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hraban

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Everything posted by hraban

  1. Shall deal with RT and perhaps with FAR in the new year. If you want, feel free to write appropriate patch files and send them to me.
  2. As far as I can overlook no configuration changes are necessary for the use of FAR. If adjustments are necessary i expect some commitment.
  3. Is meant by RT the mod RemoteTech? If yes, then no. I use neither RemoteTech nor FAR. Accordingly, there is no experience on possible or necessary adjustments. Deliver example configurations and script code, then we can discuss it. Just read, FAR deactivated automatically on 64bit KSP. After only operate the 64bit variant the support of FAR does not make sense.
  4. Hello CobaltWolf, the problem is, the inflatable Part of the Habitat has no collider. With the Docking Ports on the sides of the Airlock the collider of the Habitat is blocked. The only way to transfer Kerbals is to reach the collider of the Habitat. Remove the Docking Ports and it works. With Version 1.6.1 the inflatable Habitat and Lab will be reworked and the inflatable Section has a own collider also comes Habitat and Lab in 2 Versions. With and without Airlock. Recommendation: Use until next update the plugin Ship Manifest for crew transfer.
  5. Go on the first Page and download from my dropbox.
  6. News and impressions for all friends of the Mods Contares and Tantares and those who want to be there.
  7. Hi CobaltWolf, thanks for the tip to reduce the size of emissive textures. The count of textures on more dificult parts results out of the uv-mapping handling in Wings3D. Maybe i have not yet found all the functions that would be quite conceivable.
  8. Contares 1.6.0 is now on Kerbal Stuff
  9. sent two reports and so far no answer
  10. Version 1.6.0 is out, unfortunatly Kerbal Stuff makes trouble, so use the download via Dropbox at the top post.
  11. That's Morgenrot capsule without thermal blacket from mod Contares. BTW, thank you CaptKordite.
  12. Correctly recognized! Although the dimensions of the window do not match 100% with the models, so nothing has changed on the number and arrangement. Sure, it looks a bit weird, but it's not my idea;) Off Notify me of replies
  13. Give me advice how to make it better would be without to move around a bulky frame?
  14. Detail pictures of the new engines out of Wings3D RK-1-100 Kerosin/LOX Engine RK-0-100 LH2/LOX main-engine for H2B 1.25m engine of Kaas (Haas) 1st stage
  15. next weekend update Dec. 4th 2015 H2B 4 powerfull solid boosters in radial configuration supports 2 high performance LH2/LOX engines to liftoff 8t into GTO or 16.5t in LKO. H2B 2nd Stage with Tantares-Like HTV The first 4 of the new RK engines family from left to right: CTV with new colliders, Kaas (HAAS 2B) suborbital tourist capsule takes 5 kerbals to the sky, CA-1 (Canadian Arrow) capsule for 3 Kerbals on suborbital flight. more to come (when the new forum will work well)
  16. [quote name='trooperMNG']Question for everyone: where to find alternate textures? I saw a lot of imgur albums with green Soyuz[/QUOTE] - open the "Tantares_-_Stockalike_Soyuz__More31.1.zip" file - open Folder: "Alternate Textures" [B]tadaaa![/B] - there is a Folder named "Green Soyuz" - open the Folder - show the names of textures, compare and replace
  17. [CENTER]Raw model of my first Kerbal-style engine [IMG]http://i.imgur.com/skhzmFu.png[/IMG] The RK-0-100 is borne ;) [IMG]http://i.imgur.com/ArRfcz2.png[/IMG] [/CENTER]
  18. [quote name='trooperMNG']Would you consider to separate your mod in two packs like Tantares (like Contares and Contares LV)?[/QUOTE] The division between launchers and payloads, as well as other small parts will surely come.
  19. [quote name='Araym']New TLV (the soyuz launcher) from release 14 lost its radial decoupler by Beale decision to not support it, if I remember correctly... ... that means (like I'm doing myself) that you can only save it by previous release (as I'm doing with the whole old TLV - tweaked to more stock-ish value of fuel, as the original was A LOT overpowered)[/QUOTE] Without matching and truly functional radial decoupler makes the complete package TLV no sense. The stock radial decoupler are rather useless (to low on force) and visually a disaster. Let's see if I can find some time to tinker at least a reasonable and visually attractive radial decoupler.
  20. Hello Beale, since the release of version 14 the "Tavio RD-01" decoupler lost. It is troublesome to restore the old files with every update. Please try to complete your update starting from the version 13.x. Thank you and have a nice weekend
  21. [quote name='Foxxonius Augustus']Kerbalstuff doesn't like me downloading Contares. Any chance you could get a second mirror up?[/QUOTE] Excuse Foxxonius Augustus, In this case you have to apply a little more patience. I'm happy to put my mod at KerbalStuff available for downloading. Other mirrors will also need a more effort for maintenance. Besides the fun to create parts for KSP i still have a privacy and a job.
  22. Hi all, this weekend i work on: 1. Revision of all colliders so that external and radial parts fit perfectly again. 2. Work on the H2B rocketlauncher go ahead. The first-stage engine still requires the approval of another modders. If this does not agree, it takes just one week longer. 3. A study for a tourist capsule which, by the way, proves that 5 Kerbals fit very well into a 1.875m capsule. [CENTER] [IMG]http://i.imgur.com/RWuGsaS.png[/IMG] 1st stage engine with 2 LE-7a cryogenic engines [IMG]http://i.imgur.com/pUjuBqB.png[/IMG] 1st stage cryogenic tank with 2nd stage adapter [IMG]http://i.imgur.com/Fnf6N7V.png[/IMG] 2nd stage cryogenic engine LE-5B-2 with lightweight tank [IMG]http://i.imgur.com/79SN2yH.png[/IMG] [IMG]http://i.imgur.com/CjdDZgB.png[/IMG] 5 Kerbals fit well in this tourist capsule with an diameter of 1.875m [/CENTER]
  23. Beagle has to let me have the PPTS alias Tucana Pod. Who would like to take this further should follow this [B][SIZE=3][SIZE=4][URL="http://www.hraban.de"]link to PPTS[/URL][/SIZE][/SIZE][/B] and download the mini-update.
  24. [quote name='Captain Planet'][URL]http://i.imgur.com/DRzahnv.jpg[/URL] I use the PPTS capsule for my pseudo-Dragon v2. Please don't remove it. It already has an IVA and not every IVA needs to be an amazing whizbang thing, and iirc, the Contares version's IVA isn't any better. Besides, yours has a light, a KIS config, and it looks awesome! Please keep it in.[/QUOTE] Do not worry, PPTS is not lost. Starting next weekend PPTS stands as part of the mod CONTARES available again.
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