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Pronoes

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Everything posted by Pronoes

  1. Copy "Kerbal Space Program" folder. Right click, paste. Rename as desired. Rinse and repeat. You can have as many copies as you like. Personally I have 1.04 steam version with a couple of mods, 1.02 with every mod I like, 1.02 with a box basic RO/RSS install, 1.02 with RO/RSS for testing purposes, a plain copy of 1.02 and a plain copy of 1.04. Just remember to add them to ckan and make sure you update the right one if using mods. I just wish I had split partitioned my drive earlier. I am not at all familiar with Linux (took me about 6 hours to install, get gfx driver and install steam/ksp), but can't wait til I can run all the mods on there. I was too late to install 1.02 on it, but have a couple of versions of 1.04 64bit linux waiting for mods to catch up.
  2. This is an absolute PITA. Try launching an unmanned satellite to get geo sync with heavy fuel load and doing a flight computer pro-grade burn when out of contact. OMG. 45 seconds you say? OK, setting for 45s.... Wait, wait, wait. Computer kicks in, starts burning, the seconds on the "estimated time" on maneuver node go by exponentially faster as the ship loses fuel, while my flight computer is just using "normal/real" seconds. So 22.5 seconds into burning, computer wants to burn for another 22.5s, but estimated burn time is down to around 17seconds already...
  3. Even if it wasn't broken, I understand that Steam will only roll back 1 version, so at most you could go back to 1.03?
  4. Had to lol at this I just imagined you leading NASA. "Sir, this the 14th Kerbal we've killed in 2 weeks. I don't know where you're coming up with these designs but ple..." "GODDAMIT I'M IN CHARGE AND I KNOW REALZ SPACEY STUFF MMKAY!! Now all we need is to add more thrust. Also, why aren't the fuel tanks orange?!!"
  5. Is there anyway to filter engines by thrust? Ideally using <>=, or text equivalent. CHECK type = maxThrust value = <=200 or value = >200,<=500 for example. Then I could fulfill my dream of (Category) Engines (Subcategory) 0-20kn 20.0001-50kn 50.0001-200kn etc
  6. If you don't like them, you can literally just delete them from the parts folder. Same goes for any part pack.
  7. Nice going guys. Installing everything as I type. Now since you're all done, just a small request; I'll be back in 2 days to download the complete and bug free version. Cheers Get to work!!
  8. This has probably nothing to do with it, but I tried to be smart and got the latest version of RSS. Not the Dev one, but the one with the latest commits. It didn't include Kopernicus and as such, always stopped loading at MK1-2 pod. There's about half a dozen parts it won't load without kopernicus.
  9. Just wondering how update the spreadsheet is? I was looking at the work tracking and a little confused. What does N/A mean? Obviously, not applicable but I've been closely following RSS and that seems to be being worked on. I've not been told directly but I understand that it's now in the pre-release / bug fixing phase? Will the spreadsheet get updated to confirm this or will it just go from N/A to Complete? Also, how did you guys come up with the RL stats for parts? Obviously from RL sites but take engines for example. Is there a list of what RL engine the game engines are designed on? What if they're not actually designed from a RL engine? Do you just pick a part and say, "right, we'll turn this one into the RL XYZ-Maxi engine". I was taking a look at the stock parts which haven't been converted / patched / configged yet. The Big-S Delta Wing for example. I likened it to the Space Shuttle Orbiter Wing. While there's a lot of tech spec on the Space Shuttle Orbiter, Wikipedia, ESA, NASA, Braeunig, I couldn't for the life of me find much about the wing itself and as such, the mass I have no idea about. In this case, how would you go about it? An arbitrary educated guess? I know none of this is really helping, but I'm interested in the process used to do this stuff and possibly in the future I can help out. Also, linked to the "process", while there is information on the API syntax and editing config files etc - I believe what would be incredibly useful for us morons / non-ksp literate people, would be 2 or 3 image-plentiful / video guides of creating a patch config file. For example Today we're going to create the RO config patch file to convert Big-S Delta Wing to RO standards. PIC PIC PIC First we need to find out RL stats which we can by google, nasa, x, y, z. PIC Then we create the cfg file PIC We start of with @part[codeystuff] !needs[xyz]. This calls ABC file and checks we have DEF file. blah blah. PIC PIC You can see here that max temperature on the original is 4000c whereas in RL it has a max of 2178c PIC We alter this by adding @part[Deltawing] !maxtemp = 2178 PIC Etc etc. Of course, that would be a chunk out of someones time but I think it would really help those on the edge of understanding, thus save time in the future.
  10. And there's the basis for a mod - actually a whole expansion!! Populate with a handful of the nearest stars and their bodies. Add more "nearfuture" parts. Create generation ships. Expand refueling stations into permanently habitable "waystations". I want to play this already!!!!
  11. I purchased through steam and it's already gone 1.0 > 1.01 > 1.02. I was under the impression Steam only allowed you to roll back to the previous?
  12. I'm looking forward to this mod and the entire Realism overhaul. I only purchased KSP on release and have already spent 60 hours on there. I started searching for mods about halfway through my time on KSP, and got really excited about things being more realistic, our own solar system and more planets and what not. Imagine my disappointment when I realised it only works on 0.9. Felt like I've missed out on a huge thing. I've also been sat waiting patiently for the latest update. I know it must be tough for those who are used to RSS and the Realism Overhaul, then updated and can't go back. Imagine how it is for me knowing this is the mod set I am most looking foward to, but as a new player a lot of stuff I am "learning" is a waste
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