-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by kerbinspacecommand
-
I've been waiting for this release for awhile, looks great. Keep up the good work!
- 53 replies
-
- 1
-
-
- end-game
- parts pack
-
(and 1 more)
Tagged with:
-
I am extremely interested in that 11 kerbal command pod. They all look great though. I'll be keeping an eye on this mod indefinitely. Keep up the good work.
-
You wonderful wonderful man, everything is looking great, keep it up.
- 535 replies
-
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
kerbinspacecommand replied to AlphaAsh's topic in KSP1 Mod Releases
Kampus looks great so far! I'll definitely be using this.- 2,488 replies
-
- launchsites
- bases
-
(and 1 more)
Tagged with:
-
1.0 heat dissipation?
kerbinspacecommand replied to NecroBones's topic in KSP1 C# Plugin Development Help and Support
Yeah, that's been my experience so far. Any insight as to how such a feat might be accomplished? Or is it generally impossible to operate that close to the sun indefinitely. -
1.0 heat dissipation?
kerbinspacecommand replied to NecroBones's topic in KSP1 C# Plugin Development Help and Support
Hey folks, I could use some help here. I'm trying to develop a massive "Sunshield" for low-Kerbol orbit space stations and spacecraft (exactly like in the movie Sunshine). Due to the inherent issues of keeping said craft pointed at the sun at all times to protect the pieces behind it, I was thinking I could work around the issue by instead having the sunshield act as a massive hyper efficient radiator. I've fiddled around with some values and read through this thread but am still having issues getting the piece to work. Could anyone please provide some direction on this issue? It would be very much appreciated. Edit: To be as specific as possible, I'm looking for the ability to have a station operate at around roughly 25,000 km above the surface of the sun. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
kerbinspacecommand replied to RoverDude's topic in KSP1 Mod Releases
Excellent! Those notes are exactly what I've been needing. I'll go adjust some values and try to tackle this exospheric resource issue again. Thank you. Edit: Also, I apologize for not seeing your prior post, sometimes all these pages start to blend together late at night. Edit2: I'm a little confused as to what you mean by "Resource Band." Does adding an exospheric resource not just add it in a sphere around the body? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
kerbinspacecommand replied to RoverDude's topic in KSP1 Mod Releases
did you figure this issue out yet? -
Bug in ModuleResourceHarvester, HarvesterType = 2?
kerbinspacecommand replied to seanth's topic in KSP1 Mod Development
Were you able to solve this issue? -
Hacking your libraries: Creating rescources
kerbinspacecommand replied to Xannari Ferrows's topic in KSP1 Mods Discussions
Do you think you could provide some direction on atmospheric and exospheric resource development, I'm running into some issues getting these two types to work. They appear in-game when I scan a planet but I can't for the life of me get a collector to gather them, or even register their existence. -
KSP Stargate. Need some helping hands.
kerbinspacecommand replied to Nupol's topic in KSP1 Mods Discussions
that model looks great. How are you handling some sort of emission/"puddle" effect in the center of the ring? I'm piecing together my own stargate mod for personal use right now and am having some trouble animating things. I do have it working however! Instead of ESLD Jump Beacons, go check out the Para-Sci Jump Drive. -
Love the artwork, we need more!
-
Oh good, I've been casually piecing everything I can find of his for the past year or so, nice to see someone is pulling the trigger and hunting down all the parts.
-
New Folder Technologies: ZPE Propulsion System
kerbinspacecommand replied to GagaX's topic in KSP1 Mod Releases
Could we get an updated download link for this? Looks like some great IVA's and parts to play with. -
Hello! I was wondering if anyone has been able to successfully resize the ring segments. I'm trying to build a massive stargate structure but the current size is far too small. I'm not a huge fan of tweakscale and have been running into problems editing the files on my own. Specifically, attachment nodes won't rescale on the docking ring and disappear altogether to the 1/8th circle segments. Any help or guidance would be appreciated.
-
[1.0.4] Stock Clamshell Fairings (June 1)
kerbinspacecommand replied to xEvilReeperx's topic in KSP1 Mod Releases
Thank you thank you thank you