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Scotskerb

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Everything posted by Scotskerb

  1. Unfortunately, the culprit was Principia, one of the more important mods in the bunch. I will talk to the creators of the mod and see if they have a solution.
  2. So, I was trying to load KSS with Principia, so that I could find any unstable systems and create a compatibility patch that stabilized them. However, as soon as I tried to start a new game, the game crashed. So I was wondering if you could figure out the problem, and maybe come up with a solution.
  3. I think the SRX-Flux Plasma Engine may be a bit overpowered, though I haven't tested it yet, so I can't say for sure.
  4. I've been told that with Kerbalism, solar panels only work around the star with the name "Sun", rendering this mod incompatible with star packs. I was wondering if you could maybe change that?
  5. Is it possible you could add radiation definitions for Kerbalism?
  6. I'm running the following mods on KSP 1.3.1: [x] Science! v5.11 Astronomer's Visual Pack v3.61 Community Category Kit v2.0.2.0 Community Tech Tree v 3.2.1 Community Terrain Texture Pack v1.0.1 Connected Living Space v1.2.5.3a Contract Configurator v1.23.3 Contract Packs: Bases and Stations v3.7.0.1 Clever Sats v1.4 Field Research v 1.2.1 Kerbal Academy v1.1.7 Tourism Plus v1.5.2 Custom Asteroids v1.5.0 Custom Barn Kit v1.1.16.0 Distant Object Enhancement v1.9.1 Easy Vessel Swich v1.5 Environmental Visual Enhancements version EVE-1.2.2-1 Kerbal Alarm Clock v3.8.5.0 Kerbal Attachment System v0.6.3.0 Kerbal Engineer Redux v1.1.3.0 Kerbal Inventory System v1.7 Kerbal Joint Reinforcement v3.3.3 Kerbalism v1.2.9 Kopernicus Planetary System Modifier v1.3.1-2 Loading Screen Manager v1.2.0 Modular Flight Integrator v1.2.4.0 Module Manager v2.8.1 Navball Docking Alignment Indicator CE-2 v1.0.3 New Horizons v2.0.1 OPM Galileo v1.2.3 Other Worlds Rebirth v1.1 Pheonix Industries EVA Survival Suit Planet Patches For Principia Principia (chasles) for KSP 1.3.1 Real Plume v1.0.0 Recovery Controller v0.0.2 Reentry Particle Effect v1.2a REPOSoft Tech Agencies v1.5.1.0 Research Bodies v1.9.6 Scatterer v0.0320b sunflare SETI Probe Parts v1.3.0.2 Smokescreen - Extended FX Plugin v2.7.5.0 Take Command Continued v1.4.10.1 Texture Replacer v2.6.0 Transfer Window Planner v1.6.2.0 Unmanned Before Manned v1.3.0.2 challenge Waypoint Manager v2.7.0
  7. I updated my install of KSP to 1.3.1, and have no way of reverting to 1.3.0. Now I have to wait until the next update of Principia, which, apparently, doesn't update until the new moon.
  8. Can you maybe add ResearchBodies definitions, and maybe some radiation definitions for Kerbalism?
  9. I seem to be having a problem. Kerbin suddenly has a 35-minute rotation period for no apparent reason, and it goes away whenever I uninstall New Horizons. What I'd like to know is whether this is a bug or a feature, and if it's a bug, can you please fix it?
  10. Added a patch for Other Worlds. I am now doing star packs.
  11. Hey. Is it possible you could add radiation definitions for Other Worlds?
  12. I uploaded a new version of the mod just now. Again, I apologize deeply for the huge delay. I was dealing with some technical issues that later turned out to be an error on my part. We now have the Outer Planets Mod in addition to New Horizons. Please keep posting requests!
  13. Sorry about the delay. I have another project that I'm prioritizing over this one. I promise I haven't abandoned this one.
  14. What if you created some optional patches that would each put one of the compatible planet packs in the Kerbol System?
  15. Is it possible that you could add a compatibility patch for New Horizons? It's a really amazing mod that gives a similar feel to Galileo's Planet Pack, and also one of my absolute favorite mods. Combining it with this mod would make it 100x better!
  16. Could you maybe give Eve its purple color back? It doesn't feel quite right if Eve isn't purple. I mean, you even had Jool keep its greenness.
  17. I will think about that. However, I am satisfied with the way that I set up the patch for New Horizons, so I don't think I'm going to change what I did with that one (I might edit Aptur's science multiplier, though).
  18. Okay. That was, in fact, one of the mods I was already planning to do. Just a warning: there is a good chance that any asteroid moons will end up orbiting different bodies entirely. This could take a while, though, due to school and other personal projects, but I hope to be available to do more patches Friday or Saturday at the latest.
  19. I was thinking about the bit about there being no guarantee that Principia will work with any given planet pack, so I decided to create a patches pack to put bodies with unstable orbits into more stable ones, usually around different host bodies than before. The thread for this pack can be found here.
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