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KSP2 Release Notes
Everything posted by iDisOrder
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
iDisOrder replied to girka2k's topic in KSP1 Mod Releases
Reading back a few pages, I have a few questions: Is this current version working with 1.0.2? If not what do I have to add or change to get it to be? I read multiple animated parts on a welded item will result in only one working like landing gear solar panels, etc. Does this include lights? To remedy this, can one of these be added to the welded part and the rest afterward resulting in all functioning? Does welding animated parts stop it from working in an action group? Is fuel flow affected between tanks? -
can you update CKAN to 1.6 before you nerf the engines please?
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[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
iDisOrder replied to Sophia's topic in KSP1 Mod Development
Look in your KSP install folder.../GameData/Warpship/Parts/MPDEngine Do you see these files? If not, delete your MPDEngine folder and take this (Unzip it first) Seems you're missing "mpdthruster.cfg" or was corrupted during download(?) Are you using CKAN to install mods? -
[1.0.2][May20] WasdEditorCamera: FPS editor controls
iDisOrder replied to FW Industries's topic in KSP1 Mod Releases
THANK YOU! THANK YOU! THANK YOU! -
are the images on page one the updated textures?
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Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
Please GOD no new nodes! I'm playing through career now with blank nodes. Some of them I have to actually spend science to unlock and progress forward with nothing gained -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
iDisOrder replied to cybutek's topic in KSP1 Mod Releases
ThankYouVeryMuch! -
Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
Exactly^^^ This transports pieces then supplies your space station it's not a level one item. I'm not in game now... surprisingly now that it doesn't crash But yeah, around the MK3 period seems right to me anyway -
Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
Hmmm.. I'm curious as well how that would that be handled. If you're taking the individual parts route what should open first... boosters? If you have the one piece installed, I would say this is definitely a late game item. I know that's how I'm using it. TBH, I uninstalled it and I'm just keeping track of your updates. I'm no where near ready to use it anyway in my new career. This masterpiece is something you have to sweat for! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
iDisOrder replied to SuicidalInsanity's topic in KSP1 Mod Releases
I just did a fresh KSP install and have to reinstall my mods list. This was on my list but I forget... Did this have the rounded tail section with a cargo bay door that opened? like for a rover?- 1,520 replies
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Component Space Shuttle - dev thread [IMG heavy!]
iDisOrder replied to a topic in KSP1 Mod Development
Neither one of these guys has a huge ego and wants to see the best mod put out there I have every confidence that whichever is the best model...it'll be used. Have you seen these guys talent???? In the end, it'll be the best damn shuttle KSP has ever seen! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
iDisOrder replied to cybutek's topic in KSP1 Mod Releases
How do I move HUD 2 more to the left? I have so many mod icons they block HUD 2 -
Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
Well I'll be dammed. Open GL for everyone! I'm running at half the memory and have KSP open now with Firefox and nothing, nada...no crash! I love you guys +1 rep all around Thanks for your help! -
Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
What is this open GL you speak of? Speak noob to me Edit: ok I looked it up and downloaded my latest driver (352.86). That was step one. How do I intialize it to work with KSP? I have an EVGA GTX 970 SSC if that makes a difference -
Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
If they are, what they need to address first is this damn 32 bit 4GB memory cap first. I'm loading more than I'm playing: I will not give up my mods dammit!!! -
Nope, not RPM specifically but I looked through a lot of my installed mod folders and see all these .png's staring me in the face They won't stop me running mods dammit! I'll re-load every 5 minutes if I have to! Edit: I posted this crash problem on another thread and received the best advice ever! You may know about the fix already, but I'm running KSP at HALF the memory load! It's been 20 minutes and I have KSP running now with Firefox open writing this and still... no crash!
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LOL I swear, I LOL'd! I'm 46, retired and have a garage full of collectible toys from my youth all I do now is stay home, get paid and play video games. oh and my nick name (since I was 14) is DisOrder. I put my time in the work force dammit. I'm quite proud to be juvenile thankyouverymuch! (Thanks for the laugh Red Iron Crown)
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I finally turned off KSP this afternoon after much frustration. I was going to post here on the forums asking for a solution to my crash problem. Seems I'm loading more than I'm playing (check out the 10-15 minute intervals between folders generated) Could the lack of .dds files be the reason? KSP-AVC says I have 26 mods added, but I know it's more. It isn't picking up the mods that don't actually add items to the game I'm guessing Edit: I know there's this whole 32 bit issue with KSP using only 4(?) GB of memory but I do have 32GB and a GTX 970 SSC card
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Ya think you can get the bay lights to toggle in Warpship?
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let's take a moment to consider that he was paid to make that video it clearly states it when the video starts what we need to stop and think about is 3 million of the worlds youth find him entertaining. If that doesn't scare the crap outta you....
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[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
iDisOrder replied to FW Industries's topic in KSP1 Mod Releases
that root tool was driving me nutz. did a search and found this. FW Industries.... I Love You! -
I saw this on Kerbal Stuff and added it to my "follow" list immediately Thanks for updating this! now, noob questions so brace yourselves... this is essentially a relay system correct? how do you know the range of each antenna? I see the ranges listed in the descriptions, but do the Pretty lines in map mode reveal ranges as well? Do these replace the original antenna? Edit: CKAN update soon...puh leese?
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Space Shuttle Pack for ksp 1.0.4 dev thread
iDisOrder replied to Mike-NZ's topic in KSP1 Mod Development
I've got airline miles saved up. expect me in New Zealand to kiss you!