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Posts posted by ssd21345
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using beta 3, main menu and space center is too dark comparing to other scene using aces tone. Changing black_in setting seems no effect
ksp 1.8.1
Spoilermain menu
Spoilerinflight is ok.
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Just now, Idleness said:
I'm using SVE and Scatterer (latest versions) in my 1.8.1 install and it seems to be working alright. Are you identifying something specific from logs that tells you or going by what you see on screen?
dunno what I have tweaked and it seems it fixed itself
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On 11/8/2019 at 2:45 AM, Fargutin said:
Has anyone dealt with the Bug where scatterer won't load SVE .configs properly?
can confirm latest SVE scattere cfg isn't loaded properly. Redownloaded and reinstall scatterer and SVE ~4 times
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18 hours ago, linuxgurugamer said:
Meaning what? There is AmpYear, and FuseBox for KSP, I don't know the state of AmpYear, but I'll be updating Fusebox for 1.8 in the next few days
2nd screenshot, right side at the center. Notice that KSPIE uses MW/MJ as electrical resource rather than ec, even they can convert to each other for usage
and the fusebox thread specifically says KSPI-E is unsupported...
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you may want download his fork of ks3p instead of the patch
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3 minutes ago, linuxgurugamer said:
That is odd.
Are you on 1.8.1, and if so, is WorldStabilizer also updated for 1.8.1?
last replies on the thread said it updated to 1.8
Edit:just checked decoupler, service bay and probe core. All has mass in the cache
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16 minutes ago, linuxgurugamer said:
Take a look at the config file to see if the part mass is zero. That can cause odd issues. Also, check the ModuleManager.ConfigCache file for the same part. Always possible that an odd patch could do that
uninstall worldstablilizer fixes it
still has phantom force but small enough to recover spacecraft
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anyone has phantom force that you cannot recover spacecraft stationary on launchpad? I put the Quetzal(the first probe core u got in probeplus) into service bay and it causes phantom force(you can recover if you remove the core). I have worldstablilizer installed too so dunno it's related
ksp 1.8.1
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1.8 kopernicus with the new shader gonna be amazing tho
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does near future aero work on 1.7/1.8 even it's not updated yet?
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2 hours ago, Belivern said:
Hi all!
Firstly - sorry for my bad english =)
I have problem with KSP 1.8.1 (Steam version) too.
Request:
KSP: 1.8.1 Windows 64bit
Problem: Game dont start. Loading abort in step - Checking extension: Breaking Ground SquadExpansion/Serenity
Mods installed:
[snip]
Reproduction steps:
I install MJ2.9.0 and start the game. The game does not load.
I remove the MD and start the game. Everything is working.Log:
try remove firespitter
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look interesting but dl link is broken
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jacob make another planet pack again
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most case such recompile or "community fix" posted in the comment of the thread, which causes less user complaints to original modders(because by its nature it would be hard to find after a flood of replies so only a person who bother to read can find it later on) thus more acceptable along modders
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sounds fun. I have to read the middle one a few time to get it's really a wind simulator tho
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finally a ks3p cfg released!
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why ai won't fire missile themselves at guard mode? They only lock on it but won't fire after locked. I use radar data receiver on the missile vehicle. Do you need antenna on radar vehicle and missile vehicle to make it works?
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On 9/26/2019 at 2:30 PM, ceceriboli said:
Hi @taniwha, I would like to import a whole craft to Blender. Is it possibile using this Plugin? Because I tried but got an error.
You need to set gamedata folder location in Preferences> expand mu importer addon info. However if you have a lot of mods the addon will freak out
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S
SVE,restock, SVT
btw is the file size limit really 8 mb(bit) rather than 8 MB(bytes)?
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in stock, it seems there is no way to make internal cutout for windows only. How to make the stock parts cutout only applies to windows like the modded cockpit on the left?
(This was suggested twice on the ksp forum but I'm not sure if it added yet)
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how do near future electrical reactors work with interstellar MJ system? i.e how to convert NFE reactor's EC to MJ?
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btw ckan version is still at ____.13 rather than ___.14
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looks cool! looking forward to download these planet (I have solar system mod creep lol)
[1.7.X] KS3P
in KSP1 Mod Releases
Posted · Edited by ssd21345
I tested it with ks3p installed only. and I have changing the settings does not have immediately effect sometimes as @NewRetroMan