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Everything posted by ezequielandrush
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What have you been playing recently? (Other than KSP)
ezequielandrush replied to a topic in The Lounge
Baldur´s Gate 3 (mostly) and tabletop D&D with a bunch of fiends. I´m looking forward to Worker´s and Resources Soviet Republic 1.0 release. That´s a lovely game. But when I had BG3 finished I´ll probably play Warno for some time. -
I´d love to see this happen
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Personally, I think it is doomed. I want to believe it´s not. But I can´t fool myself much longer.
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Was the spirit of EA Violated? Or not
ezequielandrush replied to Fizzlebop Smith's topic in KSP2 Discussion
I think they did. They made promises that they couldn´t keep. Also they bluntly lied to us when they told us the MP (for example) was really fun. In the light of recent events they lied to us. The problem with liers is that you can´t know beforehand they´re lying to you. I´ll sign it but I don´t think it will change anything. Not buying again an EA game might help though. Steam should review their EA policies -
What is your favorite way to play ksp?
ezequielandrush replied to Hyperspace Industries's topic in KSP1 Discussion
Long time I don´t play those long hours on the weekend but... Career mode, heavily modded install. OPM, RemoteTech (I love the idea of dealing with signal delay) USI.. all that jazz. I love to build Bases and Stations on Kerbin Poles, Minmus and Mun. Then go to Duna to do the same. At that point a new version of KSP comes out "yay, a new feature. I should try that" and... Well, let´s say I start all over again. Now I am about to take a break from work and I´m installing 1.7 since It has all the mods I want. I will miss some of the awesome features on 1.12, but I prefer to have all the mods. Anyway, I was playing without them before Cheers Z -
Hi. I just want to drop a "thank you" message here for the modders involved in this. I´ve just tried this mod for thew first time and I discovered a new game now in the totally forgotten realm of building planes. But I have a few questions: 1.- Do you even try to land on the runway? I find it impossible. Once I am on the air I land where I can. *Lame* 2.- All my rocket designs are unusable now (they all flip and go boom now). I understand that I need to put the CoL behind the CoM, but.... how to do it in a rocket? It is supposed to have all the mass in the bottom part where the muscle engine reside. Have a nice day and thamnks in advance for any suggestion or advice you can give me. Cheers Zeke
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Also tried it. Changes everything but that window size. I can't select the window for resize it. I also don't have scroll bars on the window.
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I also tried to reinstall the mod but it didn't work either
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Hey. Thanks for your response. I tried that and I got the exact same behavior, but in a "bigger" or "smaller" window :-) I also tried changing the UI size, but it's always the same issue.
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Hi folks. I am playing a long career game on 1.8.1 on Linux and I tried to spice things up a little adding this mod I am also trying to change the default settings, but when I open the settings menu window I got this glitch. I cannot see the save button, so I can't make the changes effective. Is this a known Issue or I am just having plain bad luck? Thanks in advance and best regards Z
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KSP2 Hype Train Thread
ezequielandrush replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
All Aboard! There was a lot of time since I don´t play KSP. This will bring me back again to the right path. No more shooters and fantasy games. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
ezequielandrush replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi all. I have been away from Kerbal for a long time. I decided it was time to have funa again making things explode.. I love this mod and it´s on my essential list. I installed it (along with others) and I think it´s the root cause of an issue I am encountering. When I launch a vessel that has a direct connection to KSC with a deployed antenna, the vesel loads into the launch site spinning incontrollably. When I uninstalled the mod the issue dissapeared. My KSP version is 1.7.0 on windows 7. Any thoughts? Thanks in advance Zeke Edit: It seems that is something to do with antennae parts. I tested it researching UnmannedTech, so the probes will start with a connection to KSC on the launching pad and nothing happened. And I could deploy the antenna with no issues. So the root cause seems to be loading the vessel with any antenna already deployed. -
[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
ezequielandrush replied to blowfish's topic in KSP1 Mod Releases
Hello! I love this modpack, but recently I found something that smells just like Kraken. Every time I try to use a L2 Atlas Low profile engine it explodes on thrust. Any advice? Thanks- 641 replies
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Oh, not problem at all. The problem is that the delay time is several hours and the probe will burn in a matter of minutes. I don't have much error tolerance. Besides, the probe time travel is 25 years, so restarting the mission is not an option. I guess kOS is a good way to do it. Thanks for the tip...
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Hello everybody. I have a simple but intricate question on how would you think it's the best way to schedule science data gathering on a kamikaze probe burning on a gas giant atmosphere. I use remote tech, I love the additional difficulty in it, but I think I hit a wall here. When I want to send a probe to a gas giant I can't get the science before the probe is destroyed due to signal delay. Is there any way to automate or trigger the science gathering from the probe itself? Do you have any ideas on how this task can be done in a efficient way. Thanks to all your ideas. As always, forgive any grammar mistakes and feel free to correct me. Be good Zeke
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
ezequielandrush replied to DMagic's topic in KSP1 Mod Releases
Hi I love the idea of flexible docking ports, but I have am explosion on launch when I install one of those. Have anybody had problems like that? *** Edit. It only happens if it has an attached part. If I put it on my vessel undocked there is no explosion*** Greetings Zeke -
[1.3.0] Andromeda Visuals: Daydream [0.3.5]
ezequielandrush replied to Matchlight's topic in KSP1 Mod Releases
Hi. Oficially I have changed my visual mod to this. Great work!- 685 replies
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I agree with the idea of KSP being a really good backbone. But I need SVE and KIS and KER and a lot. In my old 1.2 install I had more or less 90 mods.... Be good Zeke
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[1.11] RemoteTech v1.9.9 [2020-12-19]
ezequielandrush replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hello, I've checked some old saves and the parts are there. They where missing some time between.I only had this issue twice, and both times in vessels in sun orbit and high gain dish antennas. I hope this helps. I have the saves if you want to see them. Another question. Is there a way to edit the savegame file in order to add the antenna? Thanks Zeke -
[1.11] RemoteTech v1.9.9 [2020-12-19]
ezequielandrush replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hi, I don't know if this is the place for this question, but sometimes my antenna parts go missing. Is that a common issue? I have a mission in solar orbit and some sats for long range point to point connections that often losses their high gain dish antennas Thanks in advance Zeke -
Oh! HYPE! First?
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I have a problem with a long term magnetic field mission. I have a probe in mun orbit. I have transmitted RPWS and magnetometer experiments from both high and low orbit and got the green tilde as completed in the mission requirements, but the orbit contract params says at least 0,2 in eccentricity and at least 26 degrees in inclination. There is no way I can acomplish this. My probe is currently in a polar orbit (incl 90°) with 0.3 eccentricity and nothing happens. I tried several orbits and it seems the contract is not detecting the probe. Here´s KSP.log if you want to have a look. https://drive.google.com/file/d/0B8610CSq9pkmbXZ5S0lEeG5jdnc/view?usp=sharing Thanks in advance Zeke