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Everything posted by TMasterson5
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By me figuring out how to make cargo bays according to the stock cfg way of id'ing something as a cargo bay.
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I tried that and it doesn't work either. I don't think it is a unity/part tools issue as props from other mods work fine and a bunch from JSI don't. When inlaunch the craft a error error message comes on screen that says RPM isn't configured properly and the ASET RPM screens don't work at all. And no nothing comes on screen at all.
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While making IVA's I am running into some issue that hopefully one(or some) of you can help me with. -When trying to spawn MFD's I get a null reference error in unity -With a bunch of other props I get a "model not present" error -with ASET MFD's I get a coding error in KSP when I try to launch a craft. (I know this isn't the totally correct place for this, but the makers of ASET are absent for the time being as AFAIK) thanks in advance for your help ahead of time!
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If any of you guys(not pointed directly at you) are seriously offended by anything Ive said thats a bid sad considering I was working off of things others suggested and asked for. I am quite aware of that, Ive done it for all of my own mods. I was just pointing out that it would make it easy for MULTIPLE others who have requested it be a feature to utilize and would make the mod more user friendly.... Cockpits, fuselage, fuel tanks, engines that you want for other aircraft sizes, user friendliness, convenience, etc...
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It is just that is is something super easy to throw into your download since it has already been created for you, just throwing that out there.....
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I did actually see that, but it never hurts to try try again
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@blackheart612 let me know if you need help cleaning up/making more shiny your cfgs, Im more than willing to help you out with that. Also what are the chances of you including tweakscale functionality in a coming release? Lastly, great stuff so far man!
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[1.2.2] Ballast and Nuclear Submarine parts mod
TMasterson5 replied to Redshift OTF's topic in KSP1 Mod Releases
Yeah I've always used mod parts for my subs but Mk3 subs didn't really work until now with this mod. But yeah my suggestions would mainly be more parts and making your own models and textures and cleaning up the cfg's and UI's a bit -
[1.2.2] Ballast and Nuclear Submarine parts mod
TMasterson5 replied to Redshift OTF's topic in KSP1 Mod Releases
Not at all. First thing is first though, I recommend you watch this youtube tutorial series to get the basics down. And also I HIGHLY recommend you make a part as you go and follow along to start the muscle memory going. It is long(about 90 minutes or so total) but it will give you a really good baseline of where to start at. After that though I am always around to answer any questions. Trial and error is your best friend here, 100's of parts made later and I still get caught up sometimes and cant figure things out. It seems like a lot at first but once you get it down it becomes pretty straight forward and easy to do. https://www.youtube.com/watch?v=nsYZIpeKppQ&t=1s -
[1.2.2] Ballast and Nuclear Submarine parts mod
TMasterson5 replied to Redshift OTF's topic in KSP1 Mod Releases
@Redshift OTF shoot me a pm if you want help with modeling and such, Ive worked on a ton of modes around here and am happy to help you out and teach you too! Tried this mod out and I can now happilly say that making Mk3 submarines isnt a miserable experience anymore. Good work man! -
here for you sir, enjoy! It wouldnt be, but why? Likely answer right there. I can certainly look into it, but no promises until BDA has an update that changes the way missiles and tracking and such work
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PEW was never broken in the first place, BD Armory was but that is now fixed. Blue Hawk Industries is one of my many mods and has various weapons, sensors, and other parts in it.
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The way BD Armory works is hard coded and not something that can be changed from missile to missile. Like I said in another reply, I am not adding new things to the mod, I am simply maintaining it in Scoundrels absence. Also, as far as greater missile selection please check out other mods as those missiles already exist in Blue Hawk Industries and PEW.
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Slight update released. Including a whole new small boat parts selection and some fixing of textures and such. Enjoy! Images at link below: http://imgur.com/a/wcqSH
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Yeah tweakscale pretty universally does not play nicely with any ship parts.
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Please read the comment right above yours. The small one was never meant to fit larger weapons, but rather the smaller ones, while the large bay, fits the large weapons.
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Just maintaining/improving where needed. I don't think it's my place to add new stuff to his mod.
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Red Vs. Blue is an expansion pack for BD Armory originally created by @Scoundrel. This is the new thread for its continuation under its license if/until he returns. The pack features all of the original parts, though the textures and such may have changed a bit in the transfer so bear with me on that but everything is in, from what I can tell, a working state! So anyways enjoy and if something is messed up let me know! DOWNLOAD LINK
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Several updates have been added that include various parts for vehicles and various crew served weapons and CROWS !!!!!!!!!!!!!!!!!!!!!UPDATE WILL BREAK CRAFT FILES!!!!!!!!!!!!!!!!!!!!!
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well touche, Ill just go back to the back of the peanut gallery now lol and yeah I get that, twas just advice on the practicallity of it. Its basically now usable at its current weight is all that is what I meant. But does that mean any difference in game, i.e. more/less range or damage or what not. Might be helpful to throw that kind of info into the parts description
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@Wraith977 overall your mod is awesome but just some friendly ideas from me would be: make the new turret taller and less wide/long, right now it is super thin and quite wide and long the new cluster bomb weighs a lot. At .5 ton each dropping one from one side of a plane and not the one from the otherside throws off weight balance quite a lot clarify the difference between the two older tank turets a bit, right now its not totally clear what the difference is between them Other than that, keep being awesome!
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UPDATE(s) There has been a few updates that I havent posted about that have revamped the sub parts a bit. So the submarine prop now actually spins, it has been recolored to match Large Boat Parts Pack colors, and the VLS section now has 24 tubes instead of 8, all Polaris ICBM sized. Enjoy!