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Everything posted by TMasterson5
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TMasterson5 Mod Family Screenshots: This page contains several mods that I have made in one convenient place. The selection of parts and mods is quite vast so hopefully there is something here for you to enjoy! If you have any issues or suggestions please let me know. Mods included in this thread: Downloads: Required Dependencies: Suggested Dependencies:
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[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
@thedawm are you still working on this or updating it? -
Anybody have a workaround for the several mods that dont have their own part categories since the BDPartModule has been removed and all weapons no longer show in the BD tab?
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tweakscale updated, same link
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the tweakscale patch already included those parts?
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@neistridlar here is the link to the tweakscale patch. If you could just tag me whenever you have a new release and let me know what the new parts are I will keep this up to date for everyone! Also if you could list this on the OP similar to what Airplanes Plus has done it would help people find it easily. Thanks in advance! @GDJ because you asked for tweakscale support, here you go. https://www.dropbox.com/sh/g45l0djvbmypl3e/AABZ033reYyTd_6xV17txTR3a?dl=0
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I actually did do one but just never posted it. I'll get on that though tonight!
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That's fine. As long as the part names dont change it wont affect a tweakscale patch at all.
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Super looking forward to these cargo area pictures you posted! Hey man just a suggestion, instead of making a million different parts, just make a handful and make them work with tweakscale. On that note, is this compatible with tweakscale? If not I would be happy to make it so!
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@blackheart612 tweakscale patch updated, same link as before
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@blackheart612 the tweakscale patch for this has been updated and should include all parts now. Its at the same link as before, which if you no longer have laying around somewhere is below. There is also a tweakscale patch in there for your grounded mod as well if you want to add that to that mods OP as well. Sorry for the delay! https://www.dropbox.com/sh/g45l0djvbmypl3e/AABZ033reYyTd_6xV17txTR3a?dl=0
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@blackheart612 sorry for the hiatus, was dealing with moving, but I am back now. Could you by chance throw together a list of the parts youve added since the last release of the tweakscale patch so I can get it updated for everyone. Also I see the RPM config no longer works, any idea when that will be working again? Thanks in advance!
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Updated for what?
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hey man just so you know, the link in your signature is still the old(now broken) link for the statics, just a friendly heads up
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[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
cool, let me know if you need help -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
What do you mean? -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
it looks nice, Im just not a fan of russian fighters to be honest. Whats going on with the radar that it isnt working right? -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
No problem at all, it didnt seem like you were a native speaker so its all good Oh I get it. Ummmm the easiest way to do it is to create it all as one piece in your modeling program and then split it into pieces at the end, so you keep your quality and part matching, but also get the utility of split parts. For the nodes the easiest way is to again, place empty objects in your modeling program or unity and then use that location as the same location in the cfg, it follows the same x,y,z pattern. Hope that all makes sense? -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
No problem man let me know if you need any help Im not sure I understand what youre saying about the dividing though? -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
My major suggestion would be to make the hull several pieces so that people can use specific parts to custom build and not be set to use one large part every time. I would also then match the color to that of the other existing ship mods for the same reason. -
[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
You can make it in several pieces to better simulate damage. Lots of updates in BDA coming for that too Maybe make the textures more dull and less bright? There is perry frigate parts in my mod stuff and things already too -
Hey welcome back man! I actually addressed that issue just by adding two more bay sizes, so that issue is solved, so no worries there. Does this mean youre coming back orrrrrrr?
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[1.3.1]Small Naval Vessels in 90s [SNV9] V1.1
TMasterson5 replied to thedawm's topic in KSP1 Mod Releases
Abukuma-class destroyer escort, Akizuki-class destroyer, Hatakaze-class destroyer, Kongō-class destroyer You just need to add a ballast generator into the parts cfg files, if you need help with that let me know and Ill shoot you an example. It also helps in my experience to make the hull flat on the bottom or it tends to roll underwater I see now you said you solved the issue, but if youre still struggling with anything weapons related let me know, I should be able to help you out on most things. Overall this is quality stuff though man, well done! -
Idk what you mean by that. I use dropbox because in my experience CKAN causes more issues than it solves, Spacedock is slow and unreliable, and manually installing mods is not hard at all. Dropbox is fast, stable, and has never caused me a single issue, so I stick with it. Fixed, thanks, link permissions error
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Glad you like it. next in line is working on the missiles to get their animations working again