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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
PQS { fadeStart = 140000 fadeEnd = 280000 deactivateAltitude = 281400 materialType = AtmosphericExtra Material { saturation = 1 contrast = 0.85 tintColor = 1,1,1,0 groundTexStart = 0 groundTexEnd = 9000 steepTexStart = 0 steepTexEnd = 9000 steepTex = CTTP/Textures/cliff steepBumpMap = CTTP/Textures/cliff_normal steepNearTiling = 2500 steepTiling = 25 lowTex = CTTP/Textures/cracked lowBumpMap = CTTP/Textures/cracked_normal lowNearTiling = 2500 lowMultiFactor = 25 lowBumpNearTiling = 2500 lowBumpFarTiling = 25 midTex = CTTP/Textures/rock midBumpMap = CTTP/Textures/rock_normal midNearTiling = 5000 midMultiFactor = 50 midBumpNearTiling = 5000 midBumpFarTiling = 50 highTex = CTTP/Textures/cracked highBumpMap = CTTP/Textures/cracked_normal highNearTiling = 5000 highMultiFactor = 50 highBumpNearTiling = 5000 highBumpFarTiling = 50 lowStart = 0 lowEnd = 0.25 highStart = 0.6 highEnd = 1 } Mods { VertexHeightMap { map = Olei/PluginData/Vega_height.png offset = 0 deformity = 3000 scaleDeformityByRadius = False order = 10 enabled = True } VertexSimplexHeightAbsolute { seed = 1245333 deformity = 400 octaves = 2 persistence = 0.3 frequency = 24 enabled = true order = 20 } VertexSimplexHeight { seed = 345324 deformity = 400 octaves = 2 persistence = 0.3 frequency = 14 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { deformity = 800 ridgedAddFrequency = 32 ridgedAddLacunarity = 2 ridgedAddOctaves = 2 ridgedAddSeed = 456352342 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 2 ridgedSubOctaves = 1 ridgedSubSeed = 234311 simplexFrequency = 26 simplexHeightEnd = 6000 simplexHeightStart = 0 simplexOctaves = 4 simplexPersistence = 0.3 simplexSeed = 345463425 order = 40 enabled = True simplexCurve { key = 0 0 0 0 key = 0.6311918 0.4490898 1.432598 1.432598 key = 1 1 0 0 } } VertexColorMap { map = Olei/PluginData/Vega_color.png order = 60 enabled = True } } }- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's not apparent by height - more by shadow. I reckon there's something up with the normal map but I have noticed more than 1 planet has this, but not all. As I'm stumped I don't really have any other theory to go off - I'm sorry- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Take a crew report (landed) on Niebos's mountains There's nothing on ScanSat or terrain anomalies for Niebos yet, but as its terrain is finished it might be better to... Experiment. I'll look into monoliths - especially for Volux and its previous advanced civilidation. As a roadmap, all the planets will have snippets of lore hidden in the science experiments. So far only Niebos has this (Get to da mountains!) PS: if it doesn't work you might be too low down and need another mountain range to try Thank you! They're extremely useful! I've used the general planet creation (using normals, colours and heightmaps) then the procedural (vertex heightabsolute) tutorial, before exporting in Kittopia for the improved height map! (but how can I fix the checker boarding issue - I tagged you with a picture a page or so back!)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Shall increase the pressure a tad and see how that goes. I've noticed this as well but never paid much attention to it, cheers! Nah I'm able to make an installation video tonight. That should make it a whole lot easier- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yep. Your game data folder (the one with squad in) should only have Squad and the 5/6 folders my mod adds Wait a sec, what's in the second gamedata?- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yep. Some bodies are loaded, but the game crashes at Olu'um, the gas giant. Could you remove everything from gamedats EXCEPT for: Squad, environmental visual enhancements, CTTP, Olei, Kopernicus, modular flight integrator and module manager? Then try restarting the game.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hmm. This might be a more serious problem if your game is crashing. Go to your Kerbal Space Program folder. Go to the Logs folder. Go to the Kopernicus folder. Find Kopernicus.log. Send it to me here and I'll look at what is wrong. Sorry for the problems, I'm trying my best to talk you through it- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
And the mod isn't working for you at the moment? You have installed it correctly - everything is in the correct place! What you need to do now: You have conflicting versions of Kopernicus. You need to delete your Kopernicus folder. After it is deleted, use the Kopernicus folder provided from the planet mod. Let me know how that goes!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Nooooo! It's EVE which hogs performance the most - scatterer should work alright! _____________________ Update: UPDATED SCREENSHOTS to the current version. Go on, guys, click it!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
WELCOME TO VERSION 0.9.6. ( @Raptor22 you might wanna see this) We now have scatterer configs! Telos, Volux and Niebos ALL have scatterer oceans and atmospheres! Huzzah, and nothing crashed on the way! (apart from my screenshot taking SSTO thing!) Changelog: Added scatter configs for Telos, Niebos and Volux IN PROGRESS terrain rework for Telos Fixed all oceans. No double ocean laggy nonsense anymore! Fixed Niebietos's orbital view to match its ground view Currently working on Olu'um clouds and scatterer configs KNOWN ISSUE: TELOS'S TERRAIN IS A LITTLE STRANGE. You can still land on it, but there's a big change from orbit VS on land, okay? Nobody complain to me about that one! (I'm joking, I want more photos of those issues!)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
