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Everything posted by Gameslinx
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Kerbal Engineer will calculate thrust-weight ratio on different planetary bodies just fine. I'd say, take a Duna rocket to Niebos. Take a Dres rocket to Olu'um, and some monstrosity for Scorch! And I don't think there's a way to find easter eggs using ScanSat. I don't think i can even choose where easter eggs are. I hope that one day there's a mod that would let me do such a thing!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Sonus's moon - Sojos. It's very much like the Mun, only less Mun and more Muntainous. (Badum tss)- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! Nobody has a dV map as of yet. In the next update which is tomorrow, Niebos will have a slight orbital shift (nothing major, but if anyone is on a tight fuel limit, be warned). I would love to create/see a dV map in the future, but I don't think i'll do that until i'm sure the orbits won't change!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Niebos's orbit will be fixed on Sunday's release. Strangely enough I thought the temperatures were in degrees C. That's my own fault haha. I'll fix that, too. I'm glad you're enjoying the mod!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Remember that in After Effects the textures don't seamlessly wrap around the planet. You will need to remove the seam (so that the two west and east sides of your heightmap meat). I use Paint.net with the Blend Seams plugin for that. Also, remember to polar invert your textures! It's much more easier in Photoshop than After Effects, so if you need help with that just ask- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! I think Olu'um's temperature is a little too hot, so I'll knock it down a bit so you stop losing ablator on Verex and the inner planets. Olu'um is nearly massive enough and nearly heavy enough to ignite into a red dwarf star, which is why it's hot.- 2,454 replies
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Gameslinx replied to Angelo Kerman's topic in KSP1 Mod Releases
No worries, that's perfectly understandable. Great work, though, and good luck - it truly has great potential! -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I don't know whether that's a good thing or not! I don't want it to be that I rush things, as I sometimes have a tendency to do so! Sundays shall be 'update day' unless something goes horribly wrong on the last day. I think most of the planets are done (I said that what, 6 planets ago?), just some moons and it's all complete. Though moons won't come every release so don't get too scared about file sizes *just yet!* (I also don't play fallout so I didn't get that reference!)- 2,454 replies
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[1.8.1 - 1.9.x] KerbalKomets - Add komets to your game!
Gameslinx replied to Angelo Kerman's topic in KSP1 Mod Releases
Hey! This looks like an amazing mod. Unfortunately it isn't working with my planet pack, nor OPM. If you are able to support planet mods (I think through Kopernicus), would it be feasable for me to try and utilise Komet configs into my own planet pack? Thanks -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Volux has its hurricane and I might leave it at that, though I could recolour its main clouds to grey or black or pollution coloured. As for your suggestion about multiple packs, I don't really want to do that. For a few reasons. The first being that it's hard to manage. Others being compatability issues (It's extremely difficult to put correct files into the ZIP. Filtering files and whatnot will get tedious and hard to manage accurately each upload. As well as this I need to update every single mod page for the packs, which takes longer than uploading the mod as it is. For people downloading, I'm going a bit easier on their internet now - uploads once a week every Sunday.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hello everyone! Just finishing up on the terrain and textures of the new martian planet (Thelai). Since @Raptor22 has an eagle eye for pole pinching, I have worked very hard at getting rid of pretty much all of it, down to just 50M across! That's nothing, and completely invisible in the map view! I've had to severely brighten the images because the planet gets hardly any light on its top surface. And here is the main planetary body! RINGS! Looks a lot like a dried up Telos! I'm quite happy with this one, too, as it's hopefully realistic. The mountains are highest at the equator similarly to Flak, but more pronounced and thicker. Beyond that, the craters are quite deep. Some are huge, others quite small. And i think I got a good amount of colour variation in here!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I noticed the snowy peaks, too. I could make it grey for bare rock, or sandy? I don't really want it to be red like the surrounding rock, though, because it won't look as diverse. I'm not sure!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
