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TMasterson5

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Everything posted by TMasterson5

  1. I have no idea how to do lights sadly or I would noted will adjust Also noted. I didn't add them at first for freedom of placement but that's an easy fix. You should be able to surface attach to pretty much any of the parts. Which part isn't it letting you? Also awesome screenshot man! And thanks for the compliment! Does it really need that? Considering its on the download page and common sense would say the most current version unless other wise stated......
  2. Thank you guys! Kind words are always appreciated Thank you guys! Kinds words are always appreciated
  3. Kerbal Search And Rescue This mod includes various parts to build a coast guard type ship or aircraft from. Im open to reasonable suggestions for new or different parts and seeing you guys' screenshots of the mod in work is always awesome! So go and perform the Coast Guard missions of your wildest Kerbal imaginations and enjoy the parts! NOTE: I DO NOT have any plans to include wings or rotors or propellers in this mod. I recommend you use the following mods for those parts: Thank you as always for your continued support and all around general awesomeness! Download link
  4. @Laythe2/ @SpannerMonkey(smce)? Would it be okay with you guys if I take some of the models of your hulls and bridges and give them a coast guard style texture? Specifically the simple bridge that youve always had, not the new ones, the corvette hull pieces, and small super structure parts.
  5. @Eskandarethis mod is freakin awesome man. No more ridiculous amount of reaction wheels on helicopters! Small request though, could we get a 2 blade rotor and tail rotor by chance?
  6. Maybe in the future but not right now as right now the included torpedo tends to explode on water impact so a ship deck launcher would be pointless for it. If and when I can get that sorted out though I was planning on this already actually
  7. Update available! Added Syler VLS Messed with the torp config a bit to make it work a bit better Added electric generator to Huey turbine
  8. @Laythe2 I'm not sure if you're aware or not but your VLS cells have the missile attach nodes upside down. Also the small one is way too small to fit nearly and missle in it.
  9. I made hull numbers for BHI a few weeks ago. It was the most tedious and painful modelling I have ever done..... I feel your pain here man
  10. Hey man first off good work and feel free to message me if you run into any issues you need help solving. Secondly Ive been trying to get a cluster bomb to function and get it to work right and its the only weapon I cant get to work right. What is the trick to get it to work?
  11. HOTFIX .7.1 I meant to add VLS attache nodes to all the missiles. Thanks to a reminder from @War Eagle 1 I have now done so. Enjoy guys. Its up now
  12. Awesome BHI update for you guys! BHI .7 is now available and includes the following changes: .7 Added zuni rocket Added LAU-10 rocket pod Added bgm-109 tomahawk Added bgm-109g gryphon Added Huey cockpit, cabin, tail, and turbine Changed torpedo to radar guided to eliminate some issues and altered its weapons settings Fixed(hopefully) sidewinder's collision mesh So enjoy and let me know what you think and thanks for your continued support!
  13. Thanks I'm glad that you like it! As as for the water but yeah sadly there isn't really a good fix for it at the moment. I also hate FAR so I definitely hear you on that one man.
  14. 1/2/3: I really dont know why youre having problems with them then because they are all working fine on my end and for others. Youre using 1.1 right? You pretty much need BD to use this mod, 90% of the parts utilize it. Also BD works with 1.1.x
  15. Odd I don't have that issue so I'm not sure how much help I will be here but I'll try. 1. What speed are they hitting the water at?(approximately) 2. Do you have them in the missile tube submarine part that is included in the mod? 3. If not, how low to the waterline of the vessel are they?
  16. BHI Version .6 is now available here: http://spacedock.info/mod/519/Blue Hawk Industries Changelog: .6 Added mark 48 torpedo Added pintle mount from MTW Added 50 caliber ammo can Added M2 Browning machine gun Changed anti ship missiles to radar guided instead of laser guided Changed submarine parts texture a bit which should elimate some odd glare issues underwater Increased torque on sub parts to help with rolling issues Added NAS plugin for torpedo functionality(Thanks NAS guys!)
  17. Here for you sir. Nice work! Look forward to using it.
  18. Unfortunate news on this front. Due to the way that it has to be set up I cant change the toggle names from generator. I can only change the non toggle options. For example they are fill start/fill stop right now which works fine but if I change it to fill toggle it doesnt recognize it as a gernerator and therefore doesnt generate the water/air properly so I cant do that sorry. As for the torque youre not the only one having rolling issues so I have increased the torque by about 2.5 times its former amount so that should fix it. Expect a release some time next week with these fixes and thanks for your support!
  19. Blue Hawk Industries has a completely functional Submarine VLS hull section. After much trial and error I was able to get it pretty fine tuned to work properly. Mod link in my signature
  20. Thanks for the kind words! Trying to implement now actually and yes that has already been changed and is just awaiting release now.
  21. Hey @Acea could I have you guys' permission to redistribute your torpedo weapon module dll in my mod by chance?
  22. I use vessel mover to just move it the water and then plop it into the water. Once its in the water use the ballast tanks to dive or surface it. https://github.com/BahamutoD/VesselMover/releases
  23. You can add a smoke launcher in the form of a countermeasure launcher. you just have to give it the transform in the model and then specify that transform in the .cfg in the countermeasure section. Let me know if that doesnt make sense. There is a tank turret in MTW that has a smoke launcher built into it
  24. Meh wasn't trying to. Just didn't feel like putting the video on YouTube.
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