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KSP2 Release Notes
Everything posted by Tricky14
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[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Tricky14 replied to tetryds's topic in KSP1 Mod Releases
That's a good reason. Thanks for taking the time to answer. I'll try to provide feedback if I can also. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Tricky14 replied to tetryds's topic in KSP1 Mod Releases
May I ask why? I'm not going to convince you otherwise, but I'm wondering if there's something I should know about CKAN that I currently unaware of. I'm also with the War Thunder crowd, by the way. I will get this mod whether or not it's on CKAN, it's just too vital. -
[1.9.x] Mouse Aim Flight (1.1.3) - Pilot airplanes with your mouse!
Tricky14 replied to tetryds's topic in KSP1 Mod Releases
Will this go on CKAN? -
I do not mean to sound ungrateful, but how can I remove the "Plume configured by RealPlume." line at the end of every engine description? I know the plumes are configured by realplume: I'm the one who installed it.
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Ha it was the 32 bit version. Very odd. I don't get why that is still even an option. I'll check my routines a bit more closely when launching KSP. Okay, CKan is launching the wrong version. How do I get it to launch the 64 bit? The regular shortcut on my desktop also seems to launch the 32 bit version for some reason. Annyoing.
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I'm trying to do something about my frequent crashing in 1.1. Can't play for more than a couple of minutes without experiencing some kind of weird crash. (Yes, I tried forcing it in OpenGL - just gave me different crash messages instead). So I just want to ask the experienced mod community: which of these mods might be the most likely to cause crashes? My PC has 16 GB of RAM, 4 GB of VRAM and a Geforce 780. I can deck out a game like Skyrim with 6 gigabytes worth of graphical mods, so technically speaking it should be able to handle a lot of extra fluff. Here are the few mods I use in KSP:
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Some Relief for Memory Outage Crashes
Tricky14 replied to Moach's topic in KSP1 Technical Support (PC, modded installs)
I get this instead: http://nvidia.custhelp.com/app/answers/detail/a_id/3633/~/opengl-message-%E2%80%9Ctdr-detected%E2%80%9D Not even running that many mods. -
Minor detail. Wether you're in a plane or chasing it, you don't actually hear the sonic boom due to your relative speed. I remember this from an interview with Andy Green, who first broke the sound barrier in a land vehicle back in '97 or so. His entire crew heard the sonic boom when he broke the record, but he didn't.
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Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Tricky14 replied to DuoDex's topic in KSP1 Mod Releases
I'll just install it manually then until it gets added to CKAN again. Thanks. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Tricky14 replied to DuoDex's topic in KSP1 Mod Releases
So how long does it usually take for this mod to update after a major KSP update? Weeks? Months? I had it bookmarked for quite a while, was itching to try it out in 1.1. Edit: Oh, asking how long it usually takes isn't an enquiry for an update, is it? I didn't mean to break the forum rules. Anyone who has been following the mod longer than I have should have some idea of how much time goes by. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Tricky14 replied to DuoDex's topic in KSP1 Mod Releases
Ooh right! Whoops. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Tricky14 replied to DuoDex's topic in KSP1 Mod Releases
I don't see this on CKAN anymore. Did something happen to it or was it replaced by something else? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tricky14 replied to sirkut's topic in KSP1 Mod Releases
Thanks! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tricky14 replied to sirkut's topic in KSP1 Mod Releases
I'm new to IR. Where do I find the rover wheels used in the demo video? I can't seem to spot them. -
Can't progress due to crashes.
Tricky14 replied to Tricky14's topic in KSP1 Technical Support (PC, unmodded installs)
It's just another hour or so on time dialation. If I'm lucky the game won't crash at all now that I switch back to the menu. I'll bite through it. ;) -
Can't progress due to crashes.
Tricky14 replied to Tricky14's topic in KSP1 Technical Support (PC, unmodded installs)
It's still happening every 20 minutes or so in spite of employing that trick, but the end is in sight and I can probably manage now that I know what to do. Will start a new game after. Thanks again.