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TMasterson5

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Everything posted by TMasterson5

  1. I think I'm in love. Side note though, could we get some more selection of the "backbone" sections by chance?
  2. Ahhhhh this is why it pays to scroll up a bit. Well @SpannerMonkey(smce) If you want to adopt out one of your mods I'm happy to do this one and take one off of your quite massive plate man. Just let me know then!
  3. Does anyone have an ETA on @Scoundrel's return? If not I would be more than happy to take over the mod until he returns if someone has an old copy of it that I can work with, under permission of his license of course.
  4. Version 10 is now up. The fuselage section has been reworked, a nuclear intercept missile has been added, and the missile launch system radar has gotten a rework as well
  5. Kerbal Konstructs is a bit finicky so I understand the issues with that haha And no problem glad you like it man!
  6. Throw them into a dropbox account or whatever that says no support and put a link in the OP with a no support disclaimer, if people want them they can get them, if not then they dont have to.
  7. See below Various placeable statics for kerbal konstructs and the SPH I'm not totally sure as I am using it just fine in my 1.2.1 save so I can't really help you much there. Did you install it manually or through CKAN?
  8. Yeah sadly Spacedock is about as reliable as Bill Clinton is faithful so Im pulling my mods off of there and moving them to dropbox which is actually stable. Not to sound rude, but I dont use ckan personally, so while I appreciate what you and your team do, I cant really say Im 100% concerned with it being on ckan or not simply because installing mods the "old fashioned way" really isnt that hard. I can tag you in future release posts if you want though if that would work?
  9. He said the same thing to me and I countered with the same thing on my mod lol I second the cargo space thing, that would actually be pretty handy and I quite like that idea! Also if you ever want some help with the mod let me know man! I find myself having an assortment of hull parts and such that I make anyways. Lastly thanks for sending me that texture file, all of my ship parts have been updated to match LBPP now that it has a color that actually looks nice, well done man!
  10. I actually got it figured out shortly after posting and forgot to delete the comment my bad. Side note though, youre doing it in a very round about way. If you just change the address from a ".svg" address to a ".png" address you can link it straight from that url instead of doing it through imgur.
  11. Now that BD is, yes Literally any missile will work for it so I'm not sure what you're asking for here? And also look below this
  12. No worries at all man. No hard feelings on my side either. Now lets all just get on board the vessel mover hype train!
  13. I didnt mean you were being rude my bad, I meant the guy that replied to my original comment so no worries man
  14. I quoted all three of you because I figured thats where that path of questions was leading down. No need to be rude.
  15. Just a heads up, in the next release I will be switching out the white parts of SAR and the grey parts of SAMil to match the grey LBP parts colors to provide more flexibility in ship builds.
  16. Guys, it has literally been out for like a week and @Papa_Joe is trying to maintain a ton of different mods that BD once took care of. Give him time and space to work out a working and stable release. He will deliver in time I am sure.
  17. Release 6 is up. Rescaled some parts, renamed most parts. RELEASE 6 WILL BREAK CRAFT FILES. STRIP CRAFT OF STUFF AND THINGS PARTS BEFORE UPDATING!!!
  18. Cant wait to try it man, thanks for all the work you guys have put into this release!
  19. Good god you're the Kraken!!!! All this time and we've finally find out who it really is...... But sweet can't wait to try it! Take your time and release it when you want to man. Your work is awesome and your a mod savior. Stay awesome!
  20. ummmmm I honestly dont remember how its setup. But if I remember correctly its not an actual animation in the model but pivots around the parts origin on its own. What you could do though is just go into the cfg and zero out all of the actual airbrake numbers, it would still work as a brake, just with 0 effect on actual aero @SpannerMonkey(smce) Im going to start running over kerbals with ships everyday until you give us(or at least me....) an update! lol
  21. Hey gents there is a fully working tailhook in the Blue Hawk Industries Mod that functions as a massive air brake, but works well and is tweakscalable, feel free to go and grab that!
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