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Alexoff

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Posts posted by Alexoff

  1. 7 hours ago, Kerbart said:

    Visually KSP2 is great.

    This is a rather controversial statement. Usually the level of graphics of modern games for 50 bucks is slightly higher. It is better than KSP1, but KSP1 graphics look outdated even for 2011 levels.

  2. And it seems to me that it looks like political battles. Instead of the not-so-best old president, the people chose a new one who promised to make everyone happy. However, after some time, things began to go much worse than before, and some people say that we need to turn back the clock and return the good old order, while others say that we must grit our teeth and endure, because serious things are not done quickly.

    Nobody really knows what goes on behind closed doors.

  3. 37 minutes ago, jost said:

    Commnet and breaking ground for example, stock delta v readouts and Transfer planner/alarm clock.  In fact there were more years of development after his departure than before

    As I understand it, they began to make commnet even under Harvester. And after 1.2, a lot of developers left, and less than year later, the franchise and squad was sold to T2. Since I had a mechjeb and TriggerAU mods for a long time, the difference seems to be only in the DLC. Calling it a big leap forward is hard.

  4. 49 minutes ago, jost said:

    If it would have been impossible to develop KSP1 right without him the last version would have been 1.1

    In 2016, many left, and as far as I remember, not because of the good atmosphere in the company.

    51 minutes ago, jost said:

    Many of the things which really made KSP1 great were implemented after he left Squad

    What is this, for example? After 1.2, there were small steps forward, various improvements, new parts, but I would not say that 1.2, released a few months after his departure, is so different from 1.12. And the KSP had the maximum hype in those days, judging by the views of the videos on YouTube.

    I would also add who should not be involved in the development of KSP2, but I will try, like Felipe, to start singing some popular song in my head

  5. 19 minutes ago, Spicat said:

    Also, to add to the "They should take advices from Harvester", you know that former SQUAD employees are working at Intercept? This is a much better solution to ask them because they know ksp2 pipeline and code.

    It would be great if Harvester was one of those employees

  6. 20 hours ago, AngryBaer said:

    While I can see that it looks cool and is immersive I haven't really understood why it's such a big deal at this stage.

    No, this is not the most important part in the game. We just learned quite a lot of details. Most likely, if we were told in the same detail about the science in the game, it would have a much greater effect.

  7. 12 hours ago, Dakitess said:

    It's fun because it's about 85% of what I expected the most for KSP2 : graphics. Being technically up to date.

    There are graphics! Something is stressing my 3070 so much, I think it's the graphics... :blush:

     

    I'm also surprised that any of the players sitting on this forum watched the tutorials. Does someone really not know something and decided to see how to go into orbit correctly?

  8. 6 minutes ago, regex said:

    whether he's guiding the direction of the entire game

    That's noticeable

    8 minutes ago, regex said:

    there's an entire team there as well with tons of different people filling tons of different roles than "dev", not to mention some former modders who became devs that might not be named

    Yes, some of them drew beautiful planets. And tutorials. But apparently there was no one to do the heating for all these years. Perhaps Nertea will finish with heating and will start with colonies that have not been shown to us for two years (not counting the very colony from spring 2020, which is often shown)

  9. 22 minutes ago, regex said:

    If a game has to stand on the strength of third-party mods (attached to obfuscated code, I might add, at least while I was modding) then it's not really that good of a game.

    And if the game is based on one modmaker, accepted into the developer's staff?

  10. 2 minutes ago, Periple said:

    Nate discussed that in one of his updates. He said that adjusting the parameter has unwanted side effects and they want to find a more robust solution. I.e. he says they haven't done it because they want to fix it properly. 

    I think over the past three years we have heard enough phrases that the game is delayed due to the developers' desire to make everything perfect

     

  11. 3 hours ago, Periple said:

    If it was me, I’d want to keep all data structures and APIs internal until all core features are implemented and stable. I.e after everything on the roadmap is in. So I’m not expecting official mod support until 1.0.0, and wouldn’t be surprised if it’s delayed a few releases past that.

    It would be another blow to the fanbase. Support for mods was talked about throughout the entire advertising campaign.

  12. 4 hours ago, Periple said:

    I don’t think it’s in question any more than anything else is in question. Official modding support has to go in late because it turns internal APIs and data structures into public ones which makes them much harder to change.

