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kerbinspacecommand

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Everything posted by kerbinspacecommand

  1. I've been waiting for this release for awhile, looks great. Keep up the good work!
  2. I am extremely interested in that 11 kerbal command pod. They all look great though. I'll be keeping an eye on this mod indefinitely. Keep up the good work.
  3. You wonderful wonderful man, everything is looking great, keep it up.
  4. Oh wow, it doesn't look like this ever made an official release. Is there any way you'd be willing to share this part?
  5. Kampus looks great so far! I'll definitely be using this.
  6. Yeah, that's been my experience so far. Any insight as to how such a feat might be accomplished? Or is it generally impossible to operate that close to the sun indefinitely.
  7. Were you able to accomplish that? I've been trying to do the same thing and have been unsuccessful so far.
  8. Hey folks, I could use some help here. I'm trying to develop a massive "Sunshield" for low-Kerbol orbit space stations and spacecraft (exactly like in the movie Sunshine). Due to the inherent issues of keeping said craft pointed at the sun at all times to protect the pieces behind it, I was thinking I could work around the issue by instead having the sunshield act as a massive hyper efficient radiator. I've fiddled around with some values and read through this thread but am still having issues getting the piece to work. Could anyone please provide some direction on this issue? It would be very much appreciated. Edit: To be as specific as possible, I'm looking for the ability to have a station operate at around roughly 25,000 km above the surface of the sun.
  9. Excellent! Those notes are exactly what I've been needing. I'll go adjust some values and try to tackle this exospheric resource issue again. Thank you. Edit: Also, I apologize for not seeing your prior post, sometimes all these pages start to blend together late at night. Edit2: I'm a little confused as to what you mean by "Resource Band." Does adding an exospheric resource not just add it in a sphere around the body?
  10. Do you think you could provide some direction on atmospheric and exospheric resource development, I'm running into some issues getting these two types to work. They appear in-game when I scan a planet but I can't for the life of me get a collector to gather them, or even register their existence.
  11. that model looks great. How are you handling some sort of emission/"puddle" effect in the center of the ring? I'm piecing together my own stargate mod for personal use right now and am having some trouble animating things. I do have it working however! Instead of ESLD Jump Beacons, go check out the Para-Sci Jump Drive.
  12. Hey paramecium, if I wanted to try to use the blue crackling electricity kind of animation that runs on the jump beacon on another part, but wanted it much larger and offset, how would I do that? Would you be willing to give me some direction on this?
  13. Oh good, I've been casually piecing everything I can find of his for the past year or so, nice to see someone is pulling the trigger and hunting down all the parts.
  14. Could we get an updated download link for this? Looks like some great IVA's and parts to play with.
  15. Hello! I was wondering if anyone has been able to successfully resize the ring segments. I'm trying to build a massive stargate structure but the current size is far too small. I'm not a huge fan of tweakscale and have been running into problems editing the files on my own. Specifically, attachment nodes won't rescale on the docking ring and disappear altogether to the 1/8th circle segments. Any help or guidance would be appreciated.
  16. How would this be possible? I've been trying to string together the KSO habitat IVA's to use on a large habitat ring I've been working on, any pointers would be greatly appreciated.
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