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basepart

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Everything posted by basepart

  1. Hi linuxgurugamer, sorry for the late reply. I did a test in both KSP version 1.10.1 and 1.11.2 having installed only the Precise Editor v1.4.1, the WASD Editor Camera Continued v0.7.3 and their dependencies. In both cases the mods are working fine together. In my heavily moded KSP v1.11.2 installation the problem remains, so I guess one of my other mods is responsible for the issue. I'll report here if I have any new findings.
  2. Hi, I'm using 0.7.3 with KSP 1.11.1. If you switch between the standard mode and the WASD mode, it brakes the Precise Editor mod which stops to show the axis lines of the selected part. If you leave the editor and return back again then the Precise Editor shows the axis lines, until you switch modes again.
  3. Precise Editor seems to be working fine, I reproduced the NRE without Precise Editor installed, so the problem is somewhere else, still looking.
  4. The Exception errors have returned even without the "Precise Editor" mod installed, so it something else, sorry for the false alarm.
  5. The Exception errors have returned even without the "Precise Editor" mod, so it something else, sorry for the false alarm.
  6. The mod "Precise Editor" breaks both the TweakScale and the B9PartSwitch (maybe other mods too). I had many Exception errors from TweakScale and B9PartSwitch in my log file and when I removed the "Precise Editor" mod everything looks fine.
  7. The mod "Precise Editor" breaks both the TweakScale and the B9PartSwitch (maybe other mods as well). I had many TweakScale Exception errors in my log file and when I removed the "Precise Editor" mod everything looks fine.
  8. The mod "Precise Editor" breaks both the TweakScale and the B9PartSwitch and maybe others. I had the same Exception errors in my log file like you and when I removed the "Precise Editor" mod everything is fine.
  9. Hi MacTee, I have the same problem like Richard Zsigmondy, using KSP-MA v2.3.0.9, W8.1, 64bit, 16GB RAM. When I'm trying to add an URL it hangs there forever, here's the KSPMA.log file [11.04.2020 01:51:25.138] [1] Info : ---> KSP MA v2.3.0.9 started <--- [11.04.2020 01:51:25.144] [1] Debug : Loading languages ... [11.04.2020 01:51:25.166] [1] Debug : Loading languages done. (English, Deutsch, Italiano, Русский) [11.04.2020 01:51:25.507] [1] Info : Loading KSPModAdmin settings ... [11.04.2020 01:51:25.549] [1] Info : ConflictDetection On [11.04.2020 01:51:25.592] [1] Info : Selected KSP install path changed to "C:\Games\Kerbal Space Program" [11.04.2020 01:51:25.595] [1] Info : Loading KSP mod configuration ... [11.04.2020 01:51:25.601] [1] Info : Download path changed to "C:\Games\Kerbal Space Program\KSPModAdmin\Downloads". [11.04.2020 01:51:25.625] [1] Info : Done! [11.04.2020 01:51:25.629] [1] Info : Done! [11.04.2020 01:51:25.635] [1] Debug : Loading plugins ... [11.04.2020 01:51:25.637] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.BackupTab.dll [11.04.2020 01:51:25.638] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.FlagsTab.dll [11.04.2020 01:51:25.639] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.PartsAndCraftsTab.dll [11.04.2020 01:51:25.640] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.Translation.dll [11.04.2020 01:51:25.641] [1] Debug : Loading plugin file: SharpCompress.dll [11.04.2020 01:51:25.659] [1] Debug : Try add plugin "BackupTab Plugin" ... [11.04.2020 01:51:25.703] [1] Debug : Try add TabPage "Backup" ... [11.04.2020 01:51:25.705] [1] Debug : Try add plugin "FlagsTab Plugin" ... [11.04.2020 01:51:25.721] [1] Debug : Try add TabPage "Flags" ... [11.04.2020 01:51:25.722] [1] Debug : Try add plugin "PartsAndCraftsTab" ... [11.04.2020 01:51:25.755] [1] Debug : Try add TabPage "Parts" ... [11.04.2020 01:51:25.757] [1] Debug : Try add TabPage "Crafts" ... [11.04.2020 01:51:25.758] [1] Debug : Try add plugin "Translation Plugin" ... [11.04.2020 01:51:25.779] [1] Debug : Try add TabPage "Translator" ... [11.04.2020 01:51:25.817] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.BackupTab.dll [11.04.2020 01:51:25.817] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.FlagsTab.dll [11.04.2020 01:51:25.818] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.PartsAndCraftsTab.dll [11.04.2020 01:51:25.818] [1] Debug : Loading plugin file: KSPModAdmin.Plugin.Translation.dll [11.04.2020 01:51:25.819] [1] Debug : Loading plugin file: SharpCompress.dll [11.04.2020 01:51:25.832] [1] Info : Loading backup configuration file "C:\Games\Kerbal Space Program\KSPMABackup.cfg" ... [11.04.2020 01:51:25.906] [1] Info : KSP settings.cfg file updated. [11.04.2020 01:51:25.909] [1] Info : KSP settings.cfg file updated. [11.04.2020 01:51:26.902] [3] Info : KSP Mod Admin is up to date. [11.04.2020 01:51:55.296] [4] Info : Url detected starting download...
