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Alexoff

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Posts posted by Alexoff

  1. 16 hours ago, Halfp said:

    When will careers and science be available in the game? Do at least one item on the roadmap already, because it's basic.

    In a neighboring topic, such a question caused a scandal. No one knows, maybe not even the developers, but most likely science will come out before the spring of 2024. If this does not happen, nothing will save the game.

  2. 22 minutes ago, Strawberry said:

    There's definitely still development ongoing (otherwise we'd have it in our hands already), the question is on what. This is speculation with not a lot to go off of, but its safe to say the reentry side of things is more done then the radiator side of them, I assume the reentry side of things is in the debugging/optimization side of things, its playable but could be better, and the radiator side of things is more rudimentary. There's definitely a lot we dont know though, so yeah some clarification here would be nice, usually these dev diaries tend to come with responses later on and I hope we get some here. 

    It's just that they didn't show us anything, except for concepts and photos of real things. It was possible to show a colorful descent of craft into the atmosphere of Eve. But in the tradition of IG, fans have to figure out for themselves what is really going on with the development of the game. Someone thinks that almost everything has already been done, someone thinks that Nertea presented us with a concept that is still going to be implemented. Weird marketing, for some reason I don't understand, doesn't back up good expectations.

  3. 34 minutes ago, PDCWolf said:

    When. Yes, it becomes more important and more glaring of an issue with each passing day. Re-entry heating was promised as a release feature in the media event, then as a coming soon 143 days ago.

    Apparently Nertea finished introducing his parts into the game and was finally able to focus on thermal effects. What dozens of other developers have been doing for 6 years is the mystery of the century.

  4. 1 hour ago, regex said:

    If you haven't figured out by now that they don't give dates until things are ready you're either new, willfully ignorant, [snip]. "Alongside these other things" is the answer you should expect for "When?".

    Well, in the sense that there is no answer in the text, you just need to understand the current situation with the difficulties of developing a game?

  5. If Nertea now does all the thermodynamics, and before that he did almost all the parts in the game, then what are the rest of team doing? Maybe in a year we will find out that he single-handedly made half the game?

     

    17 minutes ago, regex said:

    I love how there's a timeline in the post about how things are going to develop alongside other features and the first thing someone asks is "when?". Even I, only skimming the post on my phone (due to miniscule font), can see when these features will come out.

    "Together with science" is not the answer to the question "when".

  6. 48 minutes ago, Spicat said:

    That's not because you have no questions that everyone is like you.

    Is this some kind of insult? I have a lot of questions, but judging by the latest AMA, a lot of weird and simple questions remains, and many questions get very evasive answers. Or "thanks, to the forum!"

    48 minutes ago, Spicat said:

    Are there current new system that you implemented that we aren't seeing the full extent yet?

    Of course! I work with the colonies! Next question!

    48 minutes ago, Spicat said:

    - How did you solve the floating point problem and how would that work in multiplayer?

    We solved this problem brilliantly! :D Paul Furio talked about it in 2020

    48 minutes ago, Spicat said:

    What new capabilities will offer the new terrain system and are there good progress on it?

    We have good progress (as Nate recently said about science), it will improve the quality and performance

    48 minutes ago, Spicat said:

    Have you changed some of the work methodology since release?

    We began to pay more attention to what the community cares about.

    48 minutes ago, Spicat said:

    What's the process when implementing a new feature?

    First, we are offered to introduce a new feature into the game, then we discuss at a round table with other engineers how best to add it, and then we successfully add it!

    48 minutes ago, Spicat said:

    Do you do both features and bugs fixing? If yes, how do you split your work between both of them?

    We divided bugs and features among ourselves, and after that I choose one of the bugs, find out its cause, fix it, then choose one of my features and add it to the game. This allows you to switch between duties of different types and get less tired. Of course, to solve problems, I turn to other members of our friendly team, and we hardly interfere with each other!

    I don't understand why we need the AMA so much. They hardly show us anything new, maybe a couple of screenshots. This is not a laboratory seminar where the collective mind helps employees find a solution, we are simply told t"dont worry, work on the game continues". And we can see how the work continues on the patches.

    P.S. - Can I get a job as a speechwriter for PD? I won’t ask for a lot of money, and I’ll definitely be able to find words for the fans no worse than Nate...

  7. 1 hour ago, RocketRockington said:

    Probably why there's no engineering AMA.  Concerns about too much being told.

    And what questions will be left for engineers? Based on previous interviews, we learn that the engineer came half a year ago, that he/she is in a good mood today, that he/she is very proud of the work done, that he/she masterfully increased productivity in the main menu, or something like that.

  8. 4 hours ago, cocoscacao said:

    I'm afraid I don't follow your logic... My assumption is that by "real coder" you meant someone who is capable to deliver relatively bug-free game. And yet, they've created a mess and left. So how's that a "real coder"?

    The real coders are the people who wrote the core of the game with all the many bugs. Weren't they led by a previously fired CTO? And now fire coders are working, what can we ask them? They are most likely shocked by the game code and would like to unsee it.

  9. 27 minutes ago, Spicat said:

    What do you mean there aren't any real coders?

    I'm talking about those who created the core of the game.

    49 minutes ago, cocoscacao said:

    if real coders are the ones capable of making things work, how did they created a mess for newcomers to solve? 

    That's why they became ex-coders

    It is curious that no one else had any objections to what I wrote earlier.

     

  10. 16 hours ago, Scarecrow71 said:

    I honestly cannot tell if you're being serious or facetious

    Poe's Law in action! :D

    16 hours ago, Scarecrow71 said:

    but when can we get an AMA with an actual coder? 

    I have a suspicion that this is not possible, since the real coders have left the company. It’s just that Nate’s stories about how they spend several months looking for the cause of the bug prompt such thoughts. A lot of developers have come recently, maybe now someone new is trying to deal with the horror that their predecessors have done

  11. 24 minutes ago, razark said:

    People are really complaining that the devs aren't telling them they're not working hard on the game?

    No, the developers are constantly talking about how much and how hard they work. It's just that some people complain that fifty hard-working professionals would show slightly better results.

  12. Perhaps Nate is tired of reading the indignation and whining on the forum under each of his posts. You can't please these fans! Patches are released every two months - not enough, hotfixes every two weeks - not enough again! You show the fans the animation from the editor, and they say - where is the science? You give a discount of 10 bucks on the game - again they don't like it! We've been waiting for early access for three years, so why not wait five years more, and only then judge the game?!

  13. 1 hour ago, Lisias said:

    Do you have positive feedback from the Juno devs about not going to implement colonies and multiplayer?

    To be honest, I don't really follow development. But I definitely didn’t see cool videos about what they promised to do by 2020. Now it seems that we will get colonies on Dune after real colonies appear on Mars ...

    1 hour ago, Lisias said:

    Sugared Juno On A Golden Plate, and not a KSP¹ sucessor.

    But once upon a time, "simple rockets" were a primitive attempt to make something like a KSP for mobile phones. But someone rested on their laurels and shot epic videos with developers walking in slowmo, and someone just made the game step by step

  14. 1 hour ago, Lisias said:

    Real differences, not the sugar coating that rich game publishers use to make up simple, lousily designed  dumbed down games.

    The real difference that Juno is working out seems to be 7 people. KSP2 is being developed by more than fifty people + developers from Squad. And another difference in positioning, since in KSP2 the game of the millennium was promised, and Juno was not positioned like that - no colonies, no multiplayer. The disadvantages of Juno are that you can make any procedural rocket with any procedural engine, which removes KSP challenge, where you need to make something unusual from the available parts.

    1 hour ago, Lisias said:

    I'm pinpointing how ridiculous would be a 220 meters, 7.5 meters wide rocket standing on the launchpad to be considered "realistic", as the people advocating for the plain removal of the wobble are telling.

    It seems to me that in real life such a rocket will collapse under its own weight, and will not bend like a sausage. But in the KSP, it seems there is no such feature as the ultimate pressure on the part.

  15. 11 hours ago, Lisias said:

    You need to respect the bricks limitations, otherwise where would be the challenge?

    It seems to me that there are quite a lot of challenges in KSP2 without it. For them, it would be possible to add achievements in steam, but to make this is a challenge for developers, apparently...

  16. I don't remember the wobble problem in KSP1 causing me any inconvenience at all. A couple of struts holds the two parts tightly together, if something wobble, then I forgot to add a strut. My very first rocket for Mun in 0.90 was an absolute nightmare, there were about 10 stages, there were solid propellant boosters on the 5th stage, I flew in a straight line, because I did not understand anything about orbits, I descended from a height of 200 km for a very long time and with monstrous costs fuel. But even this monster did not oscillate like almost any my rocket in KSP2.

  17. 1 hour ago, The Aziz said:

    Aa far as I know, his parts were distributed under license that prohibited commercial use, so unless it was changed, and I don't think it was, they can't just "take" something he did earlier.

    In any case, all these parts were made by a master of his work, hired from the outside. Whether he used his old parts or made something from scratch is not so important, dozens of other employees were doing something else with much worse results. And in the threads of his mods, he did not whine how difficult it was to do

  18. 2 hours ago, Superfluous J said:

    There is an inherent difference between the "difficulty" of doing something new *to you* and doing something actually new, that no one's ever done before

    So you can talk about KSP1, KSP2 is not so different from the first part

    2 hours ago, Superfluous J said:

    Cars are ridiculously easy compared to software.

    This is easy to do when trained specialists bring the finished line, find suppliers, hire and train personnel.

    2 hours ago, Superfluous J said:

    I'm sure it was difficult to DESIGN the FIRST can of whatever soda was first canned, but right now it's so simple you don't even need people there anymore.

    It's easy to hire Nertea and take a bunch of parts from him for the game

    1 hour ago, Periple said:

    Making a game isn't anywhere near as hard as figuring out how to mass produce cars, but it's still complicated -- and the process of accumulating experience, sharing it, learning from it, and applying the lessons takes time.

    You can learn a lot from squads in 6 years. I understand it is very difficult to add anti-aliasing, parachutes for kerbals and frame rate capping to the game. It would be understandable if the developers would have difficulty adding realistic physics, but even the banal things are still not done.

  19. 4 hours ago, Periple said:

    The reason is that making a game is complicated and you'll need a big number of people and things to work together smoothly to make it any kind of predictable.

    But you can say that about anything. Thousands of years ago it was complicated to irrigate the fields of Egypt. It's hard to make cars, it's hard to teach students, it's hard to make cans of Coke, it's hard to make money, it's hard to manage a family, it's hard to moderate forums, it's hard to make games. Billions of people are doing difficult things, but we accumulate experience, share it with each other, learn, and for the most part we are successful in what we do. Perhaps now, instead of releasing large patches for hundreds of bugs once a month, we will see one hotfix once a week-two with one or two fixes. After all, it's easier.

  20. On 7/11/2023 at 7:46 PM, LoSBoL said:

    Can it be that your assumptions are the cause of the discrepancies? Noone is arguing that rockets should sway in the wind like trees. If that's want you are debating against you might just be tilting at windmills.

    As for the 'wobling like in real life', are you maybe taking that to literal? If KSP mimic that literally, you are not going to see wobbling in the game. Could it be that people, when they vote for 'like in real life' expect to see just a little wobbling in the game? 

    And what is your opinion? Maybe I'm wrong, do you believe that the developers will manage and do everything tip-top?

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