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hraban

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Everything posted by hraban

  1. Not at all, almost all rockets are still too strong. Compare a geostationary orbit: Kerbal Space Program Standard ~ 3860 km real world ~ 35000 km A Soyuz rocket reached at the time of decoupling of the Progress-Supply-Vehicle just 180 km in a parabolic flight. Converted to the KSP would be 19km. This works not with physics in KSP, the air is at this point still too thick. Accordingly, it needs already more strength to get out of the atmosphere at least, just 80km.
  2. Hello Beale and all other helpfull readers, the generator is implemented but the electric-charge jumps to zero when the part spawn out of the creation-building. MechJeb and SAS consuming electric. I have no idea why the part behaves so funny. Here the config for ZIRP-M: PART { name = ZIRP_M module = Part author = hraban mesh = ZIRP_M.mu scale = 1 rescaleFactor = 1 node_stack_bottom = 0.0, -0.64022, 0.0, 0.0, -1.0, 0.0, 0 node_stack_top = 0.0, 0.55, 0.0, 0.0, 1.0, 0.0, 0 bulkheadProfiles = size2 TechRequired = flightControl entryCost = 4600 cost = 1300 category = Pods subcategory = 0 title = ZIRP-M manufacturer = CONTARES description = ZIRP-M is a powerfull Engine with integrated Control-System for Satellite-Injection. attachRules = 1,0,1,1,0 fx_gasJet_tiny = 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, running sound_vent_medium = engage sound_rocket_mini = running sound_vent_soft = disengage sound_explosion_low = flameout mass = 0.5 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 10 maxTemp = 1800 stagingIcon = LIQUID_ENGINE fuelCrossFeed = True RESOURCE { name = LiquidFuel amount = 392.4 maxAmount = 392.4 } RESOURCE { name = Oxidizer amount = 479.6 maxAmount = 479.6 } RESOURCE { name = ElectricCharge amount = 500 maxAmount = 500 } RESOURCE { name = MonoPropellant amount = 60 maxAmount = 60 } MODULE { name = ModuleCommand minimumCrew = 0 } MODULE { name = ModuleSAS } MODULE { name = ModuleReactionWheel PitchTorque = 2 YawTorque = 2 RollTorque = 2 RESOURCE { name = ElectricCharge rate = 0.1 } } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = False ignitionThreshold = 0.1 minThrust = 0 maxThrust = 20 heatProduction = 30 fxOffset = 0, 0, 0.15 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 326 key = 1 200 } } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 1 } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 4.0 } } MODULE { name = MechJebCore } }
  3. After KSP obviously not capable to manage more than 4 resources in a command-part ZIRP-KM/M to be rebuilt. The Electrical is laid in a separate part or maybe I'll make a special commando unit. Thus, the ZIRP-KM/M would only fuel support including engine. Do you have suggestions or ideas how it would be possible without division?
  4. The project runs under the name "Aliyana"
  5. @CobaltWolf ... done @Darth Trololo ... 50% right. An incorrect initial reduces the achievable rating.
  6. The next step requires more time and certainly takes longer.
  7. Hello Beale, i made a very fast Q&D demo for a FREGAT upper stage. Textures also Q&D but the structure is clear. Upper side a smal 6.25 m couple-adapter. 2 small RCS-Tanks. 2 big spheres for control, SAS and battery. 4 big spheres for liquide fuel and oxydizer. The RCS-Thruster must be added, so the diameter overall is only 1.35m.
  8. Next Update 9th October 2015 Complete TAROCKOT (ROKOT) Rocket in TANTARES/CONTARES Style. Include two Upper-Stages named ZIRP-KM (BRIZ-KM) and ZIRP-M (BRIZ-M). see you in space
  9. ZIRP-M alias BRIZ-M for Tantares. First ingame screenshot here: CONTARES greetings
  10. ZIRP-M alias BRIZ-M Work on the texture is not finished. Work on details goes on. ISP 326 Thrust 19 kN Lift 6 tons up to 1500m/s Burntime total = 14 min. This Version is the basic ZIRP-M without outer fairing. For Tantares, the ZIRP-M has a diameter of 1.875 m. The inner ZIRP-KM has 1.25 m.
  11. Hello Beale, I'm just in preparation for a replica of the ROCKOT including BRIZ-K / KS / KM. Do you already have something planned or can i take the rocket? PS: Would be nice if you clear up your mailbox. greetings hraban
  12. Thank you sumghai! So i repeat all steps for my mod in 4.2.2.
  13. Now davidy12 Go to http://kerbalx.com/ and search for 'RIVER'
  14. Hello modder, i start my work with UNITY 4.6.6 and have problems to make animations, shader/emmisive animations. Downgrade to Version 4.2.2 kill my Project, unfortunatly. Any helps to made shader-animations and other animations with UNITY 4.6.6? Thank you
  15. Thank you davidy12, hope you have fun with the parts for RIVER-Rocket-System by CONTARES
  16. Another design study
  17. After much thought, one milestone of this mod is to go to modern rocket systems like ANGARA. The implemented main engines was named on german rivers like MAIN und NAAB. More to come to build an ANGARA-styled rocketsystem on kerbal physics and kerbal design. Not with the goal to rebuild the ANGARA in scale.