    Once the game is stable it’s mostly about properly documenting everything relevant and publishing the docs, everything else is chrome.

    Is KSP2 now less stable than earlier versions of KSP1? As far as I remember, a whole bunch of mods appeared quite early, long before I knew about KSP

  13. 1 hour ago, Periple said:

    I hope there will be mods that add this kind of realism to KSP2 eventually! FAR-like aerodynamics, n-body physics, realistic life support, and more physically accurate thermals would change the feel of the game a quite a lot and would be an interesting new challenge. I think it could even ben done so that only the currently controlled craft gets the full simulation with everything else falling back on the cruder standard approximations!

    To do this, the developers must do what they promised back by February 24, 2023 - add official mod support.

  14. 24 minutes ago, cocoscacao said:

    When there's not enough radiators, heat builds up, and they stop working completely.

    It stopped working, cooled down and started working again. There's a whole colony of kerbals out there, can't they figure it out on their own!?

    26 minutes ago, cocoscacao said:

    Build a habitat in a very hot place without sufficient air conditioning, they may last for a while, but you'll end up with kerbal-kebabs.

    In KSP1, kerbals were quite fireproof, it seems they could withstand 750K. As long as we don't dip them in lava, then everything should be fine.

  15. Just now, cocoscacao said:

    Probably something like resource extraction in KSP 1. Not enough radiators, the drill is less and less efficient, until it stops working. F9 is not an option, because you need a whole new mission to launch now...

    Why restart? Ore mining is slower than we would like, well, do not care. Unless, of course, the colony does not explode from too fast production, but I hope there will be no such nonsense

  16. 5 hours ago, GGG-GoodGuyGreg said:

    Fun analogy, except that they didn't yet give me the breakfast yet (Science Update, because what we have now is more like just bread and butter) and I had to pay the entire check in advance (including dinner and desert) and before I was sat at the table I've been told all I ordered will follow shortly, however, after a closer look, I can clearly see no one is in the kitchen.

    Another analogy

  17. I don't quite understand when heat will become a problem for a colony. In the game, we encounter dangerous heating either when falling into the atmosphere, or if we build it in a very hot place. We know nothing about the construction of colonies, but we are unlikely to drop them from space. And in a hot place, we will quickly understand the errors and F9. Or will we build a blast furnace in the colonies or will we heat it with wood?

  18. 3 hours ago, Scarecrow71 said:

    I am on record as saying Science won't be out before the 1 year anniversary of EA release.  To prove that prediction wrong they still have 7 months to release it...and in @Nertea's dev blog he admits they are still conceptualizing heat and reentry.  Not looking good for Science right now.

    If only now the developers are concerned about heating, then even a complete restart of the game in 2020 cannot be an excuse. What about the rest of the game that we haven't seen? And what have dozens of developers been doing all this time? Did they draw the textures of the planets pixel by pixel? I can hardly imagine what the management of PD and T2 was doing, they paid people salaries for years, and they seemed to procrastinate.

  19. 3 minutes ago, Spicat said:

    Darrin isn't saying anything about the game anymore because of people twisting his words

    To do this in the right way, there are specially hired community managers, whose job is to verify their words so that the fans receive comprehensive information. It seems to me that in real life, few people like it when someone communicates with them in such a strange manner that the answer only raises more questions and does not clarify the situation in any way. This is how press secretaries of big politicians or large corporations communicate with journalists when they need to explain something bad.

  20. 3 minutes ago, Sylvi Fisthaug said:

    One of the CMs, Dakota, addressed this in the KSP2_general chat on discord today: 

    Quote

    keeping secrets for the sake of advertising is very (:KerbalKonspiracy: emoji) , my friend. there are legitimate reasons to us to hold things back that aren't just "marketing"

    Quote

    we have some...visuals....lined up to share here soonish. we definitely hear you, I advocate for us showing in-game footage whenever we talk about anything.

     

    The fans should also come up with the reasons for the managers. Well, I've decided to come up with - nothing is ready, nothing to show. It is impossible to refute this with such an approach of developers. It's turning the game into some kind of religious cult, just believe that there is a reason for everything, in the end the faithful will be rewarded bla-bla-bla.

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