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iDisOrder

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Everything posted by iDisOrder

  1. I swear it was exactly as I stated in previous posts with CKAN exemption errors and all. However, now I just moved the AD mod folders to the desktop, restarted CKAN and they were gone! (I've tried this before...I swear) Reinstalled those mods using CKAN- Perhaps one of the last 3 updates fixed it? happy accident? I dunno. But thanks so much for all your patience and helping me fix this +1 rep brother!
  2. ok, so what? This is ready for download? Is it? Is it really?
  3. How did I miss this video on the thread?? First off, that landing was amazing! I dream of landing like that. How did you set targeting the runway on the navball? Is that as simple as clicking the runway and "set as target"? (I've never been landing close enough to try is why I ask) Secondly, I watched that video 3 times in full screen on a 52" screen. It gave me goose bumps EDIT: I vote to stick this video on page 1! ...at least until there's a completed version model
  4. I added these manually before they were listed/showed up through CKAN. (direct download links on the mod pages themselves) I know you didn't ask this but in case it makes a difference, I added them manually before 2 updates of CKAN ago. Also, I don't know what AD means. I do know CKAN isn't allowing me to update these through it. No uninstall, no update options. Uninstalling manually and running CKAN to try reinstalling causes an exemption error in CKAN (like it has cached data on these and now it's looking for it??) I thought about uninstalling CKAN and reinstalling to have it create a new list but fear it would result in all, now manually installed mods (not thru CKAN) being AD and autodetected .dll EDIT: My Original Post here
  5. If I have previously installed a mod that wasn't updated or added yet to CKAN, when it finally does I get this: I am then no longer able to update these mods through CKAN. I've tried uninstalling the mods manually which results in a CKAN error. How do I get CKAN to allow these to update?
  6. Great idea. Thanks for the help guys Edit: what should the patch(es) be named in order for the mod to detect and apply? (?.cfg) or does it automatically apply to the specific mod based on the text within the .cfg no matter the name?
  7. and place that .cfg in the same folder as this mod or directly into the GameData folder? sorry for the silly questions, I never added a patch before
  8. just re-read back a page... is MeCripp's patch included with this download or we have to add it manually? (because I'm kinda ignorant to self patches and have no clue how to apply them)
  9. I know everyone has a mod they'd love to see compatible with another but seriously, if Sophia was going to change anything about the windows wouldn't you rather they be see-thru instead of reflective? That would be bad ass!
  10. You're a modder dude, no time for playing. Get to modding! *cracks the whip* Seriously, in the past week, I've seen several modders say the same. don't burn yourself out, it becomes unfun
  11. awww, they know I'm just breaking their horns. I don't care how long it takes, I'll be here waiting for this beast!
  12. Ya know that feeling you get when you stumble upon an incredible mod you didn't know existed? Why is this not listed in Community Mods and Plugins Library? why dear God, why? Ok so being new here I hafta ask, is this 1.0.2 compatible and what's the deal here, you splitting off the Pathfinder Ponderosa modules from this? oh, did I say this is a helluva mod? Thanks for making it!
  13. This here is my new, self contained ore refinery: Which one of you big, strong, 5exy modders is gonna build me a shuttle to get this to the Mün? (lol... move ur asses guys! ) Edit: ssexy was censored but asses wasn't, go figure
  14. Please excuse me for not reading back 33 pages of this thread, but is there a working version available for 1.0.2?
  15. how about in the update you include the option of the current engines and the x3 or x4 in a separate folder?
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