  18. I started with the logical development of the Tucana of Tantares, therefore, it is probably no coincidence that these parts look like. K1500 developed spontaneously from a discussion of a command pod for 2 Kerbals at 1.5m diameter. It is not a copy of Spica. The project will grow. I build Parts for a Kerbal world. It is possible that one or the other part inspired on real models, because it is a logical consequence. No it's not my first 3D modelling project, but my first with Wings3D and UNITY. For creation of textures i use Paint Shop Pro 8.
  19. I confess, from the development of IVA's and possibly functional elements I'm still miles away. Time will show whether and what it is. Regarding Big-G I appeal to my quote from the introductory text: Existing reverse engineering makes only limited fun. Zwilling will get extensions. Which? Let's see what I can think of.
  20. Thanks Beale, your praise shows me not to have done too much wrong.
  21. Hello Beale, the new PCM-004 "Phoenix" with the engine PSM-Y25 Deneb makes only ~340m/s when it's fully loaded. This needs rework. Imo more Monopropellant in the PCM-004. Decrease KIS and increase TAC. Also replace WasteWater with Waste
  22. 1.8.9 last big chunk (closed) This mod has been divided into several small submods at the request of many readers and users. Click here to continue: What you get with Contares? All objects are created as accurately as possible on a 50% scale. 50% scale means 1/2 of the size, 1/4 of the thrust, 1/8 of the weight. Further adjustments are due to the physical properties of the Kerbal universe. Reference diameters are 0.3125m, 0.625m, 0.9375m, 1.25m, 1.5m, 1.875m, 2.2m (ESA Parts only), 2.5m, 3.75m and 5.0m. Inquiries regarding diameters are superfluous by the effort of simple head calculations or a calculator. Fuel tanks designed for use with Contares LH2/LOX engines contain significantly less fuel. Fuel tanks which do not contain an entry for LH2/LOX in the description as well as all stock tanks should be set to 30% Liquid Fuel/Oxidizer when combined with Contares LH2/LOX engines. Regarding the arrangement of parts in the techtree there is certainly still much to steer. This work i am glad to leave to ambitious users because i personally have no interest in career or scientific mode. LAUNCHERS PODS, AUTOMATED VEHICLES and SPACESTATION PARTS SPACEPLANES OTHERS ... many more Downloads last complete mod download alternate mod download illustrated construction book Recommended mods: - Installation of SSTULabs (only to use the excellent Solar Panels but the complete mod is very nice) - Installation of DMagic Module Science Animate (Allows the creation of animated scientific experiments; temporary not used) Required mods: - Installation of RealPlume (contained engines use this engine effects mod only) - Installation of Tweakscale (change size of parts;reduces unnecessary duplication of standard parts) - Installation of RetractableLiftingSurface (Module which allows you to have a folding wing or other retractable lifting surface; used on Paraglider and Baikal-Booster Wings and Dream Crusher Wings) - Installation of Firespitter (Plugins only; allows Texture switching, Prop-Animations and more; used on UNION parts; more to come) - Installation of USI-Tools (Plugin used for floaters and inflatable [air]bags) - Installation of TACLS (TAC Life support) - Installation of Procedural Fairings (Build procedural fairings and interstages with nice optic) - Installation of KIS and KAS (Many Capsules, Spaceplanes and Storage-Modules use KIS) Supported mods: - RemoteTech - ScanSat How CONTARES should develop: - Creation of more helpful parts Specials: This mod is made for Kerbals on a Kerbal world, not to recreate anything from the human reality in perfection. Thanks to: @fwdixon (RemoteTech MM patch), @Beale (initial advice), @CobaltWolf (suggestions for textures), @Well (support on Dassault Hermes and Ariane), @Cheesecake (for some TechTree and RemoteTech support), @Rissa (Patch for 'Connected Living Space') Use your imagination! Contares Rules: Rule 1: Do not ask of others something you would not do yourself. Rule 2: The desire for mod compatibility must include the readiness to act for this desire. Rule 3: If there are more complex issues to discuss, ask me via PM in my native language German. Licence: http://creativecommons.org/licenses/by-nc/4.0
  23. I'm not a fan of integrated heat shields. With a separate part, the command module can be used more modular. Realism or not. It may like to look like, I will not rebuild. BTW ... sorry Beale.
  24. Quick-Building of Gemini-Style Front port 0.625 m Backside Capsule diameter 1.5 m Heatshield 1.5 m Engine 1.5 m to 1.875 m Well, 1.5 m diameter is not usable for other parts.
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