  10. Hi MacTee, I want to report a bug. It happens only when the mod list gets big enough. If I let the KSPModAdmin_aOS.cfg file to get bigger than 3.4MB then, when I start the app, I get an exception error that says that the system is out of memory and I can see that most of the tabs in the KSP Mod Admin window are missing. I'm running windows 8.1 x64 with 16GB of RAM and I have installed the .NET Framework v4.6.2 with the latest updates. Here's a copy of the KSPModAdmin_aOS.cfg file that shows the problem, in case that you want to take a look. https://www.dropbox.com/s/pl2wvr3194ux4zw/KSPModAdmin_aOS.cfg?dl=0 Also, If i open the specific file in an editor and remove the "Bluedog Design Bureau" mod, then the app is working again.
  11. https://spacedock.info/mod/1165/PicoPort https://github.com/steedcrugeon/REKT GameData\SHED\Agencies\SHEDAgency.cfg
  12. Hi steedcrugeon, just a report, both the REKT mod and the PicoPort mod share the SHEDAgency.cfg file, but the files are a bit different, so the last one that is getting installed overwrites the previous.
  13. I've just checked the windows version and NOD32 shows it as clean.
  14. Hi, just a report, finally I found the problem, the .NET Framework v4.7 makes the KSP Mod Admin to hang during the downloads. I have just removed the v4.7 and it is working again.
  15. Hi, GitHub ain't working anymore. Any chance to get this fixed ? Thanks ------EDIT------ with further examination I see that this problem may be from my internet connection, or something else I'm sorry for the false alarm
  16. Many thanks for the update, MacTee. It seems to be working fine.
  17. Here's the config file https://www.dropbox.com/l/s/oKkUwB31WJC8I0EbQUFiet If you try to add a big mod, like the Chaka Monkey Exploration Systems, quit the KSPMA and reopen it, you can see that most of the tabs won't get loaded and the mod list becomes inaccessible. https://spacedock.info/mod/599/Chaka%20Monkey%20Exploration%20Systems Many thanks for the help
  18. I had the same issue lately. I was trying to add a few new mods into the KSPMA list, when the app threw an exception and the mod list window became inaccessible with a big red X on it. Also, most of the tabs on the top of the screen were missing. I had to remove a few mods from the KSPMA config manually with an editor, to recover my list.
  19. If you add the latest InterstellarFuelSwitch mod directly from the zip archive, it pulls the info from the CommunityResourcePack mod which is packed together with the main mod. Also, I have tried to reproduce the problem on the mod web sites but without success, so, to be honest, I can't remember if in the past I had this problem on the web sites as well.
  20. Well, I had the "AVC version file support" turned off in the misc options of the KSPMA. The GitHub and the SpaceDock doesn't need that option to pull the version of the mod, but I guess that the curseforge doesn't provide the version number, so in this case you need the AVC version file support, and the KSPMA pulls the version info from the zip file and not from the web site. I had that option turned off because when a mod zip archive includes its dependencies, then in some occasions the KSPMA pulls the version of the dependency mod instead of the version of the main mod. Thanks for the help 4o66.
  21. Many thanks 4o66. The CurseForge control URL is working fine. I've just updated a few mods with your version. Also, I see that the "preview_1" doesn't get the version numbers of the mods from CurseForge, but this can be an issue of the web site. Thanks again
  22. Thank you, you're right, I was right-clicking the ModInfos to edit them. Here's the link of the config file... https://www.dropbox.com/l/s/lSTnpMsxAcKsRQoHQJfcmo I understand that it cannot be done automatically without the proper info. I was thinking to set the dependencies manually(if there was such functionality in KSPMA). That wouldn't be a big problem. One could get that info from the mod's forum page. Also you could use the CKAN as a companion to the KSPMA, to check the dependencies of a mod.
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