On today's 'news'! I'm working on one of the last few planets, based off mars, but with a more tectonic feel. I'm still working out the heightmap and all that jazz, then it's biomes and definitions for everything. I was watching a few Vsauce videos and SpaceX streams and I feel like the martian colours look awesome. Well, this will be a full sized planet roughly to Mars's scale. Not sure where to put it, though, so I'm open to suggestions!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Those ideas are awesome. That's exactly what happened to Volux. It got polluted. War from other planets could have caused ocean pollution from wreckage. Giant power or processing stations to create liquid fuel and oxidiser could have been destroyed. The lore from Niebos's mountains could have been a Volux launched ship crashing because it was a 'Generation Ship' - a ship that carried the last intelligent species from Volux to Niebos in hope of life, which crashed.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Volux had a humanoid civilisation. Scatters would be rubble and perhaps industrial parts (pipes, gears and so on). Maybe rocket parts too- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's quite interesting. I'll make updates less frequent, which might also reduce the amount of bugs that make it through release. As for contributions, I'm happy for anyone to contribute anything they want to the mod. I don't make this overly public. Someone offered to create EVE textures for some planets roughly a month back, but I haven't had any response so I can only assume they stopped. I'm not sure what to focus on next for the mod. A lot of bugs are gone, and I'm concerned about the file size. 1GB is what I would say is the mod's absolute limit, as I'll still wanting to add some moons around newer planets (Moho, Scorch, Sonus). Also I may delete or rework Balos completely. It's ugly. Whilst looking irradiated, nobody will actually want to land on it more than once. I think Niebos is done for the most part. It's got moons and rings and the terrain is pretty much bug free. I need to revisit Verex and some planet orbits because I know Dres and Olu'um get very close at times. I'm also open to suggestions from anyone, and I have responded to a few ( I think mentioned the idea for Niebietos, which is a complete success in my opinion. Finally, when doing science definitions I try to be not only serious but also witty. "Some say the definition of insanity is doing the same thing, over and over, expecting a different result. But here you are, sampling rock looking bored out of your skull." "You shake the mystery too canister around in the water. It leaks everywhere and you're left with an empty experiment. On the other hand, you decide to hide some recreational snacks inside to hide them from your crew." "You look at the pictures from earth and wonder about taking a selfie outside the lander on Dread. Unfortunately, taking off your helmet would be a dread-full idea." "You observe the 700°k temperatures on Scorch. Hey, it appears you can cook anything." "Taking an Eva report in Volux's ocean, you feel a strange sensation as your suit begins to leak. Funnily enough, the water is corrosive." And then the lore definition for carrying out ____ experiment on ____: {Signal acquired} Decrypting... Hash-472/[Vessel-Lupet]: Distress call: .... Decrypt partial success... >>Read<< - "Appro..ing surface... 5... 4... ... 2... Aaand... Contact Light... Lander legs dep- " [LOG-:Capsule pressure exceeded critical] Pressurizing... Fail. Try#2 ... fail. [...] *Static...* END-OF-MISSION-LOG." The above is lore and various types of mission failures and successes will be hidden in sciencedefs. Seems quite overly dramatic but it's nice to not only explore the planets, but also read up on their formation and previous missions to them. Well sorry for the long read, that's what I'm working on kind of!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Biome maps are definitely in progress. Well, the biome maps are completely finished! The configs are pretty much done, too, but I need to do a bit of tweaking to the science values before uploading version 1.0b. Science definitions won't be here for some time. Whenever I'm thinking of other planets or tweaks, I just type a few science defs to pass the time. Unfortunately because of the... 16 or so planets, I need... a LOT of lines of science definitions. Each planet has roughly 3 biomes, so... That's three times the work! Now I need to sort out resources and asteroids in other belts, but I'll use CustomAsteroids for the latter. As for the resource distributions... I have absolutely no idea how to even add resources to a planet! No release for today, but it shall be soon enough.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to version 1.0 Planet 'Fume' Added Fume scatterer configs added Eliminated some polar pinching on some planets Olemut terrain rework Some orbital paths adjusted for planets Noise maps applied to EVE clouds to make them look more realistic Most atmospheres respect their parent bodies' sizes- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Update: May release 1.0 today, not sure. if you have last minute bugs, post em, because otherwise... well!- 2,454 replies
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Oh hello!
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thanks. You just saved me a few months of waiting lol. I'll make another page for 1.0- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I hate how SpaceDock doesn't allow users to change the name of the mod. So it's stuck on Olei Planet Mod. I've sent them an email to their support address- well. I tried. Final-Recipient: rfc822; support@spacedock.info Action: delayed Status: 4.7.1 Remote-MTA: dns; s3n1.52k.de. (2a01:4f8:160:9023::2, the server for the domain spacedock.info.) Diagnostic-Code: smtp; 451 4.7.1 Please try again later Last-Attempt-Date: Sat, 04 Mar 2017 15:37:12 -0800 (PST) Will-Retry-Until: Sun, 05 Mar 2017 13:53:07 -0800 (PST) So it seems I can't get a message through to them to manually change the name of the mod. Welp, if they don't sort their email out I'm going to have to make a new SpaceDock mod page for it.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Call me a little dumb, but I don't see your signature below your message- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Here is Volux's hurricane Unfortunately I don't know how to get it to spin round like a proper hurricane, but it looks nice nonetheless!- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
"Formed from the ashes of Niebos's rings, Niebietos was born. It's so hot, it has oceans of pure lava!"- 2,454 replies
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