Scotskerb
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Scotskerb replied to StarCrusher96's topic in KSP1 Mod Releases
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA....! --Jeb, 10 December 2017- 4,170 replies
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I don't believe so. Kerbalism seems to be hard-wired to see the center of the Kerbal universe as the one and only star.
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Yeah. I was going to do this with Kerbalism, but, as StarCrusher96 said, it's not currently compatible with multiple star systems.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 6, Day 66 Mission: Send a probe to orbit Duna Mission beginning: The kerbonauts all took a few years off while Mission Control prepared "Hop" for the Duna transfer window. Now, Hop has escaped Kerbin's gravity and is headed for the small red planet with various scientific instruments.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 416 Mission: Orbit Kerbin with a tourist Mission outcome: This was much better. Jeb remembered to light the engines, and he, Bill and Tito orbited Kerbin for four hours, as requested by the contract. *There are some Kraken attacks that I will accept as part of the hardships of this challenge; others I will desperately hack in order to undo, based on the level of absurdity and how drastic the effects are. Here, there was a Kraken attack of the second kind, and due to the errors I made in fixing it, I cannot accurately list the ribbons and EXP earned by my Kerbals today, though the game does have them all saved accurately. I deeply apologize for the error, and I promise that I am trying to play as fairly as possible when it comes to tragic accidents.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
That I will, my good friend. That I will.- 25 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Scotskerb replied to StarCrusher96's topic in KSP1 Mod Releases
Okay, thanks for the reassurance.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Scotskerb replied to StarCrusher96's topic in KSP1 Mod Releases
It says in the config files that the SRX-Flux Plasma Engine is in "Nuclear Propulsion" on the tech tree, but I don't see it there. I have a feeling that the Unmanned Before Manned mod, which I have no intention of uninstalling, may be the culprit. Could you make sure it's compatible with tech tree-changing mods like that. Also, since it's of a significantly higher tier than the LV-N, maybe you shouldn't group them together, and instead put the SRX-Flux in its own node? I'm playing the KSS Challenge in career mode, so this would help a great deal.- 4,170 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 414 Mission: Orbit Kerbin with a tourist Mission outcome: Unfortunately, Jebediah forgot to light the engines upon release, and "Blip II" crashed unceremoniously to the ground. The passengers - Jebediah, Bill and a clone of the late Tito Kerman - all survived. I cannot say the same about the rocket, or the launchpad.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 318 Mission: Mun polar landing and return Mission end: Well, Grasey forgot to plant the flag. Again! But at least she collected loads of science from the Mun's South Pole (which, for some reason, was labeled as the North Pole, but whatever). Mission success! Kerbal: Grasey Kerman Ribbons Earned Research VIII EVA in Kerbin's Waters Splashdown Mun Orbital EVA 30% Solid Fuel Booster EXP Gained: 0- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 304 Mission: Mun polar landing and return Mission beginning: Once again, Grasey set out to explore the Mun, this time in a new rocket dubbed "Thumper IV". This rocket is much like its predecessor, except that it is equipped with mystery goo canisters, and was lifted into orbit with more efficient boosters, leaving more delta-v available for the trip. Here we have Thumper IV ready for liftoff:- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Ah, I see. That's wierd.- 25 replies
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Multiplayer in KSP 1.8
Scotskerb replied to popos1's topic in KSP1 Suggestions & Development Discussion
I think I may have a solution for the timewarp issue: Maybe we could have a built-in Kerbal Alarm Clock system, and whenever you logged off of the server, it would ask if you have all the alarms you need, or, if you don't have any alarms, ask if you would like to set one. Then, once all players either log off or confirm that it would be fine to timewarp, the server would auto-warp to the nearest player-set alarm, and then wait for a player to log on, and it will automatically set them six hours (one Kerbin day) before the alarm. I don't think this is the absolute best idea there is. It could definitely use some work. But it's a start. -
The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 289 Mission: Mun landing and return Mission end: Well, as hoped, Thumper III did have enough fuel to return to Kerbin without Grasey's jetpack. While Grasey did not plant another flag on the Mun, she did collect many experiments. Mission success! Mission: Orbit Kerbin with a tourist Mission outcome: Jebediah and Tito boarded a rocket known as "Blip." Unfortunately, due to a badly done gravity turn, Blip did not make it to orbit, instead going into a wide suborbital trajectory. Tito did not survive reentry, as it turned out that his cockpit was not built for such a thing. Jebediah, on the other hand, somehow managed to survive without a heatshield. Kerbal: Grasey Kerman Ribbons Earned Research VII EXP Gained: 0 Kerbal: Jebediah Kerman Ribbons Earned Research V Mach III Passenger Transport I EXP Gained: 0 Kerbal: Tito Kerman KIA Cause of death: pod burned up in the atmosphere Here is Blip. It should have been fully capable of doing its job, but again, the gravity turn was badly done:- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Year 3, Day 278 Mission: Mun landing and return Mission beginning: After some reconditioning, Grasey set off on a new rocket: "Thumper III", which has a bit more delta-v, hopefully enough to get home without Grasey's jetpack (no promises, though, especially since the gravity turn on the way into Kerbin orbit wasn't very good). Here we have Thumper III ready to head into orbit:- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Okay, thanks!- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
I am having trouble figuring out how to post images on the KSP forums, but I plan to upload images as soon as I figure it out. Also, once I do that, I will begin making a post for each day, in addition to them all being listed in the master post.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Okay, so here is my modlist: Also, I'm working on KSP 1.3.1.- 25 replies
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The Kerbal Star System Challenge
Scotskerb replied to Scotskerb's topic in KSP1 Challenges & Mission ideas
Once I upload the modlist, you will notice that there are some things I described (such as the hospital) that are not in any mods. Just to clear things up, I did take a few liberties in describing things for role-playing purposes.- 25 replies
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So, I've started this thing that's similar to Scott Manley's Galileo Conquest series, where you try to expand to the very edges of an unfamiliar modded system, made even less familiar by mods such as Research Bodies. The modlist is slightly different, and instead of Galileo's Planet Pack as the modded system, we have Kerbal Star Systems by @StarCrusher96 as the main focus of the challenge, a system which, if you include the stock bodies, contains a total of 125 carefully designed bodies! The challenge? Construct a base as self-sufficient as possible on each land-able body with specific mods and gameplay settings (I shall provide the specifics soon). As for me, I will record each day with anything worth noting in the spoiler below, including mission launches, mission endings, mission failures, etc.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Scotskerb replied to StarCrusher96's topic in KSP1 Mod Releases
So I went on the wiki for this mod and counted all of the listed bodies, and they totaled to 125! That is extremely impressive. In fact, I think it just might be the record for the largest number of celestial bodies in a single KSP mod! And considering how much effort you put into the details of each body, I just want to say that you are doing an amazing job! Thank you for putting as much time and effort as you did into making this mod. I really appreciate it and I'm sure that many others feel the same.- 4,170 replies
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What mod was it that made the living conditions important (like, where the Kerbals just quit after a certain amount of time if they don't have adequate living conditions)?
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Scotskerb replied to KillAshley's topic in KSP1 Mod Releases
Ah. Thanks. -
Hey. So I tried loading Principia with New Horizons, using the planet patches that I created to stabilize modded systems, and Kerbin, all of a sudden, has a 35-minute rotation period, with no coding suggesting that this should be the case. I checked to see if any of the other mods I had could be causing this, and found nothing. I was wondering if you might be able to figure something out?
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Scotskerb replied to KillAshley's topic in KSP1 Mod Releases
The log?