@The White Guardian Hey! I need a little help again, if you have a moment. I'm getting this issue on one of my planets: Do you have any idea how to fix it?- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Taken from Niebos's atmosphere config: ambientColor = 0.85,0.85,0.9,1 lightColor = 0.8483146,0.7078652,0.511236,1- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That looks... Scary. Nah, not too bad. but a lot of effort for the moment. I think this will be a post-1.0 addition (I will certainly be taking a good look at resources, just not yet!), and I'll refer back to this post for it. As for the speed with planet making, some planets (Dread) take a day, others take a week (I'm looking at you, Niebos). Usually the atmospheric, larger planets take longer since they require a lot more detail so it's not the same old stuff all over it. As well as this, the atmospheres are the absolute hardest to do, because they have a good tendency to not behave. You'd expect: RGB = 0.5 , 0.8 , 0.5 to be a nice green colour, right? wrong. In the config files, it's inverted. So that would actually be purple. This gets confusing, because there are two entries for atmosphere colours. The first is ambient light (usually white-light, but it's orange for Volux). This follows linear to the standard RGB format. But LightColor, I think it's called, is inverted. I always confuse the two, and forget about any sort of inversion!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you we're a long way since 0.4 now! As for resource distribution, I'll see if I can sort that out before 1.0. How do I add resource distribution to the planets? Do I need a map (like a height map) of the planet?- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! Your feedback was very useful early on, I've been going off that for a while and I think it's going alright! The oceans don't support scatterer as far as I know (I haven't tried, but I haven't written any configs for it so I guess it's not supported!) I'm no artist - in fact I was the worst in my entire year (I'm not joking, I got the lowest exam score) at art so this feedback is VERY nice to read! I'm gonna add you, Galileo and The White Guardian to the special thanks list for your help. Thanks!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! Now let's find an image from an.... Older... Version: Well ah... I think I've come a long way! And darn did I spend some time on the gas giant texture. You're not the only one who thought it looked ugly! Luckily now that's out of the way, I was able to fix the map view of the planets. They looked very flat, especially Dread and Sheathe - the more mountainous of the moons. They reflect their terrain pretty much perfectly and there's no ugly pinching at the poles. And I don't want to boast in any way about the above. Those were some VERY annoying bugs that I was spending daaaaaays on. I think I have learned an awful lot over the last few weeks. How to make heightmaps, colourmaps, polar invert the planets (some weird voodoo I don't quite get, but it stops the pole pinching which is nice!), the config files, height noise, even a little poke around with EVE! And truly, thank you for your reply. I reminds me why I develop this mod. Yes, there are/were many bugs but they are slowly getting swept away Hey I just realised. We're not even out of beta yet! Know what that means? I still have an excuse for bugs heheh!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I should probably make a tutorial video myself, to be honest, simply because of the file structure of the mod. I have put a readme in the folder, but it might not be enough. Here's the file structure: Olei Planet Mod.zip > OPEN THIS > Planets (folder), Clouds (folder) with a text file saying to install Planets before Clouds. Inside planets are the Kopernicus, CTTP, modularFI, Olei and Module manager. Inside clouds is EVE. Might be confusing and might warrant a video tutorial, but it's really quite simple if you read the folder names and the text file in version 0.7 and above @Theglitchofthekraken- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I need a screenshot of your gamedata folder again, please!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I see the problem. You don't have the mod installed. You have put 'gamedata' inside 'gamedata'. Don't do that! Take everything out of your second Gamedata folder and put it in the Gamedata with Squad inside. Your gamedata should look like this: Green is what you already have, which is good Red is what you need to put in your gamedata Blue is what you must remove from your gamedata folder HyperEngine Kopernicus Squad Modulemanager WheelsCollection Olei CTTP ModularFlightIntegrator Gamedata- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey all! Now that we're approaching the magnificent 1.0, it's time for some screenies! These are all random locations, and what they will look like. No image filtering, no trickery, all taken straight from the planets! Now for the build status: Yes, there will be a new version today - It's regarding Volux. There's been a description fix thanks to @Raptor22 for pointing that out. There has also been an atmosphere fix and an ocean fix. Volux and Niebos used to have 2 oceans stacked on top of each other, because I didn't remove the ocean from Laythe's template used in the CFG file. Luckily, there's NO LAG anymore!- 2,454 replies
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If the end points up, the wheels will slam into the ramp causing them to break under either: Impact damage (sudden change in the runway) G-Force damage from the sudden change in the runway
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Ooooh! Haha! That made me laugh for quite a while. I'll change that to polluted from intoxicated. Unless Jeb's been hauling alcohol to Volux all this time... That explains the bad mood in KSC! Cheers!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey all! Here's a video I did myself - trying to get to Sheathe. Olu'um's outermost planet.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to version 0.9. As 1.0 draws closer, I have been focusing on ironing out a lot of the bugs, whilst improving the overall look of the planets. Yesterday and this morning I took it upon myself to correct the pinching at the poles of the planets. This required a new colourmap to account for the distortion, and so every single one of the planets has a slightly new look. Some are noticeable (for example, Tetra no longer looks like a pizza), others not so much. Here's the changelog: Redone heightmap and colourmap textures for Niebos Redone heightmap and colourmap textures for Niebietos Redone heightmap and colourmap textures for Volux Redone heightmap and colourmap textures for Olei Redone heightmap and colourmap textures for Olemut Redone heightmap and colourmap textures for Sheathe Redone heightmap and colourmap textures for Telos Redone heightmap and colourmap textures for Teloslate Redone heightmap and colourmap textures for Dusk Redone heightmap and colourmap textures for Dread Redone heightmap and colourmap textures for Quarta Redone heightmap and colourmap textures for Vega Redone heightmap and colourmap textures for Tetra Redone heightmap and colourmap textures for Flak Fixed terrain issues for all planets Fixed normal map rendering issues for all planets Added more biome maps for Sheathe, Telos, Volux, Quarta and Flak Redid Olu'um outer texture Added surface clouds (dust, basically) to Vega, Sheathe and Teloslate MANY MOAR BUG FIXES!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Are you able to post a screenshot of your GameData folder?- 2,454 replies
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