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Everything posted by peteletroll
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I'm getting a little confused with .NET version, Mono version, monodevelop version... I'm pretty good with Linux and programming, but I have no experience with the .NET/C# world. I was able a couple years ago to write a very small mod to show FPS. Now I want to try writing something more serious: I use Debian. monodevelop from www.monodevelop.com allows me to compile a dll, but the dll can't be loaded by KSP (I'm trying to write a PartModule). It's probably the wrong .NET version... Much of the information I've been able to google looks outdated or incomplete. Is there any linux-er here who can give me a few pointers?
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It would be great to have a "docking angle" tweakable on docking ports, so that a couple of docked ports could act as a movable hinge. No new parts, but a lot of new possibilities!
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
peteletroll replied to cybutek's topic in KSP1 Mod Releases
Hey, I've found a bug... I've built a small contraption to replicate the bug: https://www.dropbox.com/s/ks4ng66ccyu22t0/KER-Bug.craft?dl=0 I know it's a weird structure, but I used it in a heavy-duty Jool mining ship... The delta v shown by KER is 0, but the fuel flow overlay is OK, and the engine works. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
peteletroll replied to TriggerAu's topic in KSP1 Mod Releases
Deleted, posted in the wrong thread... -
@5thHorseman, I tried so hard, but couldn't find the setting...
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Stock ISRU!
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First thing I'll try when I get home. You are a fine gentleman, sir.
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I keep Kerbin system space pretty clean. But I like leaving stuff on the ground, sorta "I was here" tag. And I leave a lot of garbage all over the Kerbol system for the same reason.
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When you double click in map view and unset your target
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A quick and cheap way is orbiting Mun, orbiting and landing on Minmus, exit Kerbin SOI and back to Kerbin. Skipping the Mun landing saves a lot of ∆v. EDIT: This way you get level 3 kerbals with no need to wait for a transfer window.
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Landed probes on all bodies. Landed (and returned) Kerbals on all bodies except Eve and Moho.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
peteletroll replied to cybutek's topic in KSP1 Mod Releases
And add the full date, please. Sometimes I need to be notified that IT'S MONDAY ALREADY. -
Soviet N1-L3 Lunar Lander - STOCK -
peteletroll replied to He_162's topic in KSP1 The Spacecraft Exchange
The spherical tank hack is awesome! -
Debian GNU/Linux testing, gnome desktop.
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The aerospike does have a bottom node since the 1.0.5 remodeling.
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For the love of Buddha...
peteletroll replied to Foxster's topic in KSP1 Suggestions & Development Discussion
I find sorting by mass pretty useful -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
peteletroll replied to cybutek's topic in KSP1 Mod Releases
@Green Baron, I'm using the KER prerelease on Linux without any problem. I have a black KER button in the VAB only when the VAB is empty (as usual). -
What kinds of snacks would Kerbals have?
peteletroll replied to heathestus's topic in KSP1 Discussion
Duna bars. -
KSP Challenge: Have you found a green monolith yet?
peteletroll replied to Darth Badie's topic in KSP1 The Daily Kerbal
Found one on Eve! Gotta send Kerbals there soon to "investigate". That's what I'll tell them, I mean -
Contracts in the Tracking Station
peteletroll replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
Yes. Really yes. -
Doing it Apollo style - Redux
peteletroll replied to Xeldrak's topic in KSP1 Challenges & Mission ideas
Looks like the CSM performed the docking: https://history.nasa.gov/ap11fj/19day6-rendezvs-dock.htm- 100 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
peteletroll replied to cybutek's topic in KSP1 Mod Releases
I did... :-) http://imgur.com/a/eX2ze -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
peteletroll replied to cybutek's topic in KSP1 Mod Releases
It looks like vectoring thrust is not accounted for in delta-v report. I'm using latest @cybutek version, but recent @Padishar patches behave the same way. http://imgur.com/a/FcnJV Many thanks for your awesome mod! -
Yes, a few rocket engines parameters were changed.