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Alexoff

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Posts posted by Alexoff

  1. 1 hour ago, The Aziz said:

    They are right, there just isn't enough of them for project of this size.

    It seems that there are about 60 people working there on Linkln, plus probably 10-15 people from the squad. For a game weighing 30 gigabytes, this amount seems more than enough.

  2. What other games have been so affected by covid? Even the creators of cyberpunk didn't complain about the pandemic. And then I get the feeling that IG suffered the most from covid, since KSP2 was not only delayd for three years, but also rolled back from the full release to the buggy remaster of alpha versions of KSP1.

  3. 27 minutes ago, moeggz said:

    an timeline update

    Just an anniversary - six months from the release of the game. What will be ready by then will be inserted into the patch.

    30 minutes ago, moeggz said:

    the step is the right direction

    It seems to me that releasing patches for a heavily bugged game is a matter of course for any developer. Apparently we need to thank that they did not run away with all the money ...

  4. 13 minutes ago, Strawberry said:

    he’ll be the savior of humanity

    Well, maybe he saved the world, because the world is still quite intact. Maybe he was able to find the first zombie and save the world from the zombie apocalypse. :D

    It's not very clear how this justifies Nate's empty, promising claims he's given out so many times.

  5. Modding: We expect modders to dig into KSP2 on day one. We recognize that the modding community has played a big role in the longevity of KSP, and we continue to be impressed by the mods that are released. The team aims to ensure that over the course of Early Access, the sequel is even more mod-friendly and release updates aimed to support the modding community. Additionally, the team will be collecting feedback and analyzing how to continue to improve modding support with the community

    Oh, I went through the old statements of the developers. How diligently they defended us from the terrible truth. How everyone rejoiced at such messages...

     

     

  6. This is not the first such message. I remember Nate wrote about the state of the game back in the spring and all the fans immediately forgave everything. This is a very superficial confession. It's just that the game is not in the best condition, and why it turned out like that, who misled us a year ago and what was done to prevent the game from being in such a state - there is no talk about this. After all, it's not a game in a bad state, but early access without a huge amount of old and new features in a bad state.

  7. 7 hours ago, Pthigrivi said:

    Reach out and tell them what exactly that they don't know. Again, What is the actual point of rehashing 6 years of dev development 20 times a month on this board?  You've been heard, my dude. Probably 100 times in the last 3 months. Please, please either contribute something useful, ask for something solvable, or give it a rest. 

    It is strange that only I speak unuseful, and only I must stop.

  8. 40 minutes ago, Pthigrivi said:

    Again, what is the actual point of this endless conversation we have over and over and over again in 2/3 of every thread on this forum? What do you actually want to happen to fix this for you? 

    The whole forum in this case is meaningless. Everyone already knows everything, no words on this server will change the universe. But in reality, we are trying to reach out to the developers, while other users are trying to answer for them.

     

    22 minutes ago, PDCWolf said:

    image.png

    I wonder if there will be a grid fin or is it too difficult to do this part in 4 months?

  9. 1 hour ago, Strawberry said:

    When a development team gets into an actually decent pace for making the game.

    From this, I can assume that the real development began in the fall of 2022. Then the leadership of T2 plunged into the shame of the GTA3 remaster and IG abruptly stopped posting news every two weeks on this forum. I think T2 told IG that it's time to start giving all the best and the second such shame cannot be allowed. About a month later, IG announced that the full release was being delayed indefinitely, it suddenly turned out that many parts of the game had not even begun to be made. Only after that we began to see some gameplay videos, and not just videos from the editor. And before that, there was a chaotic development, most likely the managers came up with another grandiose concept that the recently hired developer could not implement, after which the concept was reworked, and the developer was most likely fired. His/her work either tried to somehow clean up the new employee, or she remained unfulfilled. Can this be called development? I hope full development is at least underway now...

  10. 1 hour ago, Periple said:

    Can you be more specific?

    All management. What's the difference, no one has ever made excuses to us and is unlikely to

    1 hour ago, Periple said:

    There is an entire subforum here for development updates and other stuff from the studio, as well as the Discord tracker for posts from them, community managers often commenting on things, and so on!

    How do they comment? That they are proud of their game and their team? Someone somewhere took responsibility for the shortcomings? Can I have a specific example?

     

    In fact, communication with developers is extremely limited. No one answers serious questions, questions are chosen for a long time at the AMA, only the most convenient ones remain. There are strict limits - you can constructively discuss on the forum what can be done with this or that object in the game, for example, resources or multiplayer, although there are no guarantees that one of the developers will read it. And it’s too late to do this in 2023. You can praise the developers and be patient. We need to look for bugs. Everything else is reprehensible, and the appearance of white knights in the topics does not lead to the removal of offtopic, but to the closure of these topics.

  11. 35 minutes ago, Periple said:

    Who do you believe is responsible for the game and its state?

    Management?

    36 minutes ago, Periple said:

    Talking to the public is hard, stressful, and thankless at the best of times, and in bad times, it's downright gruelling, and it's also really difficult to do in a way that just doesn't add fuel to whatever fire is causing the bad times. 

    Of course, it is difficult, it seems there was no one who would take on such responsibility.

     

    23 minutes ago, Stoup said:

    Instead of coming from a point of condescension, it's just trying to keep discussions from falling into the same repeating pattern of bickering that has become very commonplace.

    It seems to me that any discussion on the part of the defenders of the developers ends with the phrases "be patient", "KSP1 was not better", "make games hard" and "your message is not constructive". So the conversation has long since slid into this.

  12. 2 minutes ago, Pthigrivi said:

    I find in situations like these being at times stern but always courteous and helpful usually gets the best results

    What results can be on the forum? What are we talking about? It looks like some kind of motivational universal speech... I do not understand this mentoring tone and communication only at the parent-child level. There is a good child - the developers, for many of them this is the first game, making game is hard, they need to be encouraged and praised. There are bad kids who are always whining and unhappy, let them shut up and wait. But both we and the developers are adults, many of us have children ourselves.

    14 minutes ago, Pthigrivi said:

    As to you your last point the folks a actually working on the game have been pretty active offering AMAs and Dev blogs and progress updates every few weeks

    What is the progress of the game?

    15 minutes ago, Pthigrivi said:

    The people responsible for KSP2’s state at release are the folks who for whatever reason forced the issue this spring rather than giving the team another 9-12 months to get things into a more playable state.

    Two news - another delay until 2024 and a game without colonies, multiplayer, a bunch of features from the first part and with a lot of bugs. I highly doubt that the game would have been warmly received. All delays of the game were accompanied by the words that this was only to make a good game even better and bigger, and not because the development went somewhere wrong.

  13. 11 hours ago, Pthigrivi said:

    It kind a feels like when you've got an issue with a big company just screaming at the poor kid taking your call in customer service.

    Is this some sort of logic trick? Only those who have nothing to do with the game and its state are talking to us. And those who are responsible, they hid somewhere. And as a result, who is to blame? Well, buyers of course!

  14. To make Dakota's life easier, the leaders of the IG should not fight toxic members of the community, but do what we are all here for - KSP2! Then the voices of the dissatisfied will drown in the choir of the chanters of the game, which was able to rise from the ashes. In two weeks it will be six months since the release of early access. What did we get in six months? A few common parts and that's it. Performance went from very poor to mediocre, hundreds of bugs were fixed, but many hundreds more remain. There are no announcements, science is a few animations in the editor. Colonies, multiplayer and interstellar flights are just words. No specific dates. We are now being told about heating, but sorry - this is one of the features of KSP1, which was introduced into the game in 2015 without a standing ovation. Then, in 1.0, many engines were nerfed and it was forbidden to fly into the atmosphere at any speed without consequences. Some were a little upset, but we gathered our will into a fist and dealt with it! And there are quite a lot of such features that were in KSP1 for a very long time, but which are not in KSP2. Asteroids, destructible buildings, in-game wiki, mod support, buoyancy, kerbal professions, grabbing unit, IVA, kerbals hanging out in the hangar ets - all this will also take so long and tedious to add, as if this is some kind of incredible accomplishment and a real challenge for any developer? What exactly can developers expect here? A medal from fans of the franchise? And how fair is this to other developers who really try and make a quality product? If we always praise both good quality and bad quality equally, then this will demotivate good developers.

  15. 38 minutes ago, TwoCalories said:

    I don't think that it's fair to compare modded KSP1 with KSP2. We should think about the fact that features that would come with mods in KSP1 (scatter, clouds, ocean waves, etc.) come with KSP2 in stock. Graphics mods like Parallax 2.0 also require a beefy computer to run.

    But you just compared KSP1 with mods and KSP2!
    This is an interesting question - what other sequels were compared in the graphical part with the original game with mods? I don't remember such examples.

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