Thank you all for your advices. There are so many things that I don't know which to begin (!) As he was advised to me, both J-X4 are gone, their drag was too important, without considering the jet fuel mass that had to be embedded (and be a dead weight for the rest of the flight). I managed some minutes ago to launch, orbit the Mun and recover one experimental ship without any losses (pieces as crew members). The trouble is I do not know the procedure for taking screenies. This project is made of a small pack of pieces from around 50 mods, it got a Mk3 cockpit a V-tail, two canards plans, trapezoidal low aspect ratio wings and the main landing gear is partly housed in the four segment Mk3 cargo bay. Of course this would not be possible without a bit of "cheating"... propulsion is provided thanks to the Impossible Innovations mod from jandcando (http://forum.kerbalspaceprogram.com/threads/86331-0-24-x-Impossible-Innovations-0-5) with two LE Deuterium engines at the wingtip to reach a 210 km Kerbin orbit. Each coupled to one x8 deuterium tank they still have some once above the planet. Two other HE Deuterium engines are installed near the trailing edge of the wings, each with a x2 tank. They provide enough thrust to take-off from the low lunar gravity. I have not yet designed a simple exploration vehicle, and have therefore loaded two tons of batteries to simulate its weight. To be honest this stupid idea originaly came from Ace Combat 5 the Unsung War nostalgia, where we had to defend a mass driver launching site with a lifting body SSTO carrying two SRBs.