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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm always looking for ideas!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Due to limitations of Kopernicus, I cannot make my own (or add my own) monoliths to planets. This is definitely something I wanna do because it fits with the lore (story) of the mod, but I can't. It's up to the developers of Kopernicus to add monolith support (maybe a PQSmod which uses latitude and longitude or the coordinates on a heightmap- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey everyone! I'm typing this on mobile because I have a power outage. It's been out for a good hour or so and the entire street is out, too. This means no release, but I have a screenshot I took whilst working on Niebos and Niebietos's terrain. @The White GuardianHere's Niebietos's new terrain. (Sorry for misplaced tag Guardian, mobile messes this stuff up) I've solved the pixels by using a method similar to what (The white guardian) suggested using a PQS mod VertexPlanet. The heightmap was exported after the PQS mod was applied, and that's used for ScaledSpace. The PQS mod loads when you get in range of Niebietos, making it seamless and smooooooth as a kerbal's... Here's Niebietos: (dark, since it's hiding from us as it's a WIP.) Ignore the stuff on the left unless you're a planet creator! Oh, did I mention Niebietos now has a HAZARDOUS ocean. It's a lava lake. Get too close? Well... You will burn up. 70m is the nearest you can get before you have no chance of escaping (yes, the ocean/lava WILL kill you) Sure, go ahead! I'd love to hear it @Theglitchofthekraken- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I am very glad. I'm happy for you! Enjoy the mod! (If you have any other problems, just get in touch with me )- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hmm that looks like the log. It's apparent that some planets, of which is most noticeably the Olu'um system, are not being loaded. You definitely have the right version of the mod, since Flak is present. Are you absolutely sure no other mods are installed? If so, remove them. Are you using the version of kopernicus provided in my mod? Please delete Kopernicus and Modular Flight Integrator and use Kopernicus and MFI from my mod. It is possible that you merged two Kopernicus folders together, which makes the stability completely collapse.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
They shouldn't do. They're supposed to look like the screenshots. Send me your Kopernicus log, please (Kerbal Space Program > Logs > Kopernicus > Kopernicus.log)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
What if we combined both the eye-candy photo and the simplistic, planet line-up? I could use a screenshot of Niebos, its rings and Niebietos without any editing needed, then Photoshop the view of Olu'um's system into view. Once I iron out Niebiebiebiebietos's bugs and the terrain/texture bug you pointed out, I'll look into designing a flag a bit more! Either way - mandatory ring shots!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm not able to see the image. You able to upload it to imgur.com then put the link here? I'm in equal minds about the eye-candy VS simplistic view, whichever I feel suits the mod, and whichever is easiest for you - thanks for having a go at it!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oo that sounds quite bad. Could you post a screenshot? I'm interested to see if I can match this issue to anywhere else. Have you noticed anything like this anywhere else around the planet? It could be a recurring problem but I have a fair clue of what's causing it. As for a release thread, I don't know. I'd rather manage one thread than two, simply because it's easier. I'll just change the title and carry on posting all the new update stuff here (it's a heck of a lot easier)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! Trust me, you really didn't want to see the early screenshots. It's been a long way since the first releases - maybe that's why it slipped past you. Enjoy RSS! If at all you decide to use this mod, I'm looking for bug reports all the time, which would be appreciated. Fly safe! I think a mod called sigma dimensions can rescale the planets from this mod to match those of RSS (10x?) Though it will need trial and error to get it right. I haven't tried it myself, but it will certainly test mod compatability!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oh my. That's ah... Somewhat confusing but I'll have a look tomorrow. I can't do much tomorrow because life gets in the way, though! But if it fixes Niebietos, that would be damn good! Ignore that, then. Now please do this: Reinstall KSP (delete everything, then install it again) After that, follow my install instructions video. That WILL work if you do it correctly.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hello! Unfortunately there is no release today. This is because I've hit an unexpected problem with Niebietos's terrain. You see, in your versions, there's a red texture in the asteroid's chasms. I'm replacing this with an ocean. The problem is I need to export these textures in Kittopia. This works fine. To stop unwanted terrain 'stacking' of hills, I needed to remove the Vertex Planet, Vertex Height Absolute and Vertex Height PQS mods. This means I'm left with the heightmap of the planet, the colormap and the normal map. The only problem is that due to this moon's insane deformity, I need to ramp it up to 15000m, returning very unwanted results. Here's an image to explain: @The White Guardian is there a way to 'smooth' the terrain using a PQS mod to avoid this heightmap pixelation? It would be awesome if there is, because this is drivin' me up Niebietos's jagged walls!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's what we have been trying to help you with. For the non 'fancy mods' version, you need these following items in your GAMEDATA: Olei, MFI, ModuleManager, CTTP and Kopernicus ________________________ We can't tell you what you've done wrong in your previous installations, but it clearly hasn't worked and it's a problem on your side.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey everyone! Check this out! Again, brushing up on Niebietos, here's a new addition. Evacuate the lower sections!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Check this out guys - I've been fixing up Niebietos, and it's looking awesome!- 2,454 replies
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Advanced Kopernicus: textures from PQSMods
Gameslinx replied to The White Guardian's topic in KSP1 Mod Development
Press Ctrl+p to open the KittopiaSpace GUI. Select your planet, then scroll down and click 'scaled space editor'. At the bottom, use press Export Textures. Wait for that to finish. Now click update mesh. Exit the game after updating the mesh. Go to gamedata > kittopia > textures. Now you have the textures for this planet, you can use them in your config. That should fix your issue. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Sure thing! Thats a great Idea! Ill see what else i can do, too- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's not too bad a name, actually. I don't like my forum username (it's horrifically obnoxious), I go round as 'Gameslinx' outside of KSP. So it would be "Gameslinx System Overhaul". I kinda like that name. We'll see where we go with it - I'm hoping for 1.0 to drop on (no promises!) Sunday.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hmm. This installation has been taking... Some time - a few days in fact. I think it's best someone else talks you through this. I've not been very helpful - I'm sorry. I need a screenshot of your gamedata folder again.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oooooh Bugs! *grabs excessively large hammer* I'm gonna list em in priority order for tomorrow: - Texture seam (easy fix, most noticeable) - Niebos cloud-mountain amalgamation (I only need to remove Layer2D from the lower clouds in the EVE config, that's a few seconds of work!) - Volux atmosphere - I've tinkered with this in the past because I noticed it, but I think I need to lower the mountains. So far I can't find a way to raise scatterers atmosphere that high - I might need to bump up Volux's radius and add 5000m onto its atmosphere (most likely solution), which means a gravity increase slightly. Another scatterer related issue I've noticed is that looking at (especially Volux's) mountains from the side, you can see through them from the map view. This is scatterer doing this and I'll look further into it and do what I can! Ehhmm... Why not? Try dragging and dropping the mods into a separate folder on your desktop, then moving the mods from there to gamedata. I'd rather have a more collective, general term - I don't wanna subject a planet to favouritism. Niebos was the first atmospheric planet and probably the nicest one to look at, but I don't want to focus on it too much. Telos recently got attention. Flak and Verex are next because well... They're ugly little rocks! So I'm thinking of a name which isn't one of the planets, and not after me. It's very tricky for me to name stuff! (Also explains why the moons have the same prefix as their parental bodies, less effort to name! - Telos + Telos late. Olei and Olemut. Niebos and niebiebiebiebietos!)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey everyone! We're approaching 1.0 at lightning fast speeds. As the mod's name conflicts with OPM (outer planet mod) we need a new name! Olei was the first name because I never expected it to grow into a mod - more of a personal project. Which poses the question of what we name it! I'm looking for some suggestions, that would be awesome, thanks!- 2,454 replies
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[1.2.2] [Kopernicus] Ace's Galactic Expansion V0.1.3
Gameslinx replied to Solar Ranger's topic in KSP1 Mod Releases
Nice! It wasn't so long ago I myself began developing my own planet pack (Olei planet mod), and if you see the early screenshots they look like this! There's limitless potential to cresting planets, and this is just the start of your awesome adventure. I personally wish you luck and love to hear more from you. -Gameslinx -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to version 0.9.7! The Telos terrain rework has been completed! Higher mountains and deeper oceans, along with a huge river splitting the middle segment in two make it a more iconic place to visit. CHANGELOG: Complete redraw of Telos's terrain Complete redraw of Telos's colours Raised Telos and Niebos's atmosphere pressures to make sure you don't burn up as much going at 400 m/s ASL @Raptor22 I've upped the atmospheric pressure so that the maximum speed you can go at Sea Level (0M) on Niebos and Telos is 400 m/s before beginning to burn up. Higher up in the atmosphere it's a lot easier to go much faster. I hope that's a fast enough speed ASL!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Follow these please: Remove EVERYTHING from GameData (apart from SQUAD), and do this:- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I have a small idea of what the texture tiling does - I might have another little look at it and see what it does. Mostly I've left it blank, but I reckon it's the distance between each ground texture. If I increase the numbers and the pixels / checkerboarding increases, I reckon it's that. It could be a CTTP problem (easy fix!) where the textures may not line up correctly. Thanks!- 2,454 replies
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