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KSP2 Release Notes
Everything posted by TMasterson5
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Updated to be compatible with BD Armory features added as part of the "v1.0.0 - Under the radar, over the horizon" update. If you are still using an older version of BD Armory do not download any future updates, they are not backwards compatible. I will keep the backwards compatible version at the download link as well as new ones so if youre running an old version simply grab the outdated download. If youre running the newest BD Armory updates, grab the newest updates. I am also about 100% sure there will be bugs/issues with this version, so please let me know here if there is. Thanks and enjoy!
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Updated to be compatible with BD Armory features added as part of the "v1.0.0 - Under the radar, over the horizon" update. If you are still using an older version of BD Armory do not download any future updates, they are not backwards compatible. I will keep the backwards compatible version at the download link as well as new ones so if youre running an old version simply grab the outdated download. If youre running the newest BD Armory updates, grab the newest updates. I am also about 100% sure there will be bugs/issues with this version, so please let me know here if there is. Thanks and enjoy!
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@Polyus just checking in I havent forgotten about you I promise, work is getting in the way of modding at the moment. You do know that with this launcher however there would be no way of reloading the launch rails right? And with the radar you know it would be massive?
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No worries man you werent being pushy at all. Ill look into it
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I assume you mean this: https://en.wikipedia.org/wiki/Mark_26_missile_launcher and this: https://en.wikipedia.org/wiki/SCANFAR
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Blackheart has zero interest in integrating it I assure you, hence why its an external patch
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There is already a tweakscale patch linked in the OP that is maintained and updated by me as blackheart rolls out updates for the mod as a whole.
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Mostly because its already done the way it is now and I dont have the time to spend to go through each and every single part and compile the transform names of every single object(some of which are quite complex) Also the mod uses more than just two plain textures so it is far more easy to just leave it how it is since it works fine the way it is currently than to go through and do all the work to arrive at the same exact result.
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[1.2.2] Ballast and Nuclear Submarine parts mod
TMasterson5 replied to Redshift OTF's topic in KSP1 Mod Releases
thats one person lol -
Hey gents, in light of the coming changes contained in this thread I thought it would be cool to have one sheet that lists all(or at least as many as possible) of the 100's of BD Armory and associated mods parts. I think this would make it far easier for people at a glance to see what they're getting and especially with what this update will contain, which parts would work best for certain scenarios. This is by no means perfect or a final draft, but its a start. While only radars are tracked right now, I would eventually like to expand it to other categories as well like guns, missiles, etc... If you would like to be a part of it(I hope you all do) just put all the associated data from your mods into a text document, or a spreadsheet, or something, and then shoot it over to me and I will get you added. Obviously this wont go live until the update outside of this thread but ideally I want as many mods in this as possible before that so we can start a trend and have it available from day 1 of the new version. Lastly, I'm also looking for feedback on what you all think of the idea as a whole and specifically ways to improve the current sheet as I know it is nowhere near perfect by any means. Thanks in advance for you guys help and feedback and stay awesome! BD Armory Part Comparison
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The modern fighter jet style one. Mk1 non commercial object I think it's called without looking at it
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Anyone else having issues with the IVA not working for the online fighter cockpit or is that's just a me thing?
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@blackheart612 tweakscale patch updated, same link as before so no change needed there, sorry for the delay I got busy with work stuff recently. As for suggestions if youre taking them though: Cobra attack helicopter style cockpit, Apache style helicopter, Blackhawk style cockpit
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@qromodynmc there is a tweakscale patch for the entire mod linked in the OP @blackheart612Ill get on it this weekend man, thanks for the tag!
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[1.2.2] Ballast and Nuclear Submarine parts mod
TMasterson5 replied to Redshift OTF's topic in KSP1 Mod Releases
@Redshift OTF you around here still? If not is there any interest in this midnight being revived/improved? Comment on this thread if there is please. If there isn't enough to warrent I will see what I can do about at temporarily running the mod or making a similar one from scratch. -
Works fine for me and everyone else Ive asked so that is a you issue, not a mod bug issue. Please dont declare mods broken for a single part and unless also dont declare them broken unless youve confirmed that it is an actual issue with the mod.
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It works fine in 1.3 for me so what are you having issues with exactly?
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@blackheart612 tweakscale patch updated to include the 2 new parts. Sorry for the delay, was busy with real life things.
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As V8 said, this(and all other BD expansions) should work fine in 1.3 as long as you are using the BDArmory version for 1.3.
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There is a license included and has been this whole time. Please do actually look before deleting links......