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Alexoff

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Posts posted by Alexoff

  1. 8 hours ago, Dakota said:

    post about it in the forums?

    8 hours ago, Dakota said:

    Put it in the forums, please!

     

    8 hours ago, Dakota said:

    Yes - forums, please!

    8 hours ago, Dakota said:

    Great feedback...to the forums!

    It seems to me that it would be worthwhile to first show the questions to Kristina so that she can tell if she can answer them. I didn't really understand what she suggested.

  2. I don't really understand the big point of interstellar travel. It could be new gas giants with a bunch of satellites, the costs for the delta would be about the same. It just takes a lot longer to fly. It would be much better if the planets had something other than a couple of static anomalies. But I have not heard anything like this from the devs.

  3. 1 hour ago, Wheehaw Kerman said:

    COVID

    It seems to me that covid should not be mentioned at all without some clarification, for example, that one of the important employees ended up in intensive care for many months. Since absolutely all companies went through similar difficulties, but as a result, someone released Redfall, and someone Diablo 4.

     

    And as for the discount - there is nothing surprising in this, just business. There was a similar story with cyberpunk, although the developers promised not to arrange price cuts.

     

  4. On 6/23/2023 at 9:45 PM, Nate Simpson said:

    We are aware that one of the decoupling fixes in this update has introduced a new issue that breaks aerodynamic drag after a decoupling action. Thanks to early reports from the community, we have been able to reproduce the bug and are working on a fix. If the fix proves stable and low risk, we will consider releasing a hot fix in a few days

    How is the work on the hotfix coming along?

  5. 3 hours ago, ChrisShourai said:

    You guys had MANY awesome dev blogs just prior to EA release with screens and explanations etc. What happened to that level of depth?

    In fact, a lot of blogs were filmed in the editor, which I asked the question many times - why not from the game itself? We didn't know about early access then, but now it became clear that the pre-alpha build of the game simply didn't exist, it was started to be assembled shortly before the release. Apparently, science also exists in the form of separate animations, concepts and texts on several developers' computers, and it is still far from implementation into the game and testing.

  6. 2 hours ago, Nicrose said:

    While the at may be true, it’s impossible to say for sure that that exact but is the reason people aren’t playing. For me, I haven’t played in weeks due to the lack of content and other various bugs, however this specific bug is actually not the reason. Additionally I think many players, if not a hefty majority, will be opening the game after major patches when bugs like this are fixed rather than paying $50 to completely abandon the game for one specific bug

    Because of this bug, it is almost impossible to create anything large and complex in the game. Is it possible to follow to Eva and back? Is it possible to do a grand tour of all the planets? I highly doubt it. The players were left with the opportunity only for small crafts, greatly reducing the functionality. But I agree that this is far from the only reason. There are many reasons to quit the game, but few to stay in it and enjoy it.

  7. 7 minutes ago, Nicrose said:

    I think the reason is because that’s a quick and dirty solution that doesn’t solve the critical underlying issue. While it could work for parts we have now, it can create issues down the road as well as cause unintended issues with other mechanics. 

    On the other hand, the presence of this feature in the game greatly upset the players and significantly reduced their number.

  8. 1 hour ago, ChrisShourai said:

    The fact that you refuse to show anything in development regarding even the first roadmap milestone - science - much less anything else, can only suggest to me you had and have nothing at all developed in an even marginally playable state which was so vastly contrary to what was sold to us prior to the EA date.

    This is where DSP immediately came to my mind - back in October, the developers showed an impressive video about the combat system in their game in early access. They recently talked about how they set up this system so that performance does not suffer in the game. And for some reason, no one has any doubts that the result will be achieved. And in the case of science in KSP2, we saw only the animation of taking a soil sample and one part. Maybe I'm wrong, but can an ordinary outsourcer do a similar job in a couple of days for a hundred bucks? Other steps on the roadmap look more like rough plans, and not like parts of the game being finalized at the moment.

  9. 38 minutes ago, Periple said:

    The realism-oriented KSP community does not speak for the KSP community at large!

    For some reason, top bloggers are in no hurry to please us with videos about how they built another curved and oblique rocket that exploded on the launch pad to the laughter of the audience. For KSP1 and many other indie games, a significant part of the videos on YouTube is devoted to fun experiments with bugs. For some reason this does not happen with KSP2. Perhaps someone went too far with bugs.

  10. 9 hours ago, asmi said:

    They don't solve any problems, they just mask them. But at some point they still rear their ugly heads.

    I would clarify - autostruts were proposed by the developers as a means of fixing serious problems in the game created by the developers themselves. In conditions of poor performance in KSP2 with an increase in the number of parts, autostruts are some kind of solution to the problem. Developers can of course make realistic physics of the interaction of iron cylinders, which of course do not behave like a bunch of sausages

  11. 39 minutes ago, LittleBitMore said:

    The main bad outcome of the dissatisfaction is, when people take it to an extreme, it eventually turns any discussion of KSP2 into endless flame warring.

    It's not just about the current situation, but also about the backstory and what happened after the release. We were first promised a dream game back in the spring of 2020, then the game was constantly delayed. Here we were told that this is for polishing the game. Then all the new features fell off the game, the day before the release it turned out that there would be no part of the old features, with the release we found out that in fact the game was even less. For a week, the developers disappeared from social networks, then Nate said in an interview that he thinks that the game is ok and worth the money, that the team is proud of the result, his colleagues spoke at the unity conference, then Nate decided to notify us that he was going on vacation. None of the developers apologized to us, did not try to justify themselves. Personally, I think ST management has done a lot of outrageous things. And other players protect them, but I don’t understand - are the developers worthy of such care? How can you start over with a clean slate if someone took advantage of your trust and then didn't even explain or apologize? It turns out that part of the community is to blame, which does not help them with solving bug problems. And the other part of the community should come up with explanations for developers. Something is wrong here.
    Many players have simply moved away from KSP2, this is one of the games in their piggy bank, they will go to do something else. Only the most passionate fans remained.

  12. 1 hour ago, Nate Simpson said:

    While we don’t have anything to share yet on timing, the following areas have seen significant progress

    Well, I thought we were being announced more

    1 minute ago, DeadJohn said:

    I think KSP2 is trying to avoid autostrut as much as possible because they are already known to cause problems in KSP1. Docking, undocking, or physics timewarp can twist craft into pretzels. Robotics, including docking port rotation, don't like struts. Large craft can lag because each generated autostrut behaves as a new part.

    But on the other hand, autostruts solve a huge number of problems.

  13. 4 hours ago, DoesDoodles said:

    I hope with time people can somewhat let go of their cynicism and just give the devs the time they need.

    Unfortunately, the problem is that the developers had three additional years that we waited and hoped to get the full game, and not early access. Why three years of polishing led to such a result, we can only guess, we will not get answers. So no one should be surprised by the dissatisfaction of a large number of fans.

  14. 4 hours ago, Wheehaw Kerman said:

    he most and only credible sources on the forums are the devs.

    The only thing you can trust is the technical condition of the game. The developers are obviously a stakeholder. For example, I have very big doubts that they play KSP2 after work, as Nate said more than once. In the end, we are here only because of the game, if the game becomes good, then the STs can at least dance the lambada with the whole office for 10 hours a day, and if the game continues to be in a deplorable state, then no words will help. I know one indie project where the main scriptwriter openly trolls and insults some fans on the forum, constantly quarrels with someone, but his game is beyond praise, everyone forgives him for such behavior.

  15. 13 minutes ago, Wheehaw Kerman said:

    “Cosmic” is quite an overstatement.  “Runs just fine on a current mid-range Dell gaming laptop” is more accurate.   Ask me how I know :).

    The thing is that the developers themselves stated that 3080 is recommended for KSP2. For most players, these are too high requirements. That is, shortly before the release, we were asked to seriously reduce our expectations.

  16. 7 hours ago, Wheehaw Kerman said:

    It did not have a lot of players

    Thats not true in comparison with KSP2. A couple of years after the start of development, thousands of players played in KSP1, KSP2 has been in development for 6 years and what? At the very beginning, KSP was loved for that reckless style when something crazy, destructive and funny happened. No one claimed anything serious, no one demanded anything significant from the developers. KSP2 takes a different path, it's a more serious game, that's why the players are asking seriously.

  17. 7 minutes ago, Spicat said:

    The Division was boring, buggy, lifeless. Star wars battlefront 2, same content as the first one and the lootboxes backlash.  Anthem, boring, flawed, lack of content. GTA the trilogy remaster, buggy when this was a remaster. Playstation PC ports which always release buggy and unoptimized.

    Hmmm, almost like KSP2. As I understand it, the main difference is not in technical terms, but that the PR people of KSP2 did not promise anything specific in advance. The regular release became early access, the system requirements turned out to be cosmic, nothing has been heard about the console version for a long time. And there is nothing to argue, even bloggers said to prepare for disappointment.

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