then but that's great!! YargJay9991
  17. Haha! No worries... Is anyone else experiencing weird formatting issues here? YargJay9991
  18. Well, I've recovered from that nasty cold and back to normalish life, and now it's my turn to showcase some craft that have been uploaded this past week! Some awesome stuff has been uploaded recently, a good mix of different kinds of craft. 1.1 pre-release also came out which brought a few new changes that required many regular builders to change their ways. But the stuff they churned out, regardless of a buggy pre-release, is still quite impressive. *INSERT JOKE I CAN'T REMEMBER HERE* Disclaimer: SO! Without any more of my boring talk about ado's and adon'ts, on with the show(case)! (I know, I know. It's not a show. Don't bite me) __________________________________________ | Star Wars VII Landspeeder | by @Mad Rocket Scientist First up, a very nice replica of Rey's speeder from Star Wars VII, completely awesome! With two mini jet engines strapped on the back, and assorted parts "Found lying by the side of the road", I think it truly encapsulates the true awesomeness of the vehicle. Nice work MRS! ___________________________________________ | Star Wars BZT XJ-6 Airspeeder | by @PointySideUp Sticking with the Star Wars stuff, this is a very nice craft indeed. PointySideUp used parts very well to create some very nice aesthetics all over the craft. If only it was yellow... ___________________________________________ | "The Martian" Rover Replica | by @Vagani Hmm... another sci fi film... This replica of the rover that Matt Damon drives in the movie 'The Martian' is certainly fit for the sense of exploration that KSP possesses. Quite an accurate replica too, and a beautiful kerbal recreation as well. Time for some epic Duna Donuts! ___________________________________________ | Stock Swivel Jet | by @evader This is what kerbal innovation is all about. A really cool design by evader, with a 360 degree rotating engine section built with a stock hinge/bearing attached to a nice maneuverable plane. What I like is that the engines remain pointing in the direction you set them even when you pitch the aircraft ___________________________________________ | V-Copter | by @castille7 The most recent addition to the Space Craft Exchange. It just snuck in! This is just a nice looking craft and a very kerbal idea. Who needs rotors when you have much less efficient jet engines right? ___________________________________________ | Next Generation Thermo Hinge | by @Majorjim Basically all I can say is, AWESOME! This is probably the coolest invention so far in KSP 1.1. Majorjim's redo of his already famous Thermometer hinge, now it's even smaller! So there we have it. Another excellent week in the Spacecraft Exchange. Thankyou all for taking the time to read this, and I hope you have enjoyed looking at all the amazing craft showcased here today. Please let me know what you think of this edition, and if there is anything that you think could be improved, please kindly let me know. Thanks to all of the builders who's craft made it here, and to those who may not have made it in. These choices were my personal opinion and the ones that I thought deserved to be showcased. Thanks again and HAPPY FLYING! YargJay9991
  19. SCF should be up within an hour or so... Last chance to upload stuff! YargJay